
A fantasy themed card game and deckbuilder with elements from RPGs and strategy games. Manage resources, utilize strategic placement and use additional building cards, event cards and action cards to win. Single player, online ranked or unranked - play with or without your friends.
Modeled estimate, not a reported figure. How we estimate →
Media

About
















Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I'd like to start this review by saying congratulations on putting your game out there, that's more than a lot of aspiring game developers, myself included, can say, it may seem disheartening to see negative reception to something you've worked so hard on, but that's just part of the process, like I said, you've already completed one of the hardest steps, keep at it. When I first saw this game I was excited to see what it was about, I am a huge fan of strategy games, especially CCGs and rts games, so a marriage of the two piqued my interest. These are my thoughts from beating the initial tutorial, every available story quest, and a few AI matches. I'll start with what I enjoyed about the game, then i'll list out what can be improved. THE GOOD -The core gameplay has a lot of potential. The action point system, resource management, positioning, individual card attacks and attack costs, and the melee and ranged attack types are all good ideas at their core. With a bit more polishing the gameplay could be very strategically deep, this I have no doubts about. -I liked how you start with every card in your deck in your hand, it's a nice change that minimizes the rng elements that most CCGs, which seems to be what the game is going for. -The effort to implement a single player campaign was nice to see Overall what I liked about the game comes down to the new and fresh mechanics introduced to make the game feel unique compared to other ccgs, and give it a more strategic rts feel. As I stated, with a lot of tweaking, balancing, and testing this could be something special, but right now its really hard to appreciate it, as it's bogged down by really poor card design and questionable mechanics, which I'll get in to in the next section. WHAT NEEDS TO BE CHANGED OR OUTRIGHT REMOVED -The progression system is really poorly designed right now. The gameplay seems to hint that the devs want to remove rng from the typical ccg formula, but the progression system seems to suggest they want to create a game where players depend on rng to get cards with good stats, then upgrade those stats, not very strategic at all. It's very baffling, it feels like a mobile game ridden with microtransactions, but there are no microtransactions, so why use this awful card unlocking and upgrading method. I hope they aren't planning on introducing that later. Why not just make every copy of a card the same, and just make a lot of cards with different abilities and functions and such, like a normal card game, it's tried and true, and just remove the upgrading system and log in bonus and stuff, it reeks of the worst parts of free mobile games.Also card collection is painfully slow when it doesn't need to be, All of the currency from the story gets you very few cards. Why not just tie unlocking cards to the story mode, as in when you beat the story mode with a faction you unlock all of their cards, there's no need to have a pack system in a game like this, we already payed for it, just let us play the game at our own pace.I don't want to log in everyday, I don't want to grind in this game, I just want to play a fun, strategic card game. The whole upgrading system and stuff would be fine if it was only in the campaign mode. It's fine to keep the research points, but only for cosmetics and the campaign. -The story mode seems broken to me, I started each game with no cards in my hand, and my enemies pretty much never had enough gold to attack me, every story mode mission is impossible to lose at the moment. This is odd to me because AI matches are in the game already and functional. -There is basically no card design, it all seems random, this makes it hard to enjoy the matches because some cards are way too good, while others are basically useless, Like why have a health potion and greater health potion that cost the same to use, there is no reason to use the lesser potion. This game could really benefit from conventional card design processes and conventions, it's tried and true. CONCLUSION The core strategic gameplay has the potential to be fun, but I never had fun playing a match because of how terrible the card design and progression systems are. Because of this, It never felt seamless, the game felt very clunky and random, like things were just happening, I didn't feel in control. This game needs a lot more time in the oven, it's to early for even early access, it's lacking in understanding of what people who play ccgs and strategy games enjoy about those games, beyond the core gameplay. Don't let this review dishearten you, it may be negative, but I only bothered to leave this review because I believe this game has potential, it just needs a lot more thought and care to be properly realized. I'll keep playing to see if my opinions change, but these are things I noticed immediately. Developers, If you want to talk about anything I listed in this review, please don't hesitate to reach out to me for clarification.
Early Access for sure with some fun game play. Bugs are on par similar launches. The core game play seems to be fresh with trying to build few different resources enabling your offense to strike. Will be checking in daily to see where it goes. Updated 3/18 Tutorials and game play has improved with daily updates. A bit of a learning curve but once I hit up the quests each day by doing the solo adventures, the game mechanics start to make sense. I would also suggest joining the discord to get some tips and provide feedback. Developers have a good game plan and stick to their vision but also take feedback to evolve the game. Side note, I have left the game on over night a few times, average about an hour a day.
There was a minor issue when the game first came out but it seems to have been fixed quickly and the game is quite fun now that i have gotten into it. Tentative thumbs up right now.
