
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9分。同类型游戏里的巅峰之作。但为了刷所有的过关要求,一关得来回玩很多遍还是太折磨了。
Игра интересная и хорошая. Недорогая. Есть сюжет и в меру сложная. Можно несколькими вариантами проходить миссии. Я бы рекомендовал. В духе старых пошаговых тактик.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
나의 능지...나의 피지컬... 아..세월이여...
TERRIBLE GENRE notice i said genre not game the game is actually expertly made but the genre is just not for me as a first time player of the genre even beginner feels like it at times takes a herculean effort to even pass levels. Such a shame since the game was actually fun but alas i cant find it in me to force myself to grit through it anymore.
10 minutes of loading, after verifying files? Unacceptable.
《Shadow Tactics: Blades of the Shogun》是一款少見把「即時戰術」與「潛行暗殺」結合得如此細膩的遊戲。它不只是要你動作快,而是要求你「思考得更精準」。整個遊戲的核心不是火力,而是調度、時機與合作。 遊戲最出色的地方,在於它給玩家極高的戰術自由度。每一關卡幾乎都能用多種方式完成,無論是利用視野死角逐一暗殺,還是用角色間的「共同攻擊」瞬間清場,系統都允許你設計屬於自己的完美計畫。你可以讓隼人用飛鏢引開守衛、由友希用陷阱控制敵人,再讓武士或忍者完成最後一擊;也可以用同時操作的方式,讓多名角色在同一瞬間擊殺多個目標,這種協同作戰的爽快感,是本作最令人上癮的地方。 劇情方面,《Shadow Tactics》同樣讓人印象深刻。它並不是單純的英雄冒險,而是描寫一群身處亂世的武士、忍者與平民,在殘酷政治與戰亂中掙扎求生的故事。尤其是 Mugen 的犧牲,至今仍讓我難以忘懷。這位最強、最好用、也最有「武士魂」的角色,最後卻選擇用自己的生命,換取同伴的未來。他明知自己將背負弒主的罪名,卻仍然義無反顧地做出那個選擇——在那個講究忠義與榮譽的年代,這樣的犧牲格外沉重,也讓整個故事從「戰術遊戲」升華為「情感記憶」。 在玩法設計上,每一關幾乎都提供至少兩種以上的破關路線。你可以選擇高風險高速的突襲,也可以慢慢潛行、逐一排除敵人。這種高度可重玩的設計,讓《Shadow Tactics》不是玩完一次就封存的遊戲,而是值得反覆挑戰、測試不同策略的作品。 不過,這種高自由度也帶來一個現實的缺點:操作壓力很高。遊戲難度屬於中高以上,你需要非常頻繁地調整視角、拉遠拉近畫面、檢查敵人的視線範圍與行走路線,任何一點失誤都可能導致全隊被圍剿。這種「不斷微調視角與位置」的過程,有時會讓人感到相當繁瑣,也是不少玩家覺得疲勞的地方。 但正因如此,每一次完美執行計畫、在毫秒級時機中同時擊倒多名敵人時,那種成就感才會格外強烈。 《Shadow Tactics: Blades of the Shogun》是一款需要耐心、策略與思考的傑作。它用極高自由度的戰術系統,包裹著一個悲壯而深刻的武士故事。就算你已經破關,仍然會想回去用另一種方式再玩一次,找出更優雅、更完美的解法——這正是它最迷人的地方。
最后一句挺触动的;他们的名字从来没有提到过,他们的行为是隐蔽的,故事永远隐藏在阴影里
난 거의 침팬지다. 순푸성은 도저히 돌파구가 떠오르질 않는다. --------------------------------------------- 정답은 수류탄!
建议新玩家上手先把鼠标操作模式修改成moba模式,否则右键选中左键命令实在是太不习惯了。 熟悉操作之后那就太好玩了。 很少玩到这类实时战术的游戏了,吹爆! 每个角色技能也很有趣,影子模式链接攻击实在是太帅了,而且剧情环环相扣。 虽然有点难,但是以SL打法反复试错,对菜鸟也很友好。(每关要磨2~3小时以上)。 但我不打算极其全成就了,一些成就看上去就极其折磨和极限。 最后去了解了一下开发者mimimi制作组,已经解散了,真是可惜。那也就是遗作了,且玩且珍惜。
this one is just for people that for whatever reason loves this genre, like i do. It's tidious, sometimes your character gets stuck in what it seems like a pixel of a random thing laying around, it's that level of jank that isn't fair for a game as challenging as this one, i recommend playing it with a controller, is way easier and more direct action, i don't dare playing this with keyboard and mouse. I like this game ? sometimes i do, sometimes i don't.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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