
In this Lemmings-inspired game, your goal is to herd sheep across 28 hazard-filled levels so they can be rescued by their educated alien cousins. You herd four breeds of sheep and have to protect them from the evil mr. Pear.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sheep is a puzzle-solving escapade through crazy mazes starring those most loveable of all creatures... Sheep!
Unbeknownst to everyone, these seemingly dim-witted animals are actually highly intelligent beings from another planet. Over millions of years, the lush green pastures and the Human's lazy nature have caused them to lose sight of their vastly superior status and become the mindless creatures we know today. Lost, alone, and now quite dumb, they need you to reunite them with their celestial ancestors.
Choose from the four unlikely heroes: Bo Peep, Adam Halfpint, Motley or Shep, to help herd the sheep through dangerous perils.
Control the fate of four different breeds of sheep: Pastoral, Factoral,
Longwool, as well as Neo-Genetic, and protect them from Mr. Pear and his evil henchcows!
Guide your flock through seven worlds and 28 levels, including amusement parks and disco clubs!
Collect all of the golden sheep to gain access to a bonus level in each world!
Incredible A.S. (Artificial Stupidity) actually simulates the unique folly of sheep.
Mind-challenging puzzles combined with mentally challenged sheep provide hours of enjoyment.
Stats
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a pleasant surprise this old-school gem turned out to be! Sheep is a Lemmings-style puzzle game where you herd ridiculously dumb sheep through 28 chaotic levels full of hazards, evil cows, and absurd settings - from amusement parks and disco clubs to outer space. It even has full Polish language support, which is a nice bonus for us Eastern European players. The game is genuinely addictive, clever, and dripping with that pure '90s charm. I picked it up on sale mostly for nostalgia and I was impressed by how well it still holds up. The puzzles can get pretty tough and require precise timing and strategy, while the sheep's artificial stupidity provides endless comedy. Watching them bumble straight into disasters never gets old. My only small complaint is that the Steam trailer uses footage from the inferior PS1 version, which looks pretty janky. Don't let that put you off - you're actually getting the superior PC original with better graphics, smoother controls, and more polish (pun intended). The difference is noticeable! If you enjoy retro puzzle games with heart, humor, and a decent challenge, definitely grab it on sale. Even without a discount the game is quite cheap, but you can often grab it for a dollar during sales, so it's up to you. Oh, and the Longwool sheep are my absolute favorites - they look like total rockstars with that long, flowing wool.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Polish, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game
it is as much fun as it used to be if not more
Игра моего детства. Гонял я баранов по разным локациям, пока не осознал, что единственный баран в игре - это я
Sheep (2000) is a piece of nostalgia that randomly pops in my head and makes me want to feel like a kid on a Saturday morning once again 🐑 Game is simple yet addicting and levels are fast paced due to time limit which is adjusted via difficulty, as well as amount of sheep. Controls are easy to find online for keyboard and comments already existing below. As many old games this one also comes with hidden mechanics, in this case each shepard actually having different control over sheep and flock itself being easier or harder to handle. This creates different relations and behavior over each herder, making it either easier or harder to handle. Motley, the brown dog as example has easiest and hardest push/reaction of sheep so they will run away easier than compared to other herders and is fastest of them all as well. This information is not given in game and can only be found online if one is curious about differences between shepards and sheep. It creates this way a replayability value to see how those levels would play with different character. Art style of Sheep is iconic and rememberable. Sheep are quirky both in gameplay and cutscenes setting the mood for incoming adventure immediately. Music is also fitting and helping to carry each run onward. Game's difficulty lies in chaotic enviorments that our friends have to be lead through and depending on a difficulty chosen as well as the character herding it can turn in second from organised to full butchery. I must say, I definetly played it a lot as a kid because my current skills as coming back to it were an embarassment. It colorfun, fun with simple goal but satysfaying on each succesful step on not losing any of your companions neither missing a single one. Game does not support wide screen just like many of this age but it proves to be absolutely not a problem as everything centers perfectly in a screen, is visible and playable. I do own an original game CD but I couldn't skip this piece of classic golden nostalgia to not add to my library as GOG does not have it. Thanks for having it Steam! Kid inside of my head is definetly happy with it! 🐑🐑🐑
Nice
Used to play it with my uncle. Peak game
Čirá nostalgie. Jedna z nejoblíbenějších her našeho dětství, která se takřka nedala znovu sehnat, Jsem hrozně rád, že zde konečně vyšla. Hned jsem jí koupil sobě i jako dárek.
