
Shift Quantum is a brain-busting platformer using a unique mechanic called SHIFTING, a way to twist your environment and invert space around you. Bend your mind to reach the exit of each level and unveil the secrets of a strange program. Extend the experience, create and share your own levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I did not have much XP with indie games, but this one is amazing. It took me around 13 hours to hit 100% progression. I did not encounter many bugs in game, there were a few in level editor though. The levels are very balanced. The hard levels are followed by easier ones, and that's what gives the player some space to rest a little after some exhaustive amount of thinking, and makes the game still enjoyable. I believe anyone, who loves puzzle games will like it.
A good sequel to one of the best flash game puzzle platformers.
I have watched so many videos about this game and I was excited to play it, until i got it and played first min and unexpectedly crashed and i kept trying to fix it and whenever i open it, it crashes all the time and there is no solution... I'm really disappointed
[h1][b]请享受纯粹解谜的快乐[/b][/h1] [quote]欢迎关注[url=https://store.steampowered.com/curator/34829721/]策略游戏[/url] 专注于游戏的闪光点,一起发掘好玩的游戏吧~[/quote] [h1]总评[/h1] 解谜要素质量过硬,关卡设计走心。黑白+里外+颠倒+花式障碍设置,百余关主体+社区自制关卡解谜无上限。建议手柄游戏,手残退散。 [b]游戏时长[/b]:30+小时(7小时30%),上不封顶 [b]备注[/b]:老游戏折扣可达70%/21元,非常划算。 [h1]正统的硬核解谜[/h1] 本作是十年前flash网页游戏《Shift》的正统续作,与原作一样的黑白方块设计使玩家能够更专注于解谜本身,在这个设定上是与十大游戏《Bridge/桥》有相似之处的。 [list] [*][b]清晰的解谜逻辑[/b] 本作从头到尾都是纯粹而简单的逻辑:通过部分变更,使不可通过的路线变为可通行。在解谜游戏元素原来越复杂以至于多数变成益智游戏合集的今天,这种纯解谜硬逻辑贯穿整个游戏的作品实在是太难得了。 只要弄清楚关卡的设计思路,其实一个游戏很难在大方向上卡关(操作是另一说),而小操作的卡关其实是个愉快动脑的过程。我不懂什么复杂的游戏理论,我只知道全神贯注沉迷思考的感觉,非常爽。 [*][b]不复杂又可组合的元素[/b] 既然说了是硬核解谜,看起来一目了然,组合起来却要想破脑袋: [olist] [*]反转世界:通过按shift进行里表世界转换,将原本的实体与空白调换,同时上下颠倒 [*]可移动方块:类似推箱子,配合世界有里表两种,有重量设定。 [*]旋转方块:通过撞击使世界90度旋转。 [*]风力方块:(本人未玩儿到)据说是出现动力的一种。 [*]可挖掘方块:可以挖开,出现新的空白。 [/olist] 如果说反转世界是游戏的基本构成玩儿法,那么可移动方块和可挖掘方块就是极大地提升了游戏的自由度,使部分关卡出现了能够一关多解的可能性。可以说这部分的关卡非常值得反复玩耍,常玩常新。 而旋转方块和风力方块,主要是为了使无法直接达到的位置能够达到。因为大部分这种关卡的过关方式唯一,通过尝试也能完成破解,思考成分反而被削弱啦[strike](好吧部分我即使尝试也解不开,脑子不够用如我)[/strike] 当然,以上元素多重组合出现的大型关卡,能够更好地体现环环相扣的精心设计。 [*][b]看似简单又吃操作的障碍[/b] 障碍,跟机制一样一目了然但是组合起来就非常难受: [olist] [*]尖刺:最常见也是数量最多的陷阱。 [*]风扇+高压电:通常成对出现。 [*]按压式机关:大部分是控制可消失隔断的,配合可移动方块使用。 [/olist] 当以上障碍配合上一段提到的游戏机制的时候,玩家就会发现这个游戏是吃基础操作的(手残退散),否则就会欢快地反复送死……注意,鉴于大部分关卡的解谜方式唯一,死亡=重新再来。 角色能够通过操作进行包括但不限于跑、跳、攀爬、跨越、空中转向等操作……所以对反应和操作的要求都不低(是哒,手残就会直接挂在尖刺上over,个人建议手柄操作) 障碍,跟机制一样一目了然但是组合起来就非常难受: [/list] [h1]没什么存在感的其他设定[/h1] 也许是解谜要素过于浓厚的缘故?[strike](虽然个人很喜欢这个突出的亮点)[/strike]本作的其他要素,尤其是用于包装的赛博朋克元素,几乎没什么体现。虽然不影响本作的游戏体验,但又不能不说…… [list] [*][b]令人迷惑的“量子”元素[/b] 游戏一开始,故事背景提示玩家参与到一个大脑开发项目,并进行了三个问题的简单调查……就没有然后了。所以,到底玩家选这些选项有什么意义呢?玩家选择不同选项好像也不会对关卡产生什么影响,这是个疑问。 只是这跟游戏有什么关系么?换句话说,这个游戏标题当中占了一半的“Quantum”,是什么概念,其实游戏中没什么解读,除了界面背景用的固定摩天大楼等。 [*][b]黄围巾与小女孩角色的故事线[/b] 与原作故事的一家三口逃出实验室的贯穿性故事相比,本作黄围巾和小女孩的设定更像是一个辅助通关关系。尽管作为解谜的目标被确定,但是具体的意义在前半程几乎没有体现(除了有女孩的场景一定会花屏)。大约到中期,才会出现与女孩的互动、协助解谜、关卡辅助等。二人之间没有明显的交流,看起来略有点……多余? 据说最后十几关的戏份相当重,可能只是我还没有玩儿到的缘故吧。目前看来,与解密元素相比,剧情相当单薄。 [*][b]走心的角色设计和背景及音乐[/b] 非常意外地,角色的动作制作非常细腻,起落时候衣服和姿势的变化、攀爬在方块边缘的角度、推拉箱子时候用力的动作,看起来仿佛是什么格斗游戏里搬运过来的hhhhh个人尤其喜欢推拉箱子到无法移动位置时候,角色探头探脑的动作。 虽然关卡背景是固定的,但是架不住这高楼大厦在黑白格子的映衬下看起来还挺帅啊~尤其白格子的里世界的时候,能看到大量现代科技元素的出现,偶尔看起来还是蛮酷的。 背景音乐以电音元素为主,节奏鲜明,非常具有打击感。而且多段音乐进行替换,不会出现厌烦情况,配合玩家快节奏的微操,体验相当赛博朋克。 [/list] [h1]最后2点小疑惑[/h1] [list] [*][b]地图缺少引导[/b] 地图呈主干向两边延伸的景象,一个是转换关卡没有指引,键鼠是只能通过上下左右进行操作的。另一个是,黄色图标与白色图标有何分别,至今没弄明白。 [*][b]游戏内社区打不开[/b] 这里指游戏内玩家自制关卡。这个可能是我个人问题,我点开社区后不断跳出提示不可用,就很迷惑,明明我是可以制作关卡进行上传的……难道社区已经关闭了?还是被墙了? [/list]