Yes potentially, fun, however No on the lack of attack-cost balance with too many regressive late cards. Better featured and more completed than "Destiny or Fate" however not on the same tactical balance level as "Monster Sanctuary". I wanted to enjoy a strategic card genre outside of "Slay the Spire" however the number of victorious options is limited by certain deficits as of the time that this review is written: 01: HighWinds faction has superiority with cost-effective attacks from 3rd-tier soldiers. 02: Rutai faction is far too expensive to launch attacks with the limited amount of space for economists. 03: Hologev faction would be amazing if their economists made sufficient funds to pay for attacks. 04: Too many late-game pointless card costs. Too many errors on higher costs not updated in the album. 05: Cost-effective card variants of HighWinds: Knife-Thrower and Camp-Defender are superior to many other cards. 06: Highwinds Commander Portack archer variant with no Action Cost is an extremely efficient attacker compared to rival options when allowed to strike if an opening is provided by the player with the space in front of him. It enables getting free (more) damage on the same turn. Counter-tactics for this are inefficient. 07: It's not obvious how to construct Buildings on the battlefield. The UI needs more signals for this. 08: Couldn't get the in-game scroll bar to function. Couldn't successfully upgrade cards. Needs fixing. 09: Potential for future fixes and updates may solve these issues. Until then; there's other options out there.
One of the most fun deckbuilders i've played in a while. Early Access has some hiccups, but the wonderful devs keep working hard to make it better.
What is this? Merely the tutorial is on another level, enough to close the game amidst it in less than 5 minutes. Maybe it's for others but unfortunately, not for me. Next time, maybe try to make a shorter seamless tutorial a little bit, with a piece of background music.
It's my first strategy card game, went through the tutorials pretty smoothly except occasionally can't find where I should click. XD Solid art, solid musical experience and it has a pretty complex system from range, melee, to structure cards, event cards, action cards... there is a lot to unwrap and learn. Overall a good experience and the tutorial helped a beginner like me to get into the card game mechanics.
Dragon Evo is a really fun strategic CCG. The complexity is similar to Artefact, with positioning on the field of play and resource management playing a role as important as the deck design. As all cards are drawn at the start of combat, randomness is relatively low(only some supplemental effects are randomly targeted)
I was greatly excited to try this game; however at this time I can not, in good conscience, recommend others to buy it. I would highly suggest keeping an eye on it as it does have great potential. I did really enjoy (once I figured it out) that there is no card drawing. You begin each round with your entire deck in your hand. Not having to rely on RNG is a refreshing change. While I don't wholly dislike RNG format, sometimes you build something awesome but RNG turns it into something horrible and it can be disheartening. As of now, this is the first game of the genre that I've played that has removed that portion and it is a nice change! I also liked that the game has multiple costs for playing cards (action points and gold). I will need more gameplay to know if I like having to use those same resources for then using the cards once they're played. It does seem to lean more heavily on strategy than other games and moreso than I expected based on the tutorial, but I should have known from the description of the game. The game play to me, seems quite clunky and I did not have a good time with the single player story mode, one of them outright not working at all, causing the game to crash. So, as of right now, I do not recommend the game; however, I am looking forward to seeing how it progresses and will edit my review at such a time I either would recommend or will no longer be looking into the game. ------------------------------------------------------------------------------------------------------------------- Review Edit: So after a bit more playing time and several updates, I can definitely recommend this game now. It still isn't my *favorite* card type game, but it is a lot more fun. The improved tutorial was much needed and is now a lot better getting newer people into the game and understanding how it's meant to be played. The single player campaign has had a lot updated in terms of understanding. I think they may have been tuned a bit too far down skill-wise, but since they've been tweaked one way I'm sure they'll be looking to improve it and change it again as necessary. I love the changes with the latest update, it makes finding and crafting cards as well as building new decks a lot simpler and more user friendly. The game play also seems a lot smoother/cleaner and not as clunky as before. They've also greatly improved the cards' interfaces so it's easier to see what will happen when you attack! I'll continue to give it time and look forward to seeing where the devs take it. Game has huge potential as it is very unique from the other card games I've tried!
No.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Roommate Corruption 😈 | $2.7K | 196 | 65% | $0.49 |
| Sexy Breakout | $2.7K | 64 | 84% | $2.99 |
| BOT.vinnik Chess: Opening Traps | $2.7K | 68 | 87% | $1.99 |
| Sex with Teachers | $2.7K | 161 | 74% | $0.59 |
| Quarion | $2.7K | 167 | 95% | $0.99 |
| Progress Bar Simulator | $2.7K | 103 | 88% | $0.99 |
Related
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |
| Coral Island | $20.8M | 27.2K | 89% | $29.99 |
| Volcano Princess | $14.6M | 48.5K | 98% | $10.99 |
| Peglin | $8.3M | 17.5K | 84% | $19.99 |