
Dive into a factory-building game with the focus on just that – building huge space factories! Design sprawling multi-level factories and satisfying production lines without limits. Tackle progressively challenging automation goals at your own pace, without the threat of enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 5 → 12.57/day in the week after.
About
shapez 2 is a 3D factory-building game where you automate the extraction, production and delivery of geometric shapes. Each shape is its own set of building blocks that your factories can take apart, stack, paint and put back together in near-infinite different ways.


Deliver specific shapes to unlock new technologies, expanding your factory’s capabilities and scale to make even more unique shapes. Grow a single conveyor belt into a massive multi-station space factory across three interconnected layers. Keep it efficient and optimise every platform, or expand into the infinity of space and connect a million buildings by space train – you decide how you engineer your factory.

shapez 2 is the purest factory simulation game imaginable: all buildings are free, resources never run out and there are no enemies or time limits. Effortlessly delete, redesign and rebuild your spaghetti belts as much as you want, without penalties. You’re in complete control of this sandbox, so you can focus on how to craft the next shape.


Whether you’re new to the genre, a casual or an automation veteran, shapez 2 is for everyone. Pick between three difficulty levels with completely unique logistic puzzles each or take on the experimental Hexagonal mode. There are many reasons to play shapez 2 again and again.


If you’re looking for a list of what shapez 2 has to offer, these are the features you should know about:
Multi-Layer 3D Factories: Design and optimize your factories across three building layers for both buildings and platforms. Connect everything by space belt or train!
Multiple Difficulty Levels: One main game mode with multiple difficulty levels for both new and veteran players, as well as the experimental Hexagonal mode if you’re up for the challenge
Challenging Shape Mechanics: Discover shapes types with unique properties and logic
Open Production Buildings: Build stunning space factories with animated open buildings, so you can always see exactly what’s going on or going wrong
Research System: Unlock new buildings, mechanics & upgrades that open up new ways to build your factory
Blueprint Library: Save, load, export and share factory design blueprints with anyone
Easy controls: Effortlessly cut, copy & paste parts of your factory and undo & redo up to 50 operations with intuitive keyboard controls
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
86小时完全通关。还行吧。刚开始玩觉得很有趣,也确实不知不觉就沉迷了进去。但是后边就觉得很无聊了,觉得很重复,但还是忍着到了通关。解锁了在83个成就里解锁了30个成就,也没有兴趣去刻意解锁更多,也不会再玩了。
This game is unable to run reliably on Linux systems, which is quite confusing and unfortunate for a full-release game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #68, worst PL #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 21 → 10.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Turkish, Polish, Russian, Thai, Japanese, Portuguese - Brazil, Simplified Chinese +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This might be the most perfect game about writing code without any text coding whatsoever
I was playing classic on hard until I unlocked the pin pusher machine. The first main shape they want you to make after pin pusher is unlocked is not explained at all and I think the pin pusher itself goes against the whole factory concept. Basically a pin is small object produced out of thin air and placed underneath the shape. But of course the game wants you to deliver shapes with the pin on top so you end up having to build about eight machines just to isolate the pin and use it like an ordinary shape. I strongly believe that this process goes against the core idea of a factory. The machines should be making things more efficient instead of handicapping the player with a purposefully bad output. Also the pins being an output resource that is created out of thin air while everything else is mined just doesn't sit right with me. Other than pins the game feels a bit tedious and I think it is mostly due to the size of the map and the amount of resource nodes available. There are just to many options given to the player but essentially it boils down to "Do I want to build a bunch of machines just to cut, rotate, and paint this starting shape layer?" or "Do I want to have the starting shape layer delivered in the color and shape I need by a train that takes five real life minutes just to arrive?" My theory is that if the resource nodes were more scarce but also the map was smaller, then I would be eager to mine any and everything. But given too many choices it actually becomes a bother picking a mining point out of thousands of options.