[h1] Shift Refundum [/h1] Легкие уровни, начал зевать бегая выполняя уровни по полминуты, даже с учётом сбора необязательного предмета на каждом уровне. Унылая стилистика, сделанная прям по лекалам головоломок налала-середины 10-х годов. Лучше пройдите оригинальную трилогию с арморгеймс, третья до сих пор куда лучше вот этой поделки, ведь шифт в те годы всем запал в души не только наличием головоломок, а также черным юмором в духе Глэдос и нестандартными решениями, а не пи3дocтpaдальчеcким сеттингом с развивающимся на ветру шарфиком. Музыка, которой, судя по возможности её купить, очень гордятся, пытается быть вторым Порталом на минималках. Ачивки "Мечта РОСКОМНАДЗОРника" на месте - умри всеми возможными способами. Доставляет особенно та, где надо выпилиться сотню раз. Учитывая что за два часа и десятки уровней я не смог даже десяти раз, можно представить как ты прошел игру и потом тупо бегаешь на шипы чтоб выполнить. [b] Проходняк. [/b] Реально очень скучно, даже просто чтоб быть более-менее неплохой игрой, стоило сделать поменьше уровней, которые были бы разными и посложнее.
У игры явные проблемы с производительностью, у меня явные проблемы с логикой
Bisa tolong perbaiki gamenya error mulu soalnya atau enggak balikin dana saya saja
TL:DR - 8/10 - Enjoyable puzzle platformer with a neat art style, some genuine headscratchers, and a great deal of replayability courtesy of community levels. Definitely recommend, especially if you're into puzzle games. And now the slightly longer review... Shift Quantum is a very well done puzzle platformer with an arresting art style and some genuinely good puzzles. It features community levels in its endgame content, adding a great deal of replayability to the experience long after you've completed the main missions. It features a loose story that is very open to interpretation. Your mileage will vary on the story. It's intriguing enough that I was curious where they'd take it, but this is not a game you should play specifically for the story. Puzzles range from pretty easy to really hard. For a few select levels, the difficulty feels artificial, requiring perfectly timed jumps rather than clever reasoning (looking at you, last of the trap levels) or an abundance of distractions (erroneous gameplay elements) requiring you to find the correct thing that you need to get out. All of that said, these are few and far between, and not reflective of the game as a whole, which generally requires logical reasoning for its solutions. I did encounter a few glitches while playing (and I don't mean the in-game collectibles). Once again, these issues were also few and far between. I can see myself coming back to this game again, and maybe trying my hand at making a level or two using the level editor. 8/10. Highly recommend if you're into puzzle games.
