
Fast 2D ninja action where every mistake costs everything. Run, dodge, attack and survive as long as you can.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pior jogo que já zerei na vida, 0/10 1 horinha sofrida mas o jogo tinha potencial, poderia ter sido melhor trabalhado, essa musica horrível de fundo era melhor nem ter se o personagem fosse mais rápido, os inimigos se movimentassem mais, tivessem outros ataques, outras variáveis... se o personagem tivesse outra movimentações, poderes, ataques etc, daria um jogo melhorzinho, do jeito que ta parece um rascunho, n tem som, musica repetitiva...
no solo no es divertido, si no que el juego no da opciones de configuración para ajustar el volumen, por lo que uno se tiene que quedar escuchando una música de fondo demasiado fuerte y repetitiva (la cual es la misma tanto como en el menú principal como en el juego). ademas el juego mecánicamente no esta bien echo, el tiempo para volver a saltar es inconsistente y no es posible encadenar saltos. simplemente es un producto mediocre.
Unresponsive single-button platformer with trial-and-error ninja dodging in dense fog
прям плохо, местами неработает........имеет свойство вылета, ну и быстро наскучивает
Shadow Ninja: Apocalypse is a side-scrolling action platformer built around speed, reflexes, and constant survival pressure. The game embraces an old-school arcade mentality where precision and repetition matter far more than cinematic storytelling or complex progression systems. Players take control of a deadly ninja warrior navigating dangerous stages filled with enemies, spikes, traps, and environmental hazards designed to punish hesitation instantly. Rather than focusing on exploration or narrative depth, the experience centers entirely on maintaining momentum and surviving increasingly difficult obstacle courses through quick reactions and mechanical skill. From the beginning, the game establishes a fast and aggressive pace. Movement feels responsive, with quick jumps, rapid attacks, and smooth traversal encouraging players to keep moving instead of approaching levels cautiously. The controls are straightforward but effective, allowing the gameplay to remain focused on reflexes and timing. Running through stages while dodging traps and eliminating enemies creates a satisfying rhythm once players become familiar with the mechanics. The simplicity of the controls works in the game’s favor because it allows players to concentrate entirely on mastering stage layouts and improving performance through repeated attempts. Combat plays a secondary but still important role within the overall experience. Players can strike enemies directly or throw projectiles from a distance while continuing to move through levels at high speed. Battles are intentionally simple, emphasizing quick reactions rather than deep combo systems or advanced techniques. Enemy encounters are less about strategy and more about maintaining momentum while avoiding damage. This approach fits the arcade-style design philosophy well, though players looking for more elaborate combat mechanics may eventually find the fighting somewhat repetitive during longer sessions. The biggest strength of Shadow Ninja: Apocalypse is its commitment to challenge. The game rarely gives players room for error, constantly throwing deadly hazards and fast enemy attacks into every stage. Timing becomes critical because even small mistakes can lead to instant failure. This unforgiving structure creates a tense atmosphere where every successful run feels earned. Players are expected to learn through repetition, gradually memorizing obstacle placement and enemy behavior until they can move through levels with precision and confidence. Fans of classic arcade platformers will likely appreciate this demanding approach because it rewards persistence and mechanical improvement rather than relying on upgrades or simplified checkpoints. Level design is heavily focused on maintaining speed and momentum. Many sections feel designed almost like obstacle courses, forcing players to chain jumps, attacks, and dodges together fluidly in order to survive. Once players begin understanding the rhythm of each level, the gameplay becomes significantly more enjoyable because the movement system starts to feel smooth and satisfying. There are moments where successfully clearing a difficult sequence creates the same rewarding feeling found in older arcade action games where mastery comes purely from skill and repetition. Visually, the game uses a dark and stylized aesthetic that fits its ninja theme effectively. Environments are filled with shadowy landscapes, dangerous terrain, and moody backdrops that reinforce the atmosphere of constant danger. The graphics themselves are fairly simple and do not attempt to compete with larger modern action titles, but they remain functional and readable during fast gameplay. Hazards and enemies are generally easy to identify even during chaotic sequences, which is essential for a game built around split-second reactions. The soundtrack and sound effects help maintain the intense pacing. Fast background music supports the action without becoming distracting, while attack sounds and