
Shadowhand is a strategic RPG card game. Duel powerful enemies in 18th Century England with unique solitaire-style turn-based combat. Equip your character strategically to sneak, slice and blast through foes!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, old-time romantic story with tricky solitaire cardplay.
Good game
Regency Solitaire was preparing me for this the whole time actually. Still very good to go "Oh, one more hand" to over and over while I listen to audiobooks :-)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have reached some what at the middle of the storyline in the game, and till now i have liked the game. This is my first card battler/Solitaire game and hence, i had to get used to the mechanics of such games when i started playing it. However, i quickly got used to the mechanics while playing, thanks to the coherency and proper descriptions in the game. Graphics are nice and set in a Victorian England setting and gives a "Sleepy Hollow" feeling, which were deciding factor for me, while purchasing the game. Sounds in the game complements the battles and helps to avoid monotony. I wished developer had included some supernatural enemies and events which would have increased the variety in the game play and in the story line.
Shadowhand is a card game with a great story and just enough weird tweaks to keep you entertained. The developer tends to make really well designed games. This might be their best.
Excellent. The same quality of execution as Regency Solitaire and Jewel Match Solitaire Fantasy. Three games that are different in their own way, but which, in my opinion, showcase the best of this solitaire series developed by Grey Alien Games.
Loving it!! :]
The randomness of solitaire games is too much in this game. It got to a point where I finally just quit - became too frustrating and boring. You really had little to no control over the battles.
good zone out game with an addictive gameplay loop, with a min-max on equipment, abilities, and gear for particularly difficult fights. honestly just a good chill game I sometimes play while watching videos on another monitor. I find it easier than some other card based games, with easy resets of difficult fights and very little punishment for being unlucky and starting over. honestly i feel like I'm getting old when i recommend games like this, but after a 12 hour shift I'd rather play this than monhun or something lol
Shadowhand is a great iteration on choose higher or lower rank solitaire from a company with a great track record of innovation. The duel format is interesting, and the stacked card layouts are generally creative. Most of the achievements seem to be unlocked in a standard run of Very Hard Mode, thanks to the high goal requirements needed to pass the last two levels. I definitely appreciate that beating the game on the highest difficulty completes the achievements for the lower difficulties. My main objection is that some duels are to apparent death while others are to enemy surrender, but the ratio of survivors to apparent kills is heavily in favor of kills, including some guards the protagonist states she'd rather not be fighting. She definitely comes across as more of an antihero than I am generally comfortable playing. For some reason, I had started this game twice and then lost the save file with my furthest progress for years. Fortunately, the default launch of Steam Sync on my new computer (somehow??) managed to recover and install the correct save file. I'm definitely happy to finally finish this game with a complete achievement run.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.1K | 385 | 90% | $8.49 | |
| $28.9M | 45.1K | 94% | $29.99 | |
| $84.6K | 130 | 89% | $14.99 | |
| $7.1K | 71 | 92% | $6.15 | |
| $1.5K | 17 | 94% | $3.99 | |
| $2.7K | 11 | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $347K | 1.5K | 83% | $9.99 | |
| $346.9K | 2.8K | 93% | $7.99 | |
| $347.1K | 902 | 97% | $14.99 | |
| $347.2K | 572 | 92% | $14.99 | |
| $347.2K | 1.4K | 77% | $9.99 | |
| $347.4K | 275 | 92% | $29.99 |