Shift Quantum, developed and published by Fishing Cactus, is a puzzle platformer that takes the original concept of the Shift series and elevates it with a cyber-noir aesthetic, new mechanics, and a more polished presentation. At its core, the game revolves around a deceptively simple idea: the ability to invert space by shifting between positive and negative zones. With each press of a button, floors become ceilings, walls transform into pathways, and what once blocked your progress becomes the only means forward. This mechanic serves as the backbone of the game, and while it is straightforward to grasp, the designers push it to increasingly complex extremes that demand sharp thinking, patience, and adaptability. The visual identity of the game is immediately striking. A stark monochrome palette dominates the environments, but it is layered with subtle textures, bold geometry, and sharp contrasts that perfectly reflect the cyber-noir theme. Combined with its atmospheric electronic soundtrack, the game immerses players in a world that feels both clinical and unsettling. The audio deserves special mention, with moody synths and pulsing rhythms that enhance tension and provide an almost meditative backdrop to the puzzle-solving. It is a minimalist approach, yet one that works effectively, as it draws focus toward the intellectual challenge of the puzzles while never feeling sterile. Progression is carefully paced, introducing new elements gradually before layering them into complex combinations. The first levels serve as tutorials, allowing players to grasp the shifting mechanic in controlled scenarios. Soon after, the game introduces additional features: gravity-switching platforms, wind tunnels, movable blocks, and restricted areas where shifting is disabled. These elements steadily raise the difficulty and force players to think beyond simple inversion, often requiring multiple steps of planning and experimentation before a solution becomes clear. The design philosophy emphasizes those satisfying “aha” moments when a puzzle that seemed impossible suddenly clicks into place. One of the game’s strengths lies in its variety and replayability. Levels often branch into different routes, giving players options for how they proceed, and optional collectibles called glitches add extra layers of challenge for completionists. The campaign is sizeable in itself, but the inclusion of a level editor and support for community creations extends its life considerably. This system allows players to share their own puzzles and engage with content designed by others, keeping the experience fresh long after the base levels are finished. While community activity has ebbed over time, the feature demonstrates the developer’s commitment to offering longevity beyond a linear campaign. The narrative is minimalistic, existing mostly to provide context rather than to drive the experience. Players are introduced to Axon Vertigo, a mysterious program that claims to offer personal fulfillment, but the more you progress, the clearer it becomes that there is something unsettling behind the facade. Story segments occasionally include unique encounters or glimpses of a mysterious girl tied to the protagonist’s journey. While the narrative does not compete with the complexity of the puzzles, its cryptic delivery and thematic consistency give the game an extra layer of intrigue, even if some players find it too sparse to leave a lasting impression. Despite its many strengths, Shift Quantum is not without shortcomings. Certain levels can lead to soft-lock situations where puzzles become unsolvable without restarting, which can be frustrating after investing time into a tricky sequence. Hit detection around hazards such as spikes also feels inconsistent, sometimes punishing players more harshly than expected. These flaws, while not game-breaking, highlight the occasional roughness of an otherwise polished design. Another point of contention is its price relative to content; while many feel the level variety and community editor justify the cost, others argue that the core campaign alone can feel short compared to other puzzle platformers in the same range. Ultimately, Shift Quantum is a stylish and cerebral puzzle experience that thrives on its central mechanic of inversion. It offers cleverly designed levels, a distinctive aesthetic, and a soundtrack that perfectly complements its atmosphere. The additional features, from branching paths to community level creation, add welcome depth, and the gradual increase in complexity ensures a steady sense of accomplishment. While it has imperfections in level design and technical polish, it remains a rewarding title for anyone who enjoys puzzle platformers that require a blend of logic, timing, and creativity. For players drawn to minimalist yet challenging experiences, it stands as one of the more memorable entries in the genre. Rating: 8/10
Bon bon bon... Encore une fois Fishing Cactus met dans le mille. Sérieusement, si vous êtes du genre à aimer les puzzles, foncez ! Je ne trouve rien à redire, l'ambiance est vraiment sympa et la b.o propice à la réflexion.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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