
Shift Quantum is a brain-busting platformer using a unique mechanic called SHIFTING, a way to twist your environment and invert space around you. Bend your mind to reach the exit of each level and unveil the secrets of a strange program. Extend the experience, create and share your own levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not have much XP with indie games, but this one is amazing. It took me around 13 hours to hit 100% progression. I did not encounter many bugs in game, there were a few in level editor though. The levels are very balanced. The hard levels are followed by easier ones, and that's what gives the player some space to rest a little after some exhaustive amount of thinking, and makes the game still enjoyable. I believe anyone, who loves puzzle games will like it.
I usually try to 100% a game before writing it a review, but several achievements are not obtainable due to issues with connecting to servers online; the game crashes about a minute in if your wifi isn't turned off. Game resolutions can be fixed, but the constant crashing and locked achievements isn't fun. As much as I wanted to love this, I'm afraid it wasn't for me:[
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A good sequel to one of the best flash game puzzle platformers.
I have watched so many videos about this game and I was excited to play it, until i got it and played first min and unexpectedly crashed and i kept trying to fix it and whenever i open it, it crashes all the time and there is no solution... I'm really disappointed
[h1][b]请享受纯粹解谜的快乐[/b][/h1] [quote]欢迎关注[url=https://store.steampowered.com/curator/34829721/]策略游戏[/url] 专注于游戏的闪光点,一起发掘好玩的游戏吧~[/quote] [h1]总评[/h1] 解谜要素质量过硬,关卡设计走心。黑白+里外+颠倒+花式障碍设置,百余关主体+社区自制关卡解谜无上限。建议手柄游戏,手残退散。 [b]游戏时长[/b]:30+小时(7小时30%),上不封顶 [b]备注[/b]:老游戏折扣可达70%/21元,非常划算。 [h1]正统的硬核解谜[/h1] 本作是十年前flash网页游戏《Shift》的正统续作,与原作一样的黑白方块设计使玩家能够更专注于解谜本身,在这个设定上是与十大游戏《Bridge/桥》有相似之处的。 [list] [*][b]清晰的解谜逻辑[/b] 本作从头到尾都是纯粹而简单的逻辑:通过部分变更,使不可通过的路线变为可通行。在解谜游戏元素原来越复杂以至于多数变成益智游戏合集的今天,这种纯解谜硬逻辑贯穿整个游戏的作品实在是太难得了。 只要弄清楚关卡的设计思路,其实一个游戏很难在大方向上卡关(操作是另一说),而小操作的卡关其实是个愉快动脑的过程。我不懂什么复杂的游戏理论,我只知道全神贯注沉迷思考的感觉,非常爽。 [*][b]不复杂又可组合的元素[/b] 既然说了是硬核解谜,看起来一目了然,组合起来却要想破脑袋: [olist] [*]反转世界:通过按shift进行里表世界转换,将原本的实体与空白调换,同时上下颠倒 [*]可移动方块:类似推箱子,配合世界有里表两种,有重量设定。 [*]旋转方块:通过撞击使世界90度旋转。 [*]风力方块:(本人未玩儿到)据说是出现动力的一种。 [*]可挖掘方块:可以挖开,出现新的空白。 [/olist] 如果说反转世界是游戏的基本构成玩儿法,那么可移动方块和可挖掘方块就是极大地提升了游戏的自由度,使部分关卡出现了能够一关多解的可能性。可以说这部分的关卡非常值得反复玩耍,常玩常新。 而旋转方块和风力方块,主要是为了使无法直接达到的位置能够达到。因为大部分这种关卡的过关方式唯一,通过尝试也能完成破解,思考成分反而被削弱啦[strike](好吧部分我即使尝试也解不开,脑子不够用如我)[/strike] 当然,以上元素多重组合出现的大型关卡,能够更好地体现环环相扣的精心设计。 [*][b]看似简单又吃操作的障碍[/b] 障碍,跟机制一样一目了然但是组合起来就非常难受: [olist] [*]尖刺:最常见也是数量最多的陷阱。 [*]风扇+高压电:通常成对出现。 [*]按压式机关:大部分是控制可消失隔断的,配合可移动方块使用。 [/olist] 当以上障碍配合上一段提到的游戏机制的时候,玩家就会发现这个游戏是吃基础操作的(手残退散),否则就会欢快地反复送死……注意,鉴于大部分关卡的解谜方式唯一,死亡=重新再来。 角色能够通过操作进行包括但不限于跑、跳、攀爬、跨越、空中转向等操作……所以对反应和操作的要求都不低(是哒,手残就会直接挂在尖刺上over,个人建议手柄操作) 障碍,跟机制一样一目了然但是组合起来就非常难受: [/list] [h1]没什么存在感的其他设定[/h1] 也许是解谜要素过于浓厚的缘故?[strike](虽然个人很喜欢这个突出的亮点)[/strike]本作的其他要素,尤其是用于包装的赛博朋克元素,几乎没什么体现。虽然不影响本作的游戏体验,但又不能不说…… [list] [*][b]令人迷惑的“量子”元素[/b] 游戏一开始,故事背景提示玩家参与到一个大脑开发项目,并进行了三个问题的简单调查……就没有然后了。所以,到底玩家选这些选项有什么意义呢?