
As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst BR #89 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Aug 25 → 18.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 88.4Kreviews | 85% | — | $59.9M |
| $7.89−80% | 194ratings | 86% | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
屎一般的指引玩得头大
不好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Arabic**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Benim için önceki oyunlara göre biraz sıkıcı olsa da türü seviyorsanız oynamaya değer
一个跑酷用N次,游泳过缝隙的场景用N次 有一段跑酷这主角是人类? 每一跳5米高 而且你还有继承系列 说明你想让玩家玩二周目, 那么就不要逼迫玩家看第二遍剧情, 二周目我想看能继承什么 结果剧情跳不了直接卸载了, 劝各位喜欢这类型的 一个生化 一个最后生还者 就够了 尝过了御膳房的菜 再也吃不了咸菜萝卜干一个道理.
Не покупайте без лютой скидки или не в бандле. Сюжет - позор. Сама игра - на 3/10. Не пускайте баб ведущие должности в компаниях!!!!
[h2]古墓丽影暗影:令人失望的庸俗终章[/h2] 早在两三年前通关古墓丽影重启三部曲前两部后,我就立刻入手了《古墓丽影:暗影》,想要完整走完劳拉的成长旅程,见证她蜕变为游戏经典形象的封神瞬间。可仅仅游玩五小时,重复单调的玩法与怪异别扭的操作手感就让我彻底劝退,剧情推进至一半便搁置弃坑。时隔许久,听闻系列新作《古墓丽影:亚特兰蒂斯》即将发售,为给劳拉的三部曲画上完整句号、更好衔接新作体验,我重新拾起本作通关全程。最终体验一如预期,作为系列收官之作,《古墓丽影:暗影》无疑是一场令人倍感遗憾的失望收尾。 一、 画面:质感倒退、BUG频发,光影体验严重割裂 在多数玩家认知里,本作画面相较前作全面升级,但在我看来实则是质感的倒退。我格外偏爱《古墓丽影:崛起》朦胧温润的油画质感,柔和的光影不仅护眼,更完美烘托出探险题材神秘、神圣的氛围感。而《暗影》画面风格极致锐利,看似清晰度更高,却彻底暴露了模型与贴图的生硬棱角,细腻氛围感荡然无存,整体沉浸感大幅削弱。 比质感缺失更影响体验的是层出不穷的画面BUG。游玩过程中,光影频繁闪烁异常,劳拉的衣物、头饰尤其是头发,时常出现诡异抖动、抽搐错位的问题;过场动画的摄像机也存在轻微位移、抖动卡顿的情况。本作素来以电影化叙事为核心卖点之一,却连最基础的画面稳定性都无法保障,极大拉低了整体观感。 除此之外,本作场景亮度调校极度不合理,整体画面过于昏暗。大量解谜路径、攀爬点位隐藏在黑暗场景中难以辨识,毫无必要地提升了探索难度,频繁引发卡关问题,进一步破坏了流畅的游玩体验。 二、 演出:套路化大场面,仅达及格水准 本作的镜头演出延续了前两代积累的成熟功底,保留了动作冒险游戏标志性的史诗场面,是三部曲的稳定优势,但也仅仅停留在系列及格线,并无突破性亮点。 游戏镜头调度工整考究,既能渲染场景氛围、突出探索目标,也能兼顾风景呈现与叙事节奏。崩塌逃生、海啸席卷、地震陷落等灾难级大场面层出不穷,高强度的视听冲击,几乎将古墓探险彻底变成灾难特效秀。整套演出体系稳妥成熟,但缺乏新意,全程都是套路化的工业级大片呈现,难以带来惊喜。 三、 氛围:极致割裂,高级氛围感与低级惊吓并存 本作的氛围塑造呈现出极其矛盾的割裂感,优劣差距十分明显。 优质的一面可圈可点:帕依提提古城的人间烟火、古墓深处破败沉寂的岁月质感、水下探索令人窒息的压抑氛围、传教所地下肃穆神圣的宗教氛围感,依托精致的场景布景、贴合的音效与配乐,都得到了极致呈现,能让玩家沉浸式代入劳拉的探险心境。 但灰岩坑的恐怖氛围设计堪称灾难,整体观感粗糙又廉价。突兀诡异的背景音乐、频繁生硬的转角jumpscare,加上解谜过程中随时突袭的亚希尔敌人,全程让人倍感烦躁。适度的惊悚氛围能提升探险质感,但单纯依靠刺耳音效、狰狞模型和强制跳吓的吓人方式,低级又刻意,毫无设计感,严重影响游玩体验。 四、 剧情:全篇逻辑崩坏,人物成长彻底倒退 剧情是本作最致命的短板,也是我最无法接受的地方。