
The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Outrun the horde and survive another day in the war-torn Capitol.
In Shardpunk you already lost. Now you need to run for your life while saving as many people and pieces of equipment as possible. Keep on moving and use every skill and item at your disposal to reach the safety of fusion core-operated bunkers.
Put together a crew of survivors and use a range of steampunk weapons and bots to scavenge for resources, slow down the horde, and reach safety. Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management. From battle tactics to the most difficult decisions on who should receive the last medpack or rations, you’ll need to take charge and (hopefully) live with its consequences.
The Rat Swarm has breached the walls of The Capitol and flooded the city with its vermin horde. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a knife wound. Constantly on the move, you’ll scavenge bodies and resource crates risking that with each detour the rats are getting closer...
XCOM meets Darkest Dungeon as Shardpunk combines turn-based tactical battles with the hard choices made at the bunker
Grid-based levels that are open for exploration and full of tactical possibilities while you run from the endless hordes of rats
A motley crew of characters to build your team, each one with unique abilities, equipment, perks, and shortcomings that affect their mates
Steampunk arsenal and technologies to use in battle that also requires mending and cooling, so they don’t backfire on you in the middle of the fight
Variety of resources to scavenge, upgrades to unlock, and equipment to craft
Detailed pixel art visuals that set the victorian mood and feast your eyes with fusion-core explosions
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.69−45% | 783reviews | 93% | — | $401.8K |
| $7.69−45% | 34ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros -Does not have long played out cut-scenes for every attack like most TBT games -Can play on controller and chill on the couch -has good pacing and is just barely complex enough to reward being clever -the survival elements and the goal always being to escape and not fight works well with TBT -its not a word salad like most story driven TBT's, or menu slop like the uber complex ones, you get right into the game very quickly -aside from a few broken characters, you always feel like your team build will have 1 fatal flaw no matter the comp (which imo is a good thing, and im pretty sure that was by design) Cons -The rats are literally skaven to a copyright degree, even have warpstones. The story is not complex so they could've literally been anything and it still wouldve worked, lizards/orcs/ghouls/ect. And on top of that it didnt help that Ive never liked rats as enemies in general. -I'm a big fan of sprite art but its 8bit style is too low imo, you can argue its 16bit but zoomed out but i would disagree and compare it to Front mission in 1995 which was more detailed. -Tilly should be nerfed and I assume Leah needs to be as well, Gideons overwatch gets busted in the late game cause the AI doesn't know how to deal with overwatch in general, gunter needs a visible circle around him so you dont have to keep counting all the spaces between him and allies -using a controller has bugs, but you get used to them.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
| $12.74−25% |
| 29ratings |
| 79% |
| — |
| not modelled |
| $16.99 | 6ratings | 66% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool pixel art, XCOM style, turn-based shooter with some interesting features and extra things to keep in mind while playing. The stress/dread system is really fun and keeps you on your toes, and the bonds between teammates are pretty powerful perks that make you want to keep your team alive and together as long as you can. Really love the style and pace of this. Feels intense and always moves forward. Inching around every corner anticipating a swarm of rats waiting to ambush you is always thrilling. Plus it's pretty forgiving for a roguelike, letting you restart a mission with no penalty if things don't go your way. One downside is it's pretty linear and a lot of the missions feel the same, so when you play through and beat it once, you've pretty much seen everything. Also the story is pretty cookie cutter with no real strong hooks besides "rats bad, protect automaton". I wanted maybe a twist or something to flesh it out a bit more, but it's not a dealbreaker because the real draw is the gameplay. Experimenting with different units and seeing which skills synergize well together is what keeps me wanting to replay it over and over. Looking forward to the sequel! Hope they add in more types of missions and skill progression because I can see the potential here for something truly great, it just needs a little more polish, some more interesting story beats, and different non-linear progression to make it really awesome.
