
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点像暗黑地牢, 很好玩, 音乐很好听. 主要靠连射弓箭手打法通的关. 就是酒馆没选择喝酒, 外加用了一次法则, 导致没办法一周目全成就, 有点难受...
Great game! I don't usually play card games so I was a bit worried It would be overwhelming, but the game has really smooth learning curve and is pretty intuitive. The balance overall is great - you die rarely, but you have to stay focused to avoid dying. I'm bad at building decks so I mostly stuck to more basic cards that i got on the go from progressing the skill tree and it worked out fine - though towards the end of the game I died a bit more often. I'm not a story guy, but the plot was good and nicely complemented the gameplay which I think without the story would get a bit monotonous. And overall the game was pretty solid UI/UX wise - the UI is layed out pretty good, without unnecessary clutter, but at the same time you had all the information you needed and it was intuitive to find it. My playthrough took about 16 hours, so for that price it's a pretty good deal
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Though from what I see in the forums it gets better later, the balance early game is just too insane. The enemy's attack scales a lot faster than your ability to tank it (especially since for some baffling reason you only heal when you level up so it mine as well be RNG), especially the archer character who in early game can only get armor by using one of her (bad) cards.
Awesome game, I am having a blast. The story and gameplay is really nice, and the deckbuilding is good too.
游戏本身还是不错。玩的时候注意不要强退,我对选项不满意强退之后坏档了。
A one-time venture into a unique world, offering just enough customization and depth to make it interesting. Pre-determined encounters and story make this a one and done deal, but full and free respec gives you the option to try different things in every other encounter, and with three characters and a decent number of cards and items ensures that you won't experience the usual repetitive grind. Their take on the card game balancing is interesting, replacing mana with "time" and building encounters around it is a breath of fresh air in an established gameplay loop. The early fights are barebones, but a few hours in the amount of options starts hitting a sweet spot. Some cards and tactics are much stronger than others, but outside of the initial confusion it is not an overly challenging game. The visuals, music and story are all quite solid. Overall the game is worth its price, though one can't help but wonder what if they made a roguelike instead.
Пишу то, что сам хотел бы увидеть перед покупкой. Сразу скажу: игра нормальная. В ней полно шероховатостей, но проект вполне крепкий. Если судить без эмоций, игра воспринимается скорее как набор пазлов, а не привычный декбилдинг со фри плеем. Как разработчик задумал пройти конкретный момент — так вы его и пройдете, плюс-минус. Не выйдет влететь с криком: « разъебу как хочу!». а вот и ♥♥♥♥♥. Извольте решить «головоломку» и собрать именно ту деку, которая нужна для победы в конкретном бою. В принципе, это неплохо, если знать об этом в начале и быть готовым постоянно сбрасывать сборку и подстраиваться под реалии (а то сейчас нам ведь этого мало).Визуально — сойдет. Лучница понравилась, а вот остальные персонажи — .Я только про героев . Приятно, что предметы отображаются на героях, но их очень мало и внешне они слишком похожи, тут могли бы сделать побольше вариантов. Сюжет простой, но как «книга на вечер» сойдет. Хотелось докопаться до проработки персонажей, но не буду.Забавно, что в игре есть механика с глазиком, про которую я благополучно забыл и всю дорогу хуярил просто на морально-волевых.(Не зря кстати) Также пару раз ловил неприятные софтлоки. Баги присутствуют, да и к местным механикам есть вопросы (особенно к решениям с ходами и очередью — правила тут работают только для тебя игрок). Люциан конечно молодец,мне понравилось, спасибо за заморозку в его скудном пуле возможностей. Искренне желаю разработчикам успехов. Надеюсь, они перенесут этот опыт в следующий проект и сделают по-настоящему большую и добротную игру.
Deckbuilder combined with a real rpg. LOVE the gameplay and also really like the story. Would have been nice with complete voicelines on the whole thing. I can highly recommend it even if you are like me there is more into deckbuilind and not so much rpg's
no ng+ and games auto save means once ur in final fight your save is just forever the last fight with no option of changing anything. really ruined the whole experience
Superbe, le deckbuilding est profond, l'histoire aux petits oignons, les musiques excellentes. Il me fait penser à Tyranny, un autre jeu exceptionnel. Merci pour ce moment savoureux
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