全篇剧情逻辑混乱、人物塑造崩塌,彻底浪费了前两部铺垫的优质基底。 先看主角劳拉的人设崩坏。 前作两代讲述劳拉如何从一个初出茅庐的女大学生,经历创伤和痛苦得到成长,又遇见自己的宿命对手圣三一,蜕变为一个冷静通透、敬畏遗迹、懂得克制的成熟探险家的女探险家。崛起中劳拉毁掉神圣之源,已经顿悟:部分古老秘密理应被守护、被尘封,而非肆意挖掘、强行揭露。 可到了暗影,劳拉的成长弧线被彻底推翻,人设一夜倒退,转而变成了一个不成熟的小女孩,明知超自然力量的恐怖却在没有足够信息的情况下抢走匕首,直接引发海啸,甚至漠视镇民的生命安危;听闻约拿遇害的谎言便轻易轻信、情绪失控,陷入偏执黑化;打败圣三一军队后又控制不住情绪大哭一场。整部作品的核心剧情,本质上只是劳拉为自己的鲁莽过错不断善后补救,却强行包装成拯救世界的宏大叙事。 制作组试图通过展现劳拉的冲动与脆弱,赋予角色普通人的烟火气,摆脱完美主角的刻板框架。但人物的瑕疵与成长必须依托合理铺垫,本作的情绪转折生硬突兀、毫无铺垫,完全不符合她历经两次蜕变后的人物特质。这种低级失误与心性不成熟的设定,放在三部曲终章格外违和,反倒更适合第二部的成长阶段,而非收官终章。本该升华矛盾、收尾宿命对决的终章,最终沦为主角自我纠错的平庸故事。 反派塑造同样拉胯,彻底浪费了前期铺垫。前作中圣三一作为存续数百年的全球性神秘组织,暗流涌动、势力庞大,处处暗藏伏笔,吊足了玩家期待。但本作中圣三一的军队战力、规模毫无升级,和前作别无二致,毫无顶级暗黑组织的压迫感。 其最高领袖多米格斯博士更是格局狭隘、气场全无,单薄的身形毫无枭雄气度,所谓“重塑世界”的终极目的,仅仅是守护帕依提提、抵御外族入侵。 并非反派必须格局宏大,但一个存续数百年、遍布全球的神秘组织,最终掌权者的执念仅局限于一方小城,人物动机与身份严重不匹配,极具违和感。当然这个时候又有人会说反派需要有复杂度才有人格魅力。但讽刺的是,全篇剧情的祸根本是劳拉的鲁莽自私,其父也曾不顾后果妄图公开帕依提提的秘密,为本作灾难埋下隐患,且剧情全程未对父亲的执念做出合理铺垫与解释。可劳拉却理直气壮指责多米格斯自私无耻。种种“复杂度”在这一刻却起了反作用,使主角与反派的立场彻底倒置,人物逻辑、叙事框架全面崩塌。 普通动作冒险游戏,无需惊艳绝伦的剧本,只要剧情通顺、逻辑自洽、节奏平稳,就足以满足玩家期待。本作编剧刻意跳出成熟的叙事公式,强行堆砌多余的人物复杂度,最终画蛇添足,让整部作品剧情模棱两可、漏洞百出,彻底失去叙事重心。 五、 玩法:创新匮乏、节奏失衡 本作核心玩法相较前作几乎没有创新,依旧是攀爬、解谜、潜行、战斗的固定循环,整体瓶颈明显、新意全无。系列前作战斗占比充足,枪战、暗杀穿插交错,节奏张弛有度,是我格外喜欢的亮点;而本作大幅削减战斗比重,过度堆砌攀爬与解谜内容,玩法节奏严重失衡,游玩体感大幅下滑。或许有些解谜爱好玩家会更加喜欢,但对于我来说这无疑是减分项。 潜行玩法的设计也不尽人意。本作新增大量潜行关卡,甚至包含强制潜行桥段,规则设定极其不合理:玩家全程暗杀多名敌人,却无法拾取任何枪械,刻意限制玩法,强行制造拘束感,让人倍感憋屈。唯一的亮点是树上弓箭悬挂敌人的花式暗杀设计,除此之外潜行系统极度单薄,投掷道具匮乏、引敌方式单一、潜行路线简单,可玩性严重不足。 同时,战斗手感绵软、反馈薄弱,前期解锁的各类武器、技能加点,因为战斗场景大幅缩减几乎毫无用武之地,养成体系彻底沦为摆设。支线任务更是平庸乏味,剧情单薄、内容敷衍,初见对话便让人丧失游玩欲望。对比《崛起》贴合场景、节奏自然的支线设计,本作支线不仅毫无亮点,还频繁打断主线叙事节奏,进一步拉低了整体游玩体验。 六、结语:潦草平庸的收官,令人遗憾的系列终章 作为重启三部曲的收官之作,《古墓丽影:暗影》本应是升华人物、收束伏笔、完成系列封神的终章。可最终呈现的效果却格外平庸潦草:画面质感倒退、BUG频发,玩法固化乏味、节奏失衡,氛围塑造割裂极端,最致命的是剧情逻辑崩塌、人物成长倒退、正邪立场模糊。它舍弃了前两部的优势与亮点,强行堆砌无谓的深度,最终沦为一部平庸、庸俗、虎头蛇尾的三部曲终章,只留给玩家无尽的失望与惋惜。 只希望《古墓丽影:亚特兰蒂斯》能带来一个全新的开始吧。
