
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost refunded at the start because it just wasn't clicking for me, but powered through. Ended up really enjoying it. Can respec as often as you want so you can really play around with the builds. I did everything I saw and only missed 1 achievement (one of the endings), but there still seemed to be a "tier" of skills higher than I unlocked, so I'm not sure what I missed. Tier 10 or whatever. My main gripe was the two endings. Avoid this for ending spoilers. [spoiler]There are two endings; a "good" and "bad" one. I ended up only being able to do the bad one. I didn't realize the top left Eye which healed/revived you was going for the bad ending so I used it a lot. Honestly don't know how I would've beaten it otherwise; you really can't heal besides just dying and respawning, which was kind of sucky.[/spoiler]
Bastante divertido e uma história interessante de fantasia sombria. Uma pena não ter legenda para PT-BR. Confesso que, talvez, eu tenha alcançado o "final verdadeiro", por duas razões, uma sendo certo receio de uma mecânica do jogo (sendo a mecânica de cura e remoção de qualquer debuff durante combate, que é muito bom, mas pode atrair "olhares indesejados"), a outra puramente por "lerdeza" minha, mas que posso também atribuir um pouco à falta de explicação que o jogo fornece sobre suas possibilidades mecânicas (já que, ao longo do jogo, você recupera os "Shards of Order". De início, achei que eram apenas itens que ficam na sacola... mas aparentemente você pode usá-los ao longo do jogo e só descobri isso na última opção de diálogo pós combate final antes de subir os créditos). Não sei se foi pela build que construí (e, sendo sincero, eu não sou muito bom com deck builders), mas o combate final foi MUITO mais fácil do que eu esperava, tendo uma ou duas boss fights bem mais desafiadoras. Não achei ruim, só imaginei que eu demoraria bem mais ou, ao menos, morreria uma vez durante o combate. No mais, valeu muito a pena a experiência e recomendo para amantes do estilo.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good deck builder. Good story, good cards, good writing and, most importantly, not a rogue like. We need more balanced handcrafted games like this one instead of lazy random loot generators. Literally all the negative reviews for this one are from people complaining about having to learn mechanics in order to beat it. That's good in my book. A solid 9/10 from me for its genre.
Bardzo dobra karcianka (nie roguelike!), ciekawa warstwa fabularna, super klimat, polecanko!
Поиграл чуть-чуть. И могу с уверенностью сказать, что очень круто. Стилистика, крутой музон, графика, сюжет тоже довольно забавный. И замена привычного "конец хода" - временем, выглядит оригинально. Проект однозначно рекомендую. Из пожеланий, пожалуй, разве что добавить русский язык.
Игра мне понравилась, классный геймплей и билдостроение интересное, но, к сожалению, сюжетно мне так и не дали ответы на все вопросы, + осталось впечатление недосказанности.
开局:?什么叫敌人将在3个倒计时后行动 结局:?什么叫敌人将在30个倒计时后行动
Une fois le prologue passé la difficulté devient débile. Ce jeu n'est PAS un roguelike (ni un roguelite). Pourquoi est-ce que ça doit être si dur. Le premier monde est rempli de mecs qui ne meurent pas : ils ont un bonus qui les ramène à la vie avec 25% de vie tous les 3 tours. Sans compter les sacs à PV qui tapent comme des bourrins évidemment. Ca ce sont des mécaniques qu'on va trouver dans un roguelike. Ici c'est un jeu d'aventure ou la mort nous fait juste recommencer le combat. Aucun intérêt à le compliquer autant. Je rappelle que le principe est quand même un jeu de carte et que l'on est donc très dépendant de l'aléatoire.
后期魔法师的强度就是时间之神本人!!!
This is by far the coolest and most unique deck builder I've ever played. I just finished the story and can't wait to play it again making different choices and deck combinations
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