
Popular vertically scrolling shoot'em up game Shikhondo is back and powered up! One day, the soul-starved Youkai escape from the depths of hell. Now, the story of the Grim Reaper and the girl who has fallen into this land begins!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
동양풍의 음악, 배경, 캐릭터 모두 잘 살렸고 게임도 나름 재밌어서 추천드림 난이도도 크게 어렵지 않음. 커스터마이즈 모드로 들어가면 각 스테이지 별로 필드, 보스 연습 가능
ソウルコレクト、これがとても気持ちよく、駆け引きのバランスも丁度良いと感じました。使いたいけど、ボス戦まで取っておきたい。でも4ステージあたりから避けるのがきつい。 デュエルモードも切り替えで攻略が変わり、違った楽しみ方が出来ました。
棒子国制作的和风风格的弹幕射击游戏 玩法基本和车万一类弹幕游戏基本相似 弹幕很华丽,角色有特色,Boss形象有些东西 有超级简单的剧情模式,无限命,手残党再也不怕满目疮痍
[h1]再次霸榜食死徒,这款游戏还是太小众了(叹气)[/h1] 《Shikhondo: Youkai Rampage》作为《Shikhondo(食魂徒) - Soul Eater》的非中文代理作品,相较于17年的原版添加了新的双重模式和选关系统,其余几乎完全一致,假如是英文苦手不必考虑二代,本身也没有多少人玩,笔者在服务器里轻松霸榜,成就感还不如一代,同时2026年DeerFarm又制作完成了一款《Shikhondo: Blue Pieta》,作为有中文的横板作品 从题材而言,《Shikhondo: Youkai Rampage》属于非常古朴的小众向竖版STG游戏,关于此类(STG)游戏,她还有一位更加出名的老前辈叫:[b]东方Project[/b]。 而巧妙的是,《Shikhondo: Youkai Rampage》的三个核心机制也与老前辈相仿,前后三代也差不了太多,不过以创意性而言本作确实也有自己的区分点和难点,首先需要说明的是2017年出现的《Shikhondo(食魂徒) - Soul Eater》目前为止仍然斩获了200+特别好评的优异成绩,美术风格与战斗设计延续至今。 https://store.steampowered.com/app/720150/Shikhondo__Soul_Eater/ 在游戏的机制方面,炸弹与擦弹系统是不可忽略的功能。炸弹能够清理掉所有弹幕,并收割掉小怪,获取灵魂分数,而通过靠近弹幕获取灵魂条的“擦弹”,在蓄满时能免费释放一枚炸弹(Soul collect),并释放大量子弹攻击BOSS,与东方不同的是本作还能够在释放第一次擦弹后及时释放第二枚“Soul collect”,对敌方造成更多的伤害。 于此同时玩家按照Hit数和得分与残留的血条综合结算分数,并展示在排行榜中,笔者轻松取得几个模式的霸榜。 游戏依旧总计6名BOSS,可以在自定义模式下随意选择关卡开局,也可以单独玩Story和BOOSRUSH,值得一提的是,伸妓冤妖、伥鬼、異獸若蛛等BOSS最初都以奇异姿态的女子示人,而后转为恐怖女鬼,还是蛮涩的。 体感而言主竖屏战斗的观感更好,BOSS的演出性与弹幕密集程度属于同类型STG的中等难度,初始在Set中自带6炸弹/6血条怎么都会过的) [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
艺术风格挺不错,居然是韩国人的
Great game
ぎりぎりの回避が求められる縦スクロールの弾幕シューティング。 グラフィックはいいですがボスの容姿に関しては好き嫌いが分かれるかも 難易度としてはeasyなら頑張ればクリアできるかもしれない 細かい設定ができるモードもあるのでそちらで練習して臨むのがいいかもです 使用キャラは二体。弾幕に特徴があるので使いやすい方を使った方がいいです
弾幕シューティングで難しかったけどイラストがとてもきれいでした! キーボードよりも確実にコントローラーのほうが操作はやりやすいと思います!(コントローラー失くしたので今回はキーボードでやりました。)
[h1]오락실 탄막슈팅 게임[/h1] 오락실에서 느끼던 탄막게임을 플레이해볼 수 있습니다. 탄을 피하고, 가까이에서 피한 게이지로 폭탄을 받는 방식이라 피하는 것에 집중하게 됩니다. 재미있게 플레이 했습니다.
I really disliked the game. It is not that bad but there are a few things I hated a lot and they made it really unfun for me. First and foremost, the visibility. It is bad to terrible at times. Too many colours of bullets, there are certain bullets that are the same colour as your hitbox (green). I did not like the movement of non-concentrated mode, it feels too choppy. Some of the patterns felt really random the first few times I dodged them and very unfun to dodge after I learned them. I managed to reach level 3 boss, or level 4 (cannot recall) on Normal and then switched to Easy and beat the game. I do not think it is worth it for me to go back to Normal and try to get better. There are just many more better shmup I could play instead.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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