This game is very beautiful and fun and Lara is hot but it's high key kind of buggy. Let me explain. 1. When playing coop, if both players attach on the same ledge, it's likely that the other person will just fall off, which breaks the run. 2. In the Path Of Huracan, when you try to do the run on the wall, if you don't have a fixed camera angle, you won't make the jump and die. This sometimes happens in other occasions, but I noticed it happen in this tomb specifically. 3. In some Tombs when you have to make a jump, the edges are slippery or have a small rock that deny the jump and you result in a death. While this may not be a huge problem, when I played this game on highest difficulty, I had to restart the whole tomb from the beginning due to this happening. Not fun. There are probably more things I haven't specified here and forgotten already, but most of my deaths are due to the game being buggy as hell which ruined the fun of it to some extent, but otherwise it's good.
this game is so lame to still have profile loading problemms 8 years later fix your ♥♥♥♥ yo
The game contains a lot of bugs. The puzzles sometimes get stuck, and I often have to restart the game. Also, when Lara rappels down a rope, the rope sometimes completely disappears or glitches. The graphics are good though. Overall, I would give the game a 5/10.
İyi yorumlara aldanmayın. 3lemeyi bitirmiş biri olarak, ilk ikiye göre gereksiz zor(1. ve 2. oyunda oyunda hiç internetten birşeye bakmadan(2. oyunda 1 kez) challenge lar hariç ki onları da isteyerek yapmadım oyunları çok rahat yüzde yüz bitirdim ancak bunda bakmadan duramadım hem gereksiz zor hem karmaşık ilk 2 oyundaki akıcılıktan eser yok ayrıca sürekli oyunu durdurmaktan ilk 2 oyundaki gibi hikayeye de bağlanamıyorsunuz), gereksiz uzun(ikisininde 2 katı uzunlukta %100 bitirme için en azından), cutscene lerde hiç animasyon yok Lara ruhsuz ruhsuz karşısındakine bakıyor sadece ağzı açılıp kapanıyor ve bu onunla konuşan kişi içinde geçerli, çöğu yerde oyun tekrara düşüyor yaratıcılık yok ve çok sıkıcı sırf birkere bitirmiş olayım diye indirimdeyken bedava denecek fiyata aldım ama ilk 2 oyundan sonra bunda bit artık demediğim an olmadı böyle olacağını bilsem üstüne para verseler yine oynamazdım.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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