Никогда не думал, что симулятор производства может быть таким ЗАТЯГИВАЮЩИМ. За два дня я залип просто капитально. В этой игре время будто замедляется. Думаешь, что зашёл на полчасика сделать одно задание - в итоге потом смотришь на часы - а уже 4 часа прошло. Суть этой игры заключается в том, что у нас есть инструменты для создания производственной линии (комбайны, ленты, вращатели, резаки) для того, чтобы делать определенные типы ФИГУР. Эти самые ФИГУРЫ могут быть разного цвета, формы, могут быть многослойными. Арсенал для создания обширный. Здесь есть и простые резаки, вращатели, есть что покруче, например, поезда, электроника, электрические цепи. Никто тебя не торопит. У тебя есть цель и средства: тебе надо сделать КРАСНЫЙ КРУГЛИШОК С СИНИМ КВАДРАТОМ 8000 ШТ. И ГЛАВНОЕ, ЧТОБЫ КРУГЛИШОК БЫЛ СВЕРХУ. А то, как ты это будешь делать, чем, и как долго - неважно. Игра тебя не торопит. Тебе не нужно платить за размещение конструкций. У тебя нет таймера над головой. Ты можешь креативить как угодно и думать над этим сколько хочешь. На мой взгляд, эта игра один из лучших симуляторов 2026 года (хотя, надежды были изначально на Cities Skylines II, но он обосрался во всём, начиная от оптимизации, заканчивая сломанной экономикой). Трёхмерные фигурки и механизмы очень приятно сделаны, нравится разглядывать их в редакторе. А когда ты сделал огромную многослойную линию - приятно наблюдать, как это всё работает. Графика тоже достаточно хорошо оптимизирована, но я пока не делал прям ОГРОМНЫХ производств на всю карту, поэтому, пока не могу сказать - насколько сильно всё это лагать будет в будущем, но моя RTX 3070 вкупе с i5-11400 справляется отлично - на высоких настройках графики выдаёт 130-144 кадра. Музыка на фоне очень кайфовая и расслабляющая - попадание в вайб 100%. Некоторые композиции я бы даже в плейлист свой добавил для прослушивания. На мой взгляд, нужен режим песочницы, где бы ты сам себе придумывал задания. Допустим, создавал бы в редакторе определенные фигуры и сам же давал задания на их производство. Ну или неплохо было бы ввести кооперативный режим, чтобы ты с друзьями мог на одном производстве мутить разные вещи :D Для меня жанр таких игр был открытием в этом году. В прошлом я пробовал Factorio, но он мне показался слишком уж сложным и затянутым. А здесь идеально практически всё. Тебя буквально ведут за ручку с самого начала, показывая, что и как делать. Ну, а если вам всё равно очень сложно и не хочется долго ждать прогресса - в игре есть встроенные читы (которые откроют абсолютно все механизмы, конструкции и исследования), причём, об этом прямым текстом написано в КОДЕКСЕ. Лучшая моя покупка в 2026 году. 10 из 10 КВАДРАТИКОВ С КРУЖОЧКАМИ!
пока строил завод - сделал конструкцию, которая с определенным шансом производит нужную фигуру 10 казино из 10 заводов
This game exceeds in every way, the smooth transitions, the satisfaction of watching your factories work how you intend it. Makes you think about how to work in tight spaces. Extremely polished the gameplay is so smooth, most of the time I'm just moving around because of how smooth it runs. This game is a masterclass for factory games, it's really fun to figure out and optimize your factories. 10/10
Para quem nunca jogou o Shapez 1, eu diria para não se preocupar com otimização, vai fazendo sua fábrica toda bagunçada mesmo. Com o tempo e novas ferramentas desbloqueadas você vai se sentir um engenheiro muito bolado. Para quem jogou o Shapez 1, foi uma evolução INCRÍVEL, tem tudo do primeiro jogo, além de MUITAS melhorias de qualidade de vida e mecânicas novas. Tenho certeza que a quantidade de conteúdo mais que quadriplicou em relação ao primeiro jogo. Em relação a performance, estou genuinamente impressionada, pois eu esperava que esse jogo fosse muito mais pesado que o primeiro, mas para mim, não ficou abaixo dos 60 FPS, mesmo com as fábricas gigantes. Leve spoiler: [spoiler] O fato dos desenvolvedores terem retirados as formas flutuantes (que mais pareciam um bug do que uma mecânica no primeiro jogo) foi um SONHO REALIZADO!!!!! EU ADOREI ISSO PRA KRAI, OBRIGADA DEVS!!!! DEVS VCS SÃO UNS GOSTOSOS [/spoiler]
I'm really sorry but I have to give this a negative review. No doubt it is a very well made game and I'm sure many people with have a lot of fun with this one. First some positive stuff. The overall quality of this game is outstanding. The animations are great, cute and a joy to look at. The core mechanics like placing machines and belts are not only a breeze, there is some serious innovation for the entire genre. Where it falls flat for me is the depth. There are very few actual mechanics and once you realize that [spoiler]you can just make platform size blocks for each basic operation and plug them mindless after each other to create almost anything with ease,[/spoiler] it almost trivializes itself. [spoiler]More complex shapes? No problem, just copy paste more operations.[/spoiler] The shapes, while cute are just a sheer endless repetition of each other with no clear path of progression or motivation. This is combined with the fact that the research tree is rather bare bones, mostly making it a bit easier or improving the speed. Most shapes, once the quota has been fulfilled, can be removed or you just move on to another place in the galaxy. There are no ressources, (almost) no limitations in terms of space, no waste, no reason to build smart or efficient, so why put in any effort? Just so the number fills up and I can make the next shape.
This is one of, if not [i]the[/i] best factory game! In other games that has automation and building mechanics, for example Factorio, I'll start the factory by manually building machines. As I progress in the game, I'll come up with better blueprints, but to upgrade my existing base, I'll have to manually demolish everything and build them again. It's quite a big hurdle before I can tech into robots that can make this much easier. So, I often find myself getting burned out before I become "powerful" enough so that re-building becomes trivial, and I'll lose motivation to continue. In [b]shapez 2[/b] however, there is no such barrier. Everything can be built and demolished instantly with no material, price, or time costs. It's pretty much a big "creative sandbox" that boils a "factory game" to its very core: figuring out mini-puzzles of using a set of machines to complete recipes, plus managing the logistics. On top of that, the graphics, UI, and sound design are top notch, so the playing experience is very smooth and satisfying.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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