
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Themes across 490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bastante divertido e uma história interessante de fantasia sombria. Uma pena não ter legenda para PT-BR. Confesso que, talvez, eu tenha alcançado o "final verdadeiro", por duas razões, uma sendo certo receio de uma mecânica do jogo (sendo a mecânica de cura e remoção de qualquer debuff durante combate, que é muito bom, mas pode atrair "olhares indesejados"), a outra puramente por "lerdeza" minha, mas que posso também atribuir um pouco à falta de explicação que o jogo fornece sobre suas possibilidades mecânicas (já que, ao longo do jogo, você recupera os "Shards of Order". De início, achei que eram apenas itens que ficam na sacola... mas aparentemente você pode usá-los ao longo do jogo e só descobri isso na última opção de diálogo pós combate final antes de subir os créditos). Não sei se foi pela build que construí (e, sendo sincero, eu não sou muito bom com deck builders), mas o combate final foi MUITO mais fácil do que eu esperava, tendo uma ou duas boss fights bem mais desafiadoras. Não achei ruim, só imaginei que eu demoraria bem mais ou, ao menos, morreria uma vez durante o combate. No mais, valeu muito a pena a experiência e recomendo para amantes do estilo.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good deck builder. Good story, good cards, good writing and, most importantly, not a rogue like. We need more balanced handcrafted games like this one instead of lazy random loot generators. Literally all the negative reviews for this one are from people complaining about having to learn mechanics in order to beat it. That's good in my book. A solid 9/10 from me for its genre.
游戏本身还是不错。玩的时候注意不要强退,我对选项不满意强退之后坏档了。
Let's make this a short one, since there are not many games to compare. The inspiration obviously is Thronebreaker GWENT, but only in the overworld exploration and narrative aspect. The underlying card game here is definelty more complex and at the same time straightforward to progress. It's less a deckbuilding experience than a small trip in a quite interesting world with unique art style and a storyline that keeps you moving. Overal just a very fair priced experience that I can recommend for basically anyone interested in card based games.
Mix of slay the spire and baldur's gate, but not as good as either game. Still solid and worth the price!
Great game. I like that it's not a roguelike. It's challenging but not impossible, about the right difficulty for someone who has some experience of deck building games. The story is mainly text, much like Disco Elysium but with a Darkest Dungeon feel to it.
well, completed the game in 12,5 hours, i binged gamed this game like i was on mad crack, and i have to say i always have that sad feeling when its over, so i would recommend this game awesome sorry, nice dark and grim RPG, with goood story and graphics, overall a 8,5/10
Solid rpg, interesting story, good gameplay, good customization. is a deckbuilder but doesnt feel like ur standard deckbuilder since its not a roguelike. 100% worth the price.
Sérieux, pour le prix c'est incroyable ! J'aime le concept et l'histoire qui nous tient en haleine
Great game. Not that i don't like rougelikes, but its refreshing to play through a proper campaign for once. So this game is a welcome change for the genre
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