玩家选择不同选项好像也不会对关卡产生什么影响,这是个疑问。 只是这跟游戏有什么关系么?换句话说,这个游戏标题当中占了一半的“Quantum”,是什么概念,其实游戏中没什么解读,除了界面背景用的固定摩天大楼等。 [*][b]黄围巾与小女孩角色的故事线[/b] 与原作故事的一家三口逃出实验室的贯穿性故事相比,本作黄围巾和小女孩的设定更像是一个辅助通关关系。尽管作为解谜的目标被确定,但是具体的意义在前半程几乎没有体现(除了有女孩的场景一定会花屏)。大约到中期,才会出现与女孩的互动、协助解谜、关卡辅助等。二人之间没有明显的交流,看起来略有点……多余? 据说最后十几关的戏份相当重,可能只是我还没有玩儿到的缘故吧。目前看来,与解密元素相比,剧情相当单薄。 [*][b]走心的角色设计和背景及音乐[/b] 非常意外地,角色的动作制作非常细腻,起落时候衣服和姿势的变化、攀爬在方块边缘的角度、推拉箱子时候用力的动作,看起来仿佛是什么格斗游戏里搬运过来的hhhhh个人尤其喜欢推拉箱子到无法移动位置时候,角色探头探脑的动作。 虽然关卡背景是固定的,但是架不住这高楼大厦在黑白格子的映衬下看起来还挺帅啊~尤其白格子的里世界的时候,能看到大量现代科技元素的出现,偶尔看起来还是蛮酷的。 背景音乐以电音元素为主,节奏鲜明,非常具有打击感。而且多段音乐进行替换,不会出现厌烦情况,配合玩家快节奏的微操,体验相当赛博朋克。 [/list] [h1]最后2点小疑惑[/h1] [list] [*][b]地图缺少引导[/b] 地图呈主干向两边延伸的景象,一个是转换关卡没有指引,键鼠是只能通过上下左右进行操作的。另一个是,黄色图标与白色图标有何分别,至今没弄明白。 [*][b]游戏内社区打不开[/b] 这里指游戏内玩家自制关卡。这个可能是我个人问题,我点开社区后不断跳出提示不可用,就很迷惑,明明我是可以制作关卡进行上传的……难道社区已经关闭了?还是被墙了? [/list]
[h1] Shift Refundum [/h1] Легкие уровни, начал зевать бегая выполняя уровни по полминуты, даже с учётом сбора необязательного предмета на каждом уровне. Унылая стилистика, сделанная прям по лекалам головоломок налала-середины 10-х годов. Лучше пройдите оригинальную трилогию с арморгеймс, третья до сих пор куда лучше вот этой поделки, ведь шифт в те годы всем запал в души не только наличием головоломок, а также черным юмором в духе Глэдос и нестандартными решениями, а не пи3дocтpaдальчеcким сеттингом с развивающимся на ветру шарфиком. Музыка, которой, судя по возможности её купить, очень гордятся, пытается быть вторым Порталом на минималках. Ачивки "Мечта РОСКОМНАДЗОРника" на месте - умри всеми возможными способами. Доставляет особенно та, где надо выпилиться сотню раз. Учитывая что за два часа и десятки уровней я не смог даже десяти раз, можно представить как ты прошел игру и потом тупо бегаешь на шипы чтоб выполнить. [b] Проходняк. [/b] Реально очень скучно, даже просто чтоб быть более-менее неплохой игрой, стоило сделать поменьше уровней, которые были бы разными и посложнее.
An excellent evolution of a classic puzzle platformer series. Takes the concept (shifting between black/white ground tiles) and established variations (gravity/rotation) and adds a bunch of new components to explore and expand on the core gameplay mechanic. Platforming works well and isn't too floaty, puzzles are challenging but not to the point where I got frustrated. I didn't do a great job following the story but the art and characters seemed to work well.
really cool stuff ! the game play is very amusing and keeps u playing it until u get tired of it and finally decide to go to sleep! the story is something empty but very sweet to follow. u will enjoy it alongside the game play. try to do the levels all by yourself ... and if u really couldnt do it , just search for a walk trough guide.
I've completed this game 5 times, it's my favorite puzzle game. The music, the concept, just perfect.
nem deu pra jogar, fica quebrando o tempo todo! Pelo menos ganhei um achievement por coletar glitches... talvez coletei um pouco mais que o necessário...
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Players by region
Where this game's players are, estimated from review languages.
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