
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 30 → 2.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推荐,正常普通难度通关难度不高,非常喜欢玩,徽章无所谓,主要是喜欢每章尽量把人都杀完
神作
好玩又耐玩的忍者遊戲,值得入手細細品味
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.6M | 103.7K | 93% | $13.99 | |
| $40.3M | 127.2K | 95% | $19.99 | |
| $39.5M | 69.4K | 87% | $29.99 | |
| $39.5M | 65K | 83% | $24.99 | |
| $39.4M | 50.1K | 96% | $16.99 | |
| $40.5M | 26K | 55% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.9K | 93% | $19.99 | |
| $10.7M | 11.9K | 97% | $39.99 | |
| — | 1.1K | 94% | $3.99 | |
| — | 113 | 88% | $4.99 | |
| — | 122 | 92% | Free | |
| $4.4M | 8.8K | 82% | $29.99 |
Reviews, worldwide (the counter carries no country): 1521.4/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Traditional Chinese +1 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加减法做的非常优秀的一款游戏,该省略的地方绝不拖泥带水,同时用简单的玩法展示出了非常优秀的策略性。剧情方面也能说得过去,很经典的日式rpg剧情。多年之后又重玩了一遍,很难想象,在十年之后的今天,仍然有非常多的游戏厂商还是不会做游戏的加减法。一款游戏的趣味性不在于复杂的机制、全面的系统等等,而在于能不能把最基础的东西做好,这一点这款游戏做的非常好。
Good game. Final level is a bit difficult and can be frustrating at first, but it's satisfying once you figure it out.
挺有意思的,每次玩都有不同的感受
great game though didn't like not seeing extra challenges (badges) from the first time playing mission and throwing bodies downwards can be quite finicky
One of the easiest 5 starts
十年前的神作了,关卡难度设计得恰到好处,最让我惊艳的还是每次打开游戏点击“继续”,会自动进入昨天剩的下一关的剧情,不可谓不沉浸耶!不过“开关门、攀爬过程中完全不会被敌人看到”这一点还是有点出戏,不知道是制作团队特意留的还是没优化好,这样帮我省了很多力气,妙哉妙哉。
很上头的策略游戏,武士哥和女忍者的爱情真的意难平
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.