
Shadowhand is a strategic RPG card game. Duel powerful enemies in 18th Century England with unique solitaire-style turn-based combat. Equip your character strategically to sneak, slice and blast through foes!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like this kind of game, I recommend it. But I can't play fast enough to win the fights, and I really wish I could remove it from my library so I stop being reminded that I spent money on something I can't play. lol
[b]Score:[/b] ★★☆☆☆ [b]Played on Steam Deck:[/b] No. [b]Tags:[/b] Solitaire, Card RPG, Casual Strategy [b]Game Review:[/b] [i]Shadowhand[/i] starts with a promising idea: a solitaire-style RPG set in 18th-century England with equipment, progression, and duel-based combat layered over the card play. That promise does not last long. It quickly reveals itself as a patience test wearing a purple dinosaur costume. The game is mostly a polished excuse to let RNG determine whether you get to play or just sit there and lose. That is the problem. Not randomness itself, but how little else is left once it takes over. Draw order, enemy modifiers, locked boards, and clumsy board states can undo good play without apology. You can understand the system, make the right calls, and still get buried because the deck decided this run was not happening. The presentation is no better in practice. Cards are rotated, layered, and arranged like the interface was designed to be admired, not used. It looks elegant until you actually need to read it. Worse, the game keeps stretching. Chapters overstay, mechanics barely evolve, and too much of the runtime feels like filler wrapped around a thin idea that already ran out of steam. It does not build tension. It pads time. [i]Shadowhand[/i] mistakes randomness for depth and padding for content. It is polished enough to look respectable, and hollow enough to expose itself the moment you start playing. [b]Achievement Difficulty:[/b] ★★☆☆☆ [b]Completion Time:[/b] 18-22 hours [b]Achievement Review:[/b] A fool’s errand disguised as completionism. You will not so much earn these achievements as survive them out of spite, exhaustion, and the kind of stubbornness that should probably be reported to a doctor.
Don't advertise your next game with a pop-up. This game isn't awful. It's on the same level as a hidden pictures visual novel. Very easy and made for children. After a couple years I might change this review to positive, don't use pop-ups.
Fantastic game!
The randomness of solitaire games is too much in this game. It got to a point where I finally just quit - became too frustrating and boring. You really had little to no control over the battles.
Shadowhand is a great iteration on choose higher or lower rank solitaire from a company with a great track record of innovation. The duel format is interesting, and the stacked card layouts are generally creative. Most of the achievements seem to be unlocked in a standard run of Very Hard Mode, thanks to the high goal requirements needed to pass the last two levels. I definitely appreciate that beating the game on the highest difficulty completes the achievements for the lower difficulties. My main objection is that some duels are to apparent death while others are to enemy surrender, but the ratio of survivors to apparent kills is heavily in favor of kills, including some guards the protagonist states she'd rather not be fighting. She definitely comes across as more of an antihero than I am generally comfortable playing. For some reason, I had started this game twice and then lost the save file with my furthest progress for years. Fortunately, the default launch of Steam Sync on my new computer (somehow??) managed to recover and install the correct save file. I'm definitely happy to finally finish this game with a complete achievement run.
Game was decent, although heavily rng based. Best case scenario to finish other difficulties if you don't high combo early, you can just restart :D
Pegar um jogo clássico que nem Paciência, botar umas mecânicas de progressão e uma história de capa e espada no meio é uma ideia incrivel, parabéns pra quem teve
再說一次真的靠"賽" ==================================================================== 第一次玩這種類型卡牌遊戲,不錯玩,感想就是靠"賽",過不了的多重來幾次總有機會過~
It's a kind of solitaire card game that includes a little story along the lines of a visual novel. For whatever reason it just didn't connect with me.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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