
SHAPESHOOTER is literally an on-rail shooter, you'll have to clear colonies across 4 planets from a little creatures infestation called polygoneers. But that's not important, you'll not get a story here. You'll get frenetic action, insane music and a super hard challenge!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I got bored after half an hour of playing this. I also ran into some minor technical annoyances (mouse was not locked in the window, so I sometimes clicked outside of it), but that was a minor thing and if I had fun I would overlook it, but I had not.
看着像喜加一游戏,倒是挺值得玩一玩的。 首先游戏流程很短,但并不简单,S评价还要点运气和自身的熟悉程度。 音乐非常带感,游玩过程强烈的打击感和各种震动真的很爽。 就是太难。
rtujhhgfjutzrutzu
Bon petit jeu. Ambiance sympa, design minimaliste et flashy bien pensé. Bonne jouabilité à la manette. Personnellement, j'ai pas accroché car j'avais toujours du mal, après 10 minutes de jeu, à mémoriser les touches de tir correspondant à la couleur des ennemis.
s cae
THIS GAME IS TRASH! I shouldn't have wasted my 75 cents of steam credits on this garbage game. When I started playing the first level, my keyboard was not registering. After mashing it for 5 minutes, it finally started working. I played through the rest of the level and learned this game is trash. Zero stars
I hate to do this, but honestly, this game just doesn't do it for me. The controls are baffling, mapping the forward/backward movement to the Z/X keys. Not only is that just not a sensible place to put those actions, putting MOVE FORWARD on the LEFT MOST key is just utterly absurd. The gamepad controls would be nice, however the aiming function STICKS to the middle of the rail. This means if you want to aim slightly to the sides of the rail, you'll more often than not get yanked to the straight line your cart is on. Of course the options don't exist for this game in any meaningful way, so I couldn't turn off that snap-to-middle feature or remap the controls to something logical. The menus are also strange. Requiring the player to hold a button to confirm anything is already tedious, but it doesn't make it clear enough that's what's going on, the button just slightly gets darker/smaller. Just a bunch of quality of life problems mainly, but for a game so small, I would imagine this would be one of the things to focus on, since clear menus and control options exist in nearly every game at this point.
a lot of bugs and often crash
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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