environmental effects reinforce the feeling of speed and danger throughout each stage. The audio presentation may not be especially memorable on its own, but it complements the gameplay effectively enough to keep the momentum consistent during longer sessions. One issue that becomes noticeable over time is the lack of gameplay variety. While the core mechanics are enjoyable, the overall structure changes very little throughout the experience. Players continue moving through dangerous stages, avoiding traps, and defeating enemies with only gradual increases in difficulty and complexity. The fast pacing helps prevent boredom initially, but repetition eventually becomes unavoidable because the game rarely introduces major new mechanics or dramatic shifts in gameplay style. The game also places almost no emphasis on storytelling or worldbuilding. The “apocalypse” theme sounds dramatic, but narrative elements remain extremely limited throughout the experience. Players searching for memorable characters, emotional storytelling, or deeper lore may find the game lacking personality outside its core gameplay systems. The focus is entirely on arcade-style challenge rather than immersion or narrative engagement. Difficulty balancing may also divide players. Some sections feel rewarding because they demand careful timing and practice, while others rely more heavily on sudden traps or overwhelming enemy placement that can feel unfair during first attempts. The game clearly targets players who enjoy trial-and-error gameplay and repeated retries, which means frustration is naturally part of the intended experience. Despite these shortcomings, Shadow Ninja: Apocalypse succeeds because it remains focused on delivering tight and energetic platforming action. The responsive controls, fast movement, and punishing difficulty create a satisfying gameplay loop for players who enjoy skill-based arcade challenges. It does not attempt to overcomplicate its formula or distract players with unnecessary systems. Instead, it commits entirely to creating a straightforward action platformer where success depends purely on timing, reflexes, and persistence. For fans of retro-inspired side-scrolling action games, Shadow Ninja: Apocalypse offers an entertaining challenge built around speed and precision. While the limited variety and minimal storytelling prevent it from reaching greater heights, the satisfying movement system and demanding level design make it an enjoyable experience for players who appreciate classic arcade-style gameplay focused on mastering difficult stages through repetition and skill. Rating: 6/10
Left/Right Controls are Broken
Shadow Ninja: Apocalypse (2015, Boogygames Studios) — 2D‑экшен‑платформер в стиле тёмного фэнтези и постапокалипсиса. Суть: играть за ниндзя, выживать в разрушенном мире, преодолевать ловушки и сражаться с врагами — каждый промах означает перезапуск уровня. Ключевые особенности: вид сбоку, пиксельная чёрно‑белая графика с акцентами цвета; динамичный геймплей с элементами паркура и стелса; ближний и дальний бой (катана, шурикены); механика крюка для перемещения; ловушки, враги и боссы в мрачной атмосфере; режим «один шанс»: гибель отправляет на начало уровня; 85+ уровней; коллекционные карточки Steam; одиночное прохождение (без мультиплеера). Итог: хардкорная игра на реакцию и точность — подойдёт любителям сложных платформеров и тематики ниндзя. Быстро надоедает из‑за однообразия, но цепляет атмосферой и «эффектом „ещё одной попытки“». Лучше брать по скидке.
Shadow ninja byl v celku zábavný způsob jak zabít nějakou tu chvilku na mobilu nebo pc, a však tahle verze je hodně slabý čaj na delší hraní natož na samotnou zábavu na několik hodin.
I only bought this because of the coupon I received when I bought Dead Rising. It's just a whatever game and it didn't leave an impression on me. It's not a good game or an outstandingly bad game. It is painfully mediocre in its presentation and its gameplay. Not recommended.
首先游戏的图形和动画效果让我失望。游戏的画面显得模糊,角色和敌人的动画帧数低,动作生硬。这使得游戏在视觉上缺乏吸引力,也无法给玩家带来流畅的动作体验。 其次游戏的音效和背景音乐也让我感到不满意。游戏的音效过于单调,缺乏动作和战斗中的细节音效。背景音乐也缺乏变化,无法营造出紧张和刺激的氛围。这使得游戏在听觉上也无法给玩家带来足够的刺激。 游戏的剧情和故事情节也缺乏吸引力。我发现游戏的故事发展平淡无奇,缺乏深度和悬念。而且游戏中的角色也没有什么特色,无法引起玩家的共鸣。这使得游戏在故事和角色塑造上也无法给玩家带来足够的吸引力。 另外游戏的操作和控制也不流畅。游戏中的操作反应迟钝,角色移动不够顺畅,这影响了游戏体验。在游戏中,我经常遇到操作上的困扰,无法准确地执行连招和战斗技巧。这让我感到沮丧。 游戏的难度平衡也存在问题。游戏的难度起伏不定,有时候任务过于简单,而有时候又过于困难。这使得游戏的整体体验变得不稳定,我经常感到无所适从。 综上所述,这是一款缺乏亮点的动作游戏。游戏的图形和动画效果粗糙,音效和背景音乐平淡,剧情和故事情节缺乏吸引力,操作和控制不流畅,难度平衡不稳定。如果你对动作游戏有较高的期待,我建议你慎重考虑购买这款游戏。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tinker Racers | $3.9K | 244 | 78% | $0.99 |
| PROTEST | $3.9K | 83 | 54% | $1.99 |
| Aerannis | $3.9K | 133 | 68% | $1.29 |
| Achievement Lurker: You are going to have to work hard for these nuts | $3.9K | 97 | 81% | $1.99 |
| Lumini | $3.9K | 177 | 86% | $1.29 |
| Desert Golfing | $3.9K | 101 | 99% | $1.99 |
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Golf With Your Friends | $16.5M | 50K | 88% | $14.99 |
| Getting Over It with Bennett Foddy | $13.9M | 82.1K | 82% | $7.99 |
| Diplomacy is Not an Option | $10.5M | 12.4K | 86% | $29.99 |
| Clustertruck | $7.6M | 18.4K | 94% | $14.99 |
| Scribblenauts Unlimited | $7.6M | 12.4K | 94% | $19.99 |