
An online co-op detective horror for up to 3 players. Work together across randomly generated shifts to investigate your customers, as some are only pretending to be human. Make one mistake, and you’ll be forced to board up, set traps, and hide.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Managing a gas station is tough work, keep your stock shelves full and sell enough products to meet your quota each night, take deliveries and keep your store nice and clean.
Oh, and make sure to interrogate each customer as you serve - as some are not human and are in fact doppelgangers – miss one and they will return later that shift to try and kill you and your friends… Execute on site if you think they are not human – just be sure to clean up after.
If you mess up, be prepared to set traps, barricade the doors and hide as the doppelgangers return as horrible monsters.
Stock the shelves, take deliveries, keep your store clean & serve customers. Each shift is randomly generated… meaning no 2 shifts are the same.
Managing a gas station these days also means you have to be a detective… examine their ID, cross-check their details in the computer, and observe their behaviour. Make sure they are human before you let them leave, or they will come back…
If a creature manages to leave the store, all hell breaks loose. Barricade the doors, place traps, and find a place to hide. Survival is no longer guaranteed.
Multiplayer is where the game thrives, work together or at least be together… proximity chat enhances the experience.
Features:
Multiplayer
Proximity chat
Interrogate customers
Story Mode with 13 Randomly Generated Shifts
Gas Station Management
Character customisation
Endless Mode (BETA):
A free, major ENDLESS MODE update is planned for Q4 2026, with exclusive customers, weapons, traps, monsters and more.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 12.2Kreviews | 88% | — | $5.5M |
| $9.99 | 2Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Чё сказать. Прикольная игра. Надеюсь чел на разрабе будет пилить обновы.
after a long time good game
This game starts good, you're new and you find it difficult to get the dopplegangers most of the time, not to mention you have a quota to meet. But then you beat the game and get into endless, it gets easier than day 13 and 14 as you don't have to deal with nuisances, and some of thedopples seem to stop coming, but theres also the single fact that theres no difficulties. I have reached day 22 in endless and i started this endless run AS an endless, so i went 22 days in endless and i have gotten so few dopples wrong because of the fact that they are so easy for me to tell if they are dopples, but it gets worse. There are some customers who are always either dopplegangers or real customers, and then the DRIVERS are ALWAYS either dopplegangers or real, for example the funeral driver, not ONCE have i ever had him appear and he WASN'T a doppleganger. it has gotten to the point where a customer i recognize walks in, i check for the single anomalous part about them, and if they are a doppleganger, i immeadietly know and i kill them, if they're not i tend to them. The patience meter is also very useless, by the time it appears in story mode, you likely have gotten good enough to not even reach halfway in the patience meter, and it only applies to physical customers, not drivers. the game is fun, and its a good concept, but for now theres no real difficulty once you know what your doing, and it doesn't take long to know what your doing. suggestions: Perhaps difficulties that you can select when making a save, these difficulties change some details about the customers, for example distance you need to be to check with the scanner, more subtle differences, lower patience etc. Maybe customers can queue up and when queue'd their patience wears thin faster more things that drag you away from customers, I can almost sit at the counter all day and just leaving when im forced, for example one of the jerries escaping the forest, but even then thats not that frequent. this is especially a problem in endless: after like day 15 there are no more daily differences, for example the travel ban, and most of thesee only last for that one day meaning you only really have to keep track of one thing a day. Also, the bag for picking up body parts is too big, you only need one bag for the entirety of endless if you want, theres no incentive to throw it away there needs to be another reason other than just the spider as to why you want to make sure to get EVERY doppleganger and zero humans, since money in endless doesn't matter and the spider is so easy to deal with once you have the flamethrower, which you can get pretty early one thing i'd like to see but isn't exactly that big of a deal is a bigger store, right now decorations are important the further you get but also the further you get the less space you have for decorations, plus this gives more space for more customers and more events. i get that this game is newly released, but its still so incredibly easy after such a short ammount of time. i really do like this game and its concept is really good, but theres too little content to make it challenging, and while there probably is a few things planned, i honestly think that its important for me to say these things because otherwsie this game which is already amazing, won't be able to become as good as i can see it being
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #64, worst RU #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game i havent finished it yet but cool as hell but on my single player playthrough ive encountered a few game breaking bugs and being unable to pick up items for some weird reason. maybe my save file is corrupted or i have too many items lying around but idk. ples add a bug reporting feature or something if needed ill go into detail about the bugs here (just ask dont worry) Thats like only of my grievences i have gameplay loop is fun and I'm getting scared constantly (note that I'm easy to scare I'm terrified and actively avoid playing fnaf 1 I was more just there for the lore...) I'm glad the game got delayed like 3 or 4(?) times 100% worth it. Excited to try out infinite mode :V
进游戏正常 开不了房 进不了别人房 单人不了 加载就卡死程序停止响应 为什么
挺好玩很有意思
非常好玩
好玩
Super fun with friends. Newer game thats been fun, great concept
Jogo foda, by isa 2026
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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