うっさすぎWindowsキー反応せんし4ね
Sheep is one of those quirky, offbeat titles that manages to blend humor, charm, and challenge into an experience that feels wholly its own. Developed by Minds Eye Productions and published by Strategy First, it first appeared at the turn of the millennium and immediately stood out for its bizarre yet endearing premise. You play as one of several herders—each with distinct personalities and designs—tasked with guiding flocks of sheep through increasingly perilous environments. The twist, however, is that these sheep aren’t just ordinary livestock; they’re alien creatures disguised as farm animals, trying to return to their extraterrestrial origins. It’s a premise that’s as absurd as it is amusing, and it sets the tone for a game that never takes itself too seriously. Beneath the lighthearted humor, though, lies a clever and often surprisingly demanding puzzle experience built around the chaos of crowd control and environmental hazards. At its core, Sheep revolves around herding and protecting your flock as you navigate a variety of levels that grow progressively more dangerous. The gameplay uses an isometric perspective, allowing you to survey the terrain while trying to coax, push, and nudge your sheep toward safety. The challenge stems from the way the animals behave—they follow you in a loosely organized group, reacting to your proximity but also to their own fear and curiosity. They can wander off, panic, or run straight into hazards like pits, saw blades, conveyor belts, or traps. This unpredictable behavior is intentionally frustrating but also the source of much of the game’s tension and humor. You’re not just solving puzzles; you’re managing chaos, anticipating the erratic movements of a herd that refuses to cooperate. The designers called this “Artificial Stupidity,” and it perfectly captures the balance of amusement and exasperation that defines the game’s tone. The level design is one of Sheep’s greatest strengths. Across its seven themed worlds—each with its own aesthetic twist and mechanical challenges—you encounter everything from industrial landscapes to bizarre amusement parks and countryside pastures. Each world introduces new traps and mechanics that force you to rethink how you approach herding. Early stages ease you into the process with simple obstacles, while later ones require pinpoint timing and mastery of your herder’s abilities. The inclusion of bonus levels and golden sheep collectibles adds extra replay value, encouraging perfectionists to revisit completed worlds for better scores or fewer casualties. There’s a wonderful rhythm to the progression: each level starts with apparent simplicity but gradually reveals layers of complexity as new hazards, enemy types, and environmental gimmicks appear. By the time you reach the later worlds, you’ve gone from a casual shepherd to a master tactician juggling multiple dangers at once. Graphically, Sheep captures a very specific early-2000s charm. Its colorful, cartoon-like environments and simple character models reflect the hardware limitations of its era, yet the aesthetic has aged better than one might expect. The bright palette and whimsical animations give the game an inviting atmosphere, and the visual humor—sheep bouncing off walls, tumbling into traps, or getting startled by machinery—adds to the amusement. The soundtrack is similarly upbeat, complementing the playful tone with cheerful tunes that fit the game’s offbeat nature. While it’s clear that the focus was never on pushing technical boundaries, the presentation suits the quirky concept perfectly. It feels like a children’s cartoon crossed with a classic puzzle title, playful but with just enough challenge to keep adults invested. Where the game sometimes stumbles is in its precision and pacing. The controls can feel slightly sluggish at times, particularly when you need your herder to perform tight maneuvers to prevent the flock from scattering. The sheep’s AI—while intentionally unpredictable—can border on infuriating in later stages, leading to repeated trial-and-error attempts that test your patience as much as your skill. Losing a single sheep can sometimes force you to restart a level, which amplifies the difficulty but also the sense of accomplishment when you finally get it right. It’s the kind of game that demands persistence, rewarding players who can find order in the chaos. Some might find its difficulty spikes discouraging, but others will see it as a throwback to an era when precision and perseverance were key components of game design. Despite its rough edges, Sheep remains a uniquely entertaining puzzle-action hybrid. Its appeal lies in the combination of humor, challenge, and personality that few games manage to capture so effortlessly. There’s a constant push-and-pull between frustration and satisfaction, but that’s exactly what makes it memorable. Each level feels like a miniature comedy of errors, where even your failures are funny. The fact that a game built around such a simple idea can sustain so much variety and tension is a testament to its clever design. It may not boast the technical polish or cinematic flair of modern titles, but it has a kind of heart and originality that many contemporary puzzle games lack. Sheep is both a product of its time and a timeless reminder that good ideas don’t need complexity to shine—just a bit of creativity, a sense of humor, and a flock that refuses to listen. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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