One of those games i had on my wishlist so long it got a sequel, finally tried it out and it was pretty good, finished one run but with a sequel coming i didnt feel the need to do more runs even though i had unlocked all the new characters to try. It feels a bit long for the style of game but too short to be like a tactical rpg campaign, thinking of a single "Run" and how long it would take and all the little finicky things like looting so many loot piles made me not really wanna bother with a second run but wishlisting the next game all the same.
Not steam deck compatible, no matter what it says. Most importantly, they've made a bunch of little decisions that make this a deeply frustrating experience more than a satisfying challenge. They obviously want to be compared to XCOM, but they fall short in every direct comparison and don't surpass it anywhere else. It's not a *bad* game, but I beat it once and was very done with the experience by the time I finished the slog of a final level. Hopeful the sequel is an improvement.
Un très bon jeu de stratégie rogue like, à mes yeux ça coche toutes les cases : - Gameplay fun, agréable à prendre en main et équilibré (un Xcom like mais simplifié) - Une progression satisfaisante qui récompense correctement le joueur sans le rendre complètement craqué - Une difficulté suffisante pour empêcher le joueur de foncer tête baissée et pourra nécessiter parfois de recommencer quelques missions pour les approcher d'une meilleure manière (difficulté modulable, le mode difficile a l'air d'être un bon challenge) - Un aspect indie / pixel art que j'aime beaucoup Si je devais trouver des points négatifs : - Je viens de finir ma première run, j'ai envie de recommencer avec des nouveaux persos mais j'ai un léger sentiment de manque de rejouabilité, je sais à quoi m'attendre, ça aurait été bien de rajouter un peu de nouveau pour donner envie, mais une longueur de vie d'environ 15h pour une run est tout à fait acceptable - Des décors qui se ressemblent peut-être un peu trop parfois, manque de variété - Une musique bonne mais qui ne varie pas suffisamment à mon goût, à partir du moment où un combat commence dans une mission, c'est la même musique en boucle Mais honnêtement, c'est un coup de coeur et ses défauts ne m'ont absolument pas dérangé, j'ai fait ma première run d'un traite et j'ai hâte de me replonger dedans dans quelques temps Si vous aimez les rogue like, la stratégie au tour par tour, le tout dans une vibe jeu indé / pixel art, foncez sans réfléchir !
Ill give this game a very... mild upvote. Game begins strong, hard fights. Then you suddenly get stronger and stronger and the campaign just keeps going. Like 8 hour campaign, but you are bored 50% of it. The endscreen just pops up. It feels like the dev ran out of ideas / enemy types at the end. For a first game a good start, lets see what they do in the 2nd!
좋았던 점 - 게임 내 자원량이 딱 적당해서 너무 쉽지도 어렵지도 않았음 - 적당한 가격 아쉬웠던 점 - 쉬운 난이도 - 다양하지 않은 적 - 약간 루즈해지는 지점이 느껴짐 총평 3/5
This game is an absolute delight. It will punish careless mistakes and it will reward clever strategy with some truly epic moments. The music is excellent as well. If you enjoy games like Dungeon of the Endless and XCOM, you'll love this.
Very fun and well-designed roguelike that rewards tactical thinking over RNG. +Crunchy 'XCOM' type combat that favors methodical play +Engaging resource management +Several enemy and player types to toy with +Lengthy for a roguelike, but allows mission restart as well as ability to save +Atmospheric soundtrack +Great pixel art -One misclick can result in disaster -Final battle was both anticlimactic and grueling
Як тут пишуть, це реально x-com + darkest dungeon з крісами. Якщо вам все це подобається, то й гра сподобається Апдейт як пройшов: вона з часом стає легкою і передбачуваною, але на один раз непогано. Думаю друга частина буде краще
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 582 | 87% | $1.59 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $559.3K | 690 | 70% | $34.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $401.7K | 967 | 72% | $14.99 | |
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| $401.5K | 2.7K | 93% | $9.99 | |
| $402.3K | 484 | 67% | $29.99 |