
A Story-Rich RPG/Action-Adventure Game, made by one person over the course of three years. Step into the shoes of the young Elf Rynna, and explore the Sacred Lands. Venture into dangerous dungeons, explore caves and solve puzzles and become the champion of the Goddess Illeria.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 54reviews | 69% | — | $11.4K |
| $9.99 | 271ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought I was getting another serviceable Zelda clone, but instead, this whole thing just smells a bit too much of old shareware to me.
I am someone who has played every Shalnor Game. I want to leave this review here because the creator hasn't had a lot of people giving good back on his games and I wanted to contribute something. To start off these games have heart. I am big fan of these style adventure games and love the legend of Zelda and playing these games I can feel the love for them here too. However it isn't very good. A lot is improved on in many ways in later games. Here there is mandatory grinding for required skills to progress, repetitive music and mobs and huge hp bars on boss which create a very mundane experience. For the most part this is removed from the latest game the Silverwing Saga and I can legitimately say every game after this shows improvement however I would like to point out some problems I have as a player and potential improvements. There are too many large mob encounters. Most fights are about managing a large group and this becomes really repetitive with time. Making interesting enemies that have dynamic solutions would be really beneficial to the experience here. The same goes for bosses having something large health bars make battles ones of attrition rather than skill and again, get boring. focusing on something dynamic that maybe uses a mechanic taught in a dungeon is a fun way to reward the player for paying attention. Even if it's short it can still be fun and challenging if done creatively. Moving away from expensive skill trees was good. Having some upgrades can be fun and change how we interact with a game but requiring that upgrade can cause a unnecessary time sync when it's out of the way or requires a lot of money. It's even fine to have really strong items that require some grinding but it's better when these are rewards that are behind fun challenges that essentially reward the player for doing something harder than what is ahead anyway and they can choose if they want to use it. Which brings me to items in general. They aren't used very much except as battle options. Items don't have to like bombs in old Zelda games where there are random secrets everywhere but they should be there to solve a problem. Creating items and obstacles that are better or solved with those items is satisfying especially when clever solutions are used. The puzzles in these games are mostly just getting past traps and it is extremely repetitive. They are better in later games but having something that requires a thoughtful approach that isn't just about walking past a spike or fire trap is more engaging. Puzzles, riddles, and dynamic room setups are staples of this genre for a good reason. Games like Tunic and Idle Dew 2 do a really good job of distinguishing themselves by introducing either unique solutions to puzzles or just by approaching puzzles in really interesting ways in general. That is everything I currently wanted to say. To the developer if he's reading this, I want to say I appreciate your attempts in making these games and I see your improvement in every one you've released. I hope this review is seen as constructive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99 |
| 163ratings |
| 83% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad zelda clone
I am having fun with this game! And I can't wait to play the next game!
If "The Legend of Zelda" was horribly tedious and boring it would be this game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.5K | 1.5K | 82% | $2.99 | |
| $3.2K | 14 | 93% | $19.99 | |
| $2.7K | 7 | 100% | $14.99 | |
| $725 | 5 | 80% | $6.99 | |
| $253 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4K | 89 | 94% | $3.99 | |
| $11.4K | 100 | 93% | $5.99 | |
| $11.4K | 103 | 92% | $4.99 | |
| $11.4K | 153 | 95% | $1.99 | |
| $11.4K | 86 | 77% | $6.99 | |
| $11.4K | 116 | 99% | $3.24 |