
Experience an immersive live-action historical game. Reincarnate as Southern Song’s controversial Emperor Zhao Gou, where every choice shapes the dynasty’s fate. Amid Jingkang’s ruin, defy destiny, restore your homeland and stand firm with the oath: The Song may fall, but the realm shall never fall!
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About
Shao Song I is a live-action interactive narrative game adapted from Shao song, the literary work penned by Liudan Paishui, an author on Qidian Chinese Network under Yuewen Group. All storylines, historical timelines and plot developments are fictionalized interpretations.
You take on the role of Zhao Jiu, a college student who accidentally travels back to the Southern Song Dynasty and becomes Zhao Gou, the controversial Emperor Gaozong of Song. You inherit a crumbling realm in turmoil: the humiliating Jingkang Incident has fallen, the Central Plains lie occupied, foreign invaders loom on all borders, and most court officials only advocate fleeing south for self-preservation.
A treacherous path lies ahead. Will you drive out the invaders and launch a northern campaign to restore the glory of the Song Dynasty, or yield to fate and scrape by for the rest of your days? This pivotal turning point in history rests entirely in your hands to shape!
The imperial court is split into cliques vying for power. As the reigning emperor, how will you wield your wit to rally supporters, balance rival officials, and forge an imperial legacy all your own?
When you cross paths with loyal, valiant generals including Yue Fei and Han Shizhong, will you stand side by side with them to defy the odds and march north? Can you fulfill their unwavering loyalty and erase this age-old national sorrow?
Step into the emperor’s shoes to govern the court, lead armies into battle and reclaim lost lands. Jurchen troops press at the borders, and wars rage endlessly. Will you draw your sword to purge treacherous courtiers, or devote all your strength to protect loyal patriots? The fate of the dynasty hinges on every single choice you make.
All scenes are shot on custom-built real-life sets. Renowned actors Xu Yue, Zhang Xiaochen, Zuo Xiaoqing, Zhang Qi and more join the cast, delivering vivid portrayals of court intrigue and battlefield heroism. They stand beside you through this chaotic era, marching forth toward a blood-soaked homeland together.
Countless branching paths unlock diverse endings, with secret conclusions and surprise plot twists waiting to be uncovered. The game blends QTE interactions and SLG, pulling you straight into the action rather than letting you merely observe from afar. Every decision you make alters the course of the northern campaign, shifts the fate of the Song Dynasty, and forges your one-of-a-kind Shaosong legend!
Greetings, fellow lords! We are the development team behind Shao Song I. We are a group of IP fans deeply moved by the core belief from the original novel: The Song may fall, but the realm shall not perish. This shared passion for the story brought us together to explore new possibilities blending history with interactive storytelling.
We aim for Shao Song I to be far more than a live-action interactive title. We hope it serves as a window for global players to experience the unique devotion to nation and unyielding integrity found within Eastern history, delivering an unforgettable journey through the Song Dynasty for all interactive narrative enthusiasts.
