
Shadows is a puzzle-based platformer taking place in a mysterious, silhouetted world. Your goal is to construct a beacon of light to call for help and find your way home. Throughout your journey, you will need to balance the powers of light and darkness to keep yourself alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Dutch
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Shadows is an early access platformer bathed in the shadows. With the flood of early access games, is this worth picking up? Or is it just another early access game you can skip? [h1]Story[/h1] Finding yourself in a strange dark cave, you have no memory of how you got in there. Armed with only a jar, the fireflies you collect will light your way as you explore. But how can you get out? A huge hole in the ceiling of the cave seems to be the only way to get back to the surface but it's too high and wide for you to climb up. Be ready to construct a beacon to contact the surface with the pieces gathered from various spots in the cave. Be careful as many spikes threaten your life and every wasted second can mean death as fireflies escape. Will you find out how you arrived in the cave? Will you be able to escape the cave before the darkness swallows you? [h1]Gameplay[/h1] Shadows main gameplay is the platforming, making the layout important to enjoy the game. The layout is very interesting, some parts you have to jump from the previous floor, and some you see before you reach the area. If there is an area that is well hidden, part of the particular passage will be shown. Many areas also have multiple ways to get past, letting you decide which way you can successfully do. Regular, double, and wall jumps helping to easily reach each ledge and jump over gaps and spikes. For the most part it is very easy to get the hang of and easily jump over the areas that is certain doom. There is one part that is the harder than the rest, but it requires you to learn a trick with the jumping. There is an interesting play with light and dark throughout the game. You somewhat have a time limit as fireflies escape over time, bringing the cave ever darker. The more you spend in one area, the more fireflies that escape. But it doesn't end there. Some exits are sealed if there is too much light, only opening up if you release enough fireflies. A prompt will show up telling you, but there will be a gray wall up to a point. Transportation to get to or out of an area are also not revealed if you are in the dark, causing you to collect more fireflies if needed. 50 fireflies are needed in the end, so this either has the player farm for fireflies or remember where they went to avoid losing fireflies to get to an area more than once. When you lose all of your three lives, you can receive a screen based on what you have gathered. By default you will respawn at the start, with all the beacon parts and fireflies you had at the time. If you have one or more beacon parts, you can respawn where it was gathered with one price. The part will be lost if you have to respawn again. If 25 fireflies were in the jar at the time you died, you can release them and respawn in the room you died in. However, make sure you know how many you had as it will spawn you with 0 fireflies. Do you play it safe and travel back? Or do you risk it and respawn with fireflies or a beacon part? [h1]Sound[/h1] A nice, calming soundtrack acts as a nice ambience for the cave along with a loud footsteps to give a sense of texture. This can easily be put in the back of your mind, trying to bring a calm vibe if you come to a difficult area or desperately looking for the last beacon part. [h1]Visuals[/h1] Shadows has a simplistic style, only using white, black, and shades of gray within a determined section of the screen. To give some variety, the background or forground can show some plants swaying, vines, and stalactites. Fireflies stray away from this, having a distinct yellow glow that points out their location on the floor. The memories are the opposite, looking like darkened fireflies swirling around in a circle. [h1]Performance[/h1] Shadows ran very well throughout the whole experience. The simplistic style it has may allow any computer, new or old, to run it. The only thing that can be improved is the settings menu. There is an option to disable particles, fog, and lights but it is unchecked by default. As it doesn't have a title saying that it disables it, it may make more sense for it to be checked by default. [h1]Replayability[/h1] Right now, there are a few ways that Shadows has increased it's replayability. Multiple endings have been implemented this year, determined by what order you gather the memories and how many you collect. There is also an achievement to complete the game without dying, though don't go crazy trying to. [h1]What’s Planned?[/h1] [list] [*]More puzzles [*]More levels [*]More details to the world [*]A level editor [*]Community suggestions also have an opportunity to be implemented [/list] [h1]Overall[/h1] + Use of light and dark + Good layout design + Simplistic and calming +/- Somewhat confusing using the menu with the controller +/- A bug has a chance to show up that disables the player's movement but it is fixed by exiting to the menu and going back in. Shadows is a simplistic platformer that is playable from beginning to end. Having a calming atmosphere with a unique use of light and dark intertwined with the gameplay. Outside of a little adjustment to the settings menu, it would be useful if there was a way to distinguish a used save slot. The developer, Logan Apple, does wish the community to be involved with the development and has already implemented features that was asked and fixed bugs that was found. It will be interesting to see how Shadows will evolve over time as it is enjoyable and see what creations the level editor can make. If you are a fan of platformers or want a generally easy, chill game Shadows is for you. [code] Shadows was provided by [url=http://saveorquit.com/author/ripwitch/] SaveorQuit [/url].[/code]
Wanted this game since I saw it in the store on the 23rd, today I finally got it and I have to say it has really lived up to my expectations. Simple yet beautiful design and the music is so beautiful and nice. It really calms you down. I'm so glad I was gifted this, I highly recommend people to get this.
is cool! The game is quite good, the gamplay is simple and kind of hard
Un jeu ayant une histoire, mais il semblerait qu'il ne soit pas fini, car on peut se retrouver bloqué, de plus les messages tutoriel peuvent se mettre par dessus d'autres messages et parfois les messages qui nous sont notifié par le jeu ne sont pas ou peu visible. De plus l'explication de ce que l'ont doit faire après la mort de notre personnage est ambigu.
Leider kann ich mich den positiven Reviews nicht anschließen. Man läuft ziellos in der Gegend rum, löst aus Versehen irgendwelche Puzzles und bekommt Achievements. Wenn die Steuerung etwas besser wäre, hätte man vielleicht auch noch etwas länger Geduld, alle Orte noch mal abzuklappern, um zu sehen, ob sich was verändert hat. Aber so ging mir leider schon innerhalb kürzester Zeit der Spielspaß verloren. Selbst der 1€ im Summer Sale ist - meiner Meinung nach - noch zu viel.
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