
The Sherlock Holmes series returns with this updated version of The Awakened, which brings a whole new dimension to the original title developed by Frogwares. The game puts the player into an investigation of the Cthulhu Mythos - as imagined by Father of modern horror, H.P. Lovecraft.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Continuing the Sherlock Homes video game saga; Sherlock Holmes: The Awakened (2008 version) sends Sherlock Holmes and Doctor Watson on an adventure into the shadowy world of the occult. Fans of Sherlock Holmes will find the intrigue and dialogue familiar (if stereotyped) and a valued addition to Shelock Holmes folklore. Rated 7 out of 10.
Отличная игра чтоб поработать мозгами и логикой
;)
La historia es interesante, y aunque los puzzles son algo sencillos, la introducción de la mitología lovecraftiana le da un punto extra de entretenimiento. Sin embargo, existiendo el nuevo remake con graficos mejorados, yo me inclinaría por ese.
a bit buggy, some puzzles werent clear on their resolutions and the parts that we had to type were kind of frustrating, but, it was still a good game, the mistery was good and the story was great
A very cool game. Love the puzzles and examinations ,the only things its that it can be out of place at times for what you need to do ,not complicated more like ,if you havent done this one thing ,it will just never happen to bring out the next thing to be able to progress the story, and it is simple as needing to search everything. I like the little help system that helps you if you get stuck ,a little nice addition i noticed for those who believe are stuck and dont know what to search. Although, i find it enjoyable this story.
08年的游戏,画质还算不错。就是跟开膛手那一作一样,不支持手柄操作,只能用键鼠,第三人称又不能转动视角,只有在第一人称下可以,但是用键盘操作,跑起来的时候又会触发中文输入法,很让人抓狂,最好是把这个键位改掉,或者直接锁定跑动。这一作教程比较少,没有玩过后面几代的话会不太好上手。居然还有自带的Strategic guide,还挺详细的,不过碰到不知道怎么推进的地方还是直接查攻略方便。找线索的时候,在仔细观察的界面没有提示了,只能靠自己找,有时候乱点半天都找不到,只能去查攻略。 这一代还挺多室外地图的,能自由行动的区域感觉比后面几作还大一些,最后两章还有一些比较cult的场景。还有白天的街景,看着挺舒服的,但是自然风景就比较粗糙了,不过这么老的游戏,要求不要太高。甚至还有一些小动物!后面几作反而没有了。小地图可以传送,可以节省一些跑路时间,不然转来转去实在是头晕。
Bien meilleur jeux que celui d'avant "la boucle d'argent. Je trouve que les passages d'exploration sont beaucoup plus stylé. Et c'est beaucoup moin un jeux "cinématique". La il faut savoir utiliser les objets, où les utilisait (surtout dans la partie hopital psychiatrique même si on fait beaucoup d'aller retour c'est rigolo). J'ai bien aimer les autres passage aussi. Les moments où tu dois littéralement écrire toi même la réponse pour faire avancer l'histoire sont largement à porter et pas totalement tiré par les cheveux comme La boucle d'argent. Cependant il n'y a plus ce système de questionnaire que je trouver cool, nie de conclusion vraiment surprenante a la fin car c'est évident ce qui se passe. Donc c'est un peu triste :( BTW mais les puzzles de persian carpet sont largement superieur.... Car comme t'habitude enfaite il n'y en a quasi pas ! Donc j'aimerais bien un peu plus de déduction comme à la professeur layton.
Much better entry than the previous games and much, much more entertaining than imaginary “duel of wits” with Arsen Lupin. In fact, this game is closest to being graded actually good (and my standards for such old titles are set accordingly). This time however I’m going to write longer review (that inevitably will be rewritten to be shorter, drier and more concise in a couple months). Technically speaking game works and has third-person and first-person cameras. Quality of graphics is on par with early 2000s titles. Holmes and Watson act close enough to their literary counterparts. In theory, players can finish entire game in a couple hours, unless they’re stuck on something or find mismatch between guides and game items or action sequences. Rather good improvement conpared to other titles in series... There are enough drawbacks too and while some are subjective, others are objective. For example oddly nauseating movement animation in first-person (no idea why to be honest) don’t make it the most enjoyable experience either, but may be fine otherwise. Gigantic almost empty environments requiring backtracking or investigation sequences where bets “research” tactic is random clicking are not that bad either (beats dungeons where you have to go back the same way you came in, literally). Instead of asking how to solve this puzzle and progress further, more frequent line of questioning was that of spending time on the game at all. Instead of feeling like uncovering a mystery that may or may not be actually important in-universe, this turns into an exercise in tedium where one part is too easy, another too hard and the third makes you ask “what the F is that and why???” You know what? I’m going to do the funny thing – recommend this title. Not that bad all things considered. Don’t wanna play anymore though.
Kriegt von mir keine uneingeschränkte Empfehlung, aber einen Daumen nach oben. Man sollte kein Problem mit dem Anblick verstümmelter Leichen haben. Einmal ist mir das Spiel abgestürzt und ich musste sehr viel wiederholen, Speichern ist also wirklich wichtig. Das Hilfesystem hat mir an allen Stellen an denen es von Nöten war geholfen. Dass man über die Leertaste Hotspots anzeigen lassen kann war eine große Unterstützung, dass man in diese aber beinahe hineinkriechen muss um sie zu aktivieren war nervig. Vielleicht wäre es einfacher gewesen nicht in der Egoperspektive zu spielen, wer weiß...
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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