As loyal fans of the original novel, we have refined this game with utmost reverence. Liudan Paishui, the original author, has also fully supported our creative process to preserve the authentic soul of the story. Here, you will embody Emperor Gaozong Zhao Gou, live through the chaotic age of shattered homelands, uphold the oath that The Song may fall, but the realm shall not perish, and personally avenge the eternal grievances of history.
The game is still undergoing continuous optimization. Add it to your Wishlist to show your support. We look forward to meeting you soon to ride the tempest of the Shao Song I era side by side.
Engagement
Reviews
Themes across 526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我杨沂中招谁惹谁了,你们这帮人天天就想着斩我,我听到你们要斩我都PTSD了,天天跟着跪,跪完了又屁事没有,干嘛?拿斩我打招呼啊
拍的真不错,韩世忠和岳飞好感到5才有斩杀秦桧岳飞监斩的剧情,不错不错。 比我想的好太多了,虽然个别女角色很出戏,但不影响。
打开游戏的那一刻,就属实被剧组的诚意小小惊艳了一把。 左小青版的李清照猝不及防登场,气韵风骨皆贴合人设,瞬间让人觉得这波是真·大手笔制作,质感拉满。那一刻我甚至已经打好了五星好评的腹稿,想着总算有一部肯用心打磨影视化剧情、尊重原著IP的影游,值得玩家捧场。 坦白说,无论你是多资深的电子游戏玩家,玩影游时都不会选择追求游戏性。我们不纠结刁钻的操作手感,不苛求极致的游戏性,不谈数值平衡、不谈玩法套路,谈这些都算欺负制作组。所以我并未打算深入聊聊这款游戏堪称灾难的SRPG“草稿”。因为我们愿意点开这类作品,所求的从来只有一样东西——一份完整、体面、有始有终的叙事。 可惜,通关全程走下来,最初的惊艳尽数落空,好评终究是落不了笔。 不谈过往的游戏经验,哪怕单纯是这个制作组(或许不如称之为项目组,剧组?)我也算是个系列老观众了。上一部《明末》便是如此,故事戛然而止,草草收尾,本以为是彼时项目的特殊遗憾,没想到时隔新作,半途而废居然成了这个系列的固定传统。 若是立项之初就定好删减篇幅,为适配改编节奏、内容体量主动取舍,玩家大多都能理解。取舍是创作常态,留白未必不是一种美感。但这部作品的残缺,是明眼人都能一眼看穿的不对劲——它不是开局定好的删减,是制作途中一点点被阉割、硬生生砍断的半成品。 最让人惋惜又无奈的证据,就藏在那些被浪费的细节里。制作组为数位女性角色(为了避免剧透,就不挨个点名了)做了专属战斗数据、适配模组、完善了全套人物素材。稍微了解点游戏制作的人都清楚,尽管这些内容一眼就是配合AI生成的廉价素材,但是这些内容也需要耗时耗力,绝非随手拼凑的边角料,这样的东西只要出现,就决无可能在计划中只使用一瞬间的。 可最后的结果是什么?这些内容,只在一处无关紧要的支线关卡匆匆露脸,转瞬退场。 在我30年的电子游戏经验中,哪怕是上世纪90年代末为了创意极尽浪费创作素材的电子游戏黄金时期,也从没有这样的制作逻辑。没有团队会耗费人力物力,做完一整套成熟素材,只为让角色登场三五分钟就彻底尘封。素材不会骗人,废案不会说谎,这些被闲置的完整内容,赤裸裸地暴露了项目原本完整的蓝图,也印证了中途砍项目、缩减内容的事实。 我玩游戏多年,最抵触的从来不是难度太高、画质拉胯、玩法平庸的作品,而是这种做着做着就跑路、写着写着就断更的半成品敷衍。 一次是意外,两次是惯性。《明末》的烂尾可以归为偶然,《绍宋》的残缺,就再也找不到推脱的借口了。 凡事不过三。 倘若制作组就此停手,不再续作,这份遗憾尚且能被体谅,权当是两次未完成的创作尝试。可若是还有第三部作品,依旧沿用这套“中途阉割、虎头蛇尾”的制作模式,消耗玩家的期待与情怀,那就不再是创作遗憾了。 那种行为,算不上制作翻车,顶多是一场包装精美的赛博诚意诈骗。 我愿意为情怀买单,愿意为用心的细节让步,但没人愿意为半成品的敷衍,反复兜底。或许没人,至少我不愿意。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 526 reviews with recorded playtime.
背景音乐太tm大了,完全听不清过程在讲什么?你们自己不测试吗????
【可以提名2026最难绷影游】【跟一坨狗屎的区别就是狗屎可以用来施肥】 一、1/3内容是AI和不明所以的战棋(完全没有任何策略、只能按顺序点击、点完加一些莫名其妙的资源的战棋) 更难绷的是这战棋还拿来做噱头营销 我真笑不活了 二、我没看过原著,这游戏单独来看完全构不成一个故事,前中后期都有许多莫名其妙的信息和设定突然蹦出来,如果没有相关历史知识或者原著信息补全,这游戏的人物塑造简直比不上喜羊羊与灰太狼 三、作为一个【互动】影游,完全完全完全是【单线】剧情,不知道给我选项的意义何在,就为了选错让我挂一次然后多弄个结局? 【总结 不如打泥泥一根^】
这么久遇到的第一个男频影视游戏,剧情和文案也做的不错,很有爽感。希望影视游戏多往这个方向发展,不要拘泥于恋爱剧
cool
[h1]《绍宋:还我河山》:虽然不比原作,但至少也是穿越爽文[/h1] 作为改编自小说《绍宋》的真人互动影视游戏,《绍宋:还我河山》在剧情内容上很多借鉴的还是漫画的叙事架构。只不过在漫画版本的基础上,游戏还是通过对相应细节的增减,对具体的情节安排做出了自己的改编,以至于不论你是小说还是漫画的读者,都能在大体相同的剧情中收获全新的体验。 可美中不足的是,即便有了猫眼电影的联合发行,《绍宋:换我河山》在剧本的制作水准上也没有严格按照《绍宋》的真人化影视改编标准来执行,而是采用了真人国产影游一贯的“游戏化”制作思路,将一款历史题材的穿越爽文变成了又一部量大管饱但依旧“选错既死”的古装轻权谋游戏。 对于没有接触过这个系列的玩家而言,简单来说,《绍宋》的故事讲述了一个大学生穿越成了岳飞死前的赵构,为了改写历史,他一边对抗将自己权利架空的官宦,一边力排众议计划北上抗金。 只不过正如前文所说,在改编的过程中,《换我河山》很像是借用了《绍宋》的剧情大纲壳子来原创了一个模板化的短剧式影游,因此在剧情表现和逻辑上,许多剧情就像主角是参与表演的嘉宾、而其他角色则是一群演员在cos情景剧一样单纯且略显违和。可能也正是因此,虽然对于没有接触过原作的玩家来说,以普通影视游戏的标准来看待本作还算是可以游玩,但原作粉丝反而不太能够接受本作的改编。 毕竟虽然是同一套故事,可不管是小说还是漫画,《绍宋》的整体叙事风格都要更加严肃。可影游改编为了扩充剧情树与多结局的自由度,则加入了很多为了扩充流程而不得为之的注水细节甚至是轻喜剧桥段,而这在风格上本就有些悖离原作。这其中,甚至有一部分剧情还被制作组通过直接剪切漫画原图加旁白直接一句话展示剧情结果的方式敷衍了过去。 除此之外,制作组不知出于何种原因,还在游戏中加入了简单的战棋玩法来代替剧情中的几场战斗。可这种表面上的玩法扩充在设计较为简陋的战棋音效与UI上,反而衬托出了游戏的廉价感,因此多少有些显得画蛇添足。 因此总体来说,如果作为一部独立的影视游戏来看待的话,《绍宋:还我河山》确实是一部达到业界平均水准的作品。但作为改编游戏来说的话,本作倒是更适合那些没有接触过原作又对剧情设定感兴趣的玩家,而不是原作的忠实粉丝。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
建议制作组优先修字幕、卡顿、跳过和分支标记,这些小问题比继续塞新玩法更影响体验。
好玩
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