
Shattered Pixel Dungeon is a traditional roguelike dungeon crawler that's simple to start but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hundreds of items to collect and use.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 9 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated with new content roughly every three months, so there's always something new.


ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region.


Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.2Kreviews | 95% | — | $406.3K |
| Free | 172.1Kratings | 96% | — | $16.8M | |
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补个票,这游戏陪伴了我初中多少个无聊的夜晚啊。刚接触的时候,才不到10MB的大小,连零几年的小联想手机都能运行,真是看着这个游戏长大的啊。常常一玩就是一个多小时,深夜在被窝里探索地牢。 我曾经遇见一只悲伤幽妹,并慢慢地补全了她的玫瑰: 我曾经痴迷于冲击波法杖,却总是不小心把自己崩飞: 我曾经游荡在萨满的国度,被豺狼和毒蜘蛛揍得败北: 我曾经拥有一条虚空锁链,轻松穿梭于恶魔之眼不坠。 新来地牢的勇士啊,如果你也发现了破碎的像素地牢这款宝藏游戏,请一定要耐心地玩下去,这是一个机制性的回合制肉鸽游戏,游玩此游戏会让你得到一种类似于杀戮尖塔那种算无遗策的快感,只要了解了机制,动动脑筋,你也能将护符带回地面。
Best pixel rouge game.
加强战士
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Greek*, Japanese*, Portuguese - Portugal*, Simplified Chinese*, Ukrainian*, Dutch* +7 more
| $5.49−45% |
| 64ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have thousands of hours in Pixel Dungeon games especially Shattered go play it good
I adore this game, it really is the perfect roguelike. I've player almost every version of Pixel Dungeon and this is the one I've sunk hundreds of hours into across the various platforms.
补票了
Я нашёл комнату полную призывающих ловушек и со словами "Внимание, ребята! Домашнее задание! Слушаем." — бросаю зелье отравляющего газа в ловушку по центру.
When people write those funny reviews about "time sink games" where they sell everything and leave their families, this is one of those games for me. (luckily with less dysfunction in my life though). It has never consumed me for weeks on end. But this is one of my favorite and most played games ever, especially on mobile. I have kept coming back to it for over 10 years now. I started years ago, came to Shattered very quickly from the "original" Pixel Dungeon. And I have had it on every phone since. To me, the releases here and on GOG are just support of the work 00-Evan the dev puts in. This game is - in my opinion - the best version of what at this point is a subgenre in itself. The "Pixel Dungeon gaming cinematic universe" Its a very pure roguelike. Nothing rogue[i]LITE[i] about it at all. All progression is in its run and no further. It is very difficult at first, very unforgiving. But once you get a feel for it (feel since at least I am not good at naming the strategies) it allows for a lot of skill expression and self set challenges, up to the notorious final 8-9 challenge 1000000 points runs. It has gotten so much content over the years. And at least to me, it has always stayed well balanced. Even changes that were controversial at first with the playerbase usually turned out to be balanced very well in return. Every run is winnable if you know how to. Though I am not good enough for that. And it has turned into a game that keeps to its simple roots but now has so much content, its amazing. At the surface, its not super deep. Be it gameplay, lore or visualy. And once you know all normal mechanics, you have them in every run. But here that is not a bad thing. The strength lies in its outward simplicity. Its not a game you have to plan in 60-80 hours in the weeks after buying it to keep yourself hooked and go through all of it and to keep the combat fresh in your mind. Instead, you can be perfectly happy with playing even just 20 minutes here and there. Or sit down and go for a full run or two in an evening or during a train ride. And the win will still be super satisfying. I just keep coming back. Combine that with its now 6 classes, and all the subclasses and skills that come with it, it has turned into a game that has room for a huge number of playstyles and skill expression. Visually, its always kept the very basic, almost bare look and charm of the OG Pixel Dungeon. But it has had a number of visual changes that lifted it up more and more. Now, on "the big screen" the new visuals pop even more and with the fresh changes in 4.0.0 it shows a great direction, a few personal taste things aside. And the expanded lore too, it gets fleshed out more and more, which it absolutely would not need for "get weapon, smash monsters, beat big boss, win or die early, repeat". So the world becomes a bit more fleshed out each little update. As for the Steam Release. I am glad to have it in the PC collection and to support the work on the game with buying it again. It has a few great features enabled by the screen real estate. The screen size of a phone just limits visibility either way. While here there is more than enough room. The effects have actual timer numbers for turns remaining, you can keep all the backpack quick access open like you are playing a raid in an MMORPG at any time and still see everything you need to. Still, a touchscreen is the best way to play it for most people. You can play it just by keyboard. But it was designed around touch controls and you cant loose that fully. And adding a mouse makes it better, but its still more friction. Imo, a small tablet is the best way to play this. Finally, the work 00-Evan has put into the game to make it into what it is today can't be overstated. It has come so far from its humble roots in 2014. For what afaik apart from art still is essentially a one man show, the updates genuinely come at a great pace. And unlike many mods that end up shifting the game they were made for into a very different, unhinged direction, Shattered PD has turned it into so much more. In a world of shareholder driven slop made for as many people as possible, everything about the way this game is developed feels just so human and so approachable. Now, is it for you? Hard to say. Its a very tactical game. You need to have the frustration tolerance and willingness to learn of a soulslike and also enjoy turn based combat. Its not a game to get and easily start winning. But you can replay it like crazy and it is an amazing game to pick up again whenever. If you don't expect the deep narrative nature of lets say Hades and instead vibe with the simple, easy to begin but hard to master feel, and if you are happy to play a game that is very clearly from and for mobile, this is great. I know I am not selling it well. The percentage of people that are the target audience is sort of small. But if you are part of it, oh boi will you love it. Its not the toxic ex you get pulled back to and leave again regularly. And its not your great love, that you miss deeply after you lost it. Its a great friend, who you for life reasons sometimes don't get to see for a while. But you know you can trust and that you will always have a great time with, no matter when or for how long you see them. Now to grind those darn archivements again!
The only playable and fun roguelike game on android, now on PC! Now you can get chased down the alley by Mr. Crab on work!
10/10 would die from a snake again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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