
The world of Arkose is in Chaos as a mysterious plague, known as "Shadow Madness", ravages the land. With no cure, it strikes without warning, leaving vile creatures and piles of dust where its victims once stood. As the one hope to this doomed land, you must stop this scourge before it stops you.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
the controls are just f'ed up, no matter if your using a ps4, ps5, or an xbox controller the R1 will not get recognized also if you press the button to use magic at the start you can not back out of the menu, and for the life of me my keyboard controls would never work, i got this game for free and i still want a refund, do not buy this junk
There's this term that gets thrown around when it comes to some games, this idea of the "hidden gem," a game that got ignored during its release and is actually worth looking into later. I would actually say that Shadow Madness fits into that lofty qualifier, though with some addendums. This is the first real game that Crave put together. That studio has the same story of many: a few employees broke off from other projects and got together to make the games they want. The most telling among those is Ted Woolsey, a name that may be familiar to fans of classic SNES RPGs. Woolsey was one of the main translators of those early games, producing lines that people still quote to this day from Final Fantasy 2 (IV) and 3 (VI), and even Chrono Trigger. This explains why the writing in Shadow Madness is incredibly well done. The dialogue often does read very much like a product of its times (you could tell this was from the late 90's even without looking at the release date), but it also has this snappy, realistic feel. Characters are often quite quippy, each in their own way. Every NPC has their own unique portrait, their own unique dialogue, and their own unique position within the wider story going on. And that story is very well done. As others have pointed out, it combines elements of Fantasy, Comedy, and Horror to produce a really unique tale. The "Shadow Madness" has started to invade the land of Arkose. Sometimes this is through a group of invading monsters bent on human blood and destruction; othertimes it's the creeping illness that pervades the entire land. Our story begins with a group of survivors from three small towns: Stinger the sailor/thief, Windleaf the archer/healer, and Harv-5 the harvesting robot. The early hours of the game sees these three tightly bonding as they flee the encroaching madness, both in the form of vicious monsters and in the creeping mental dread. These three are definitely the focus of the work, getting their own development and stories throughout the course of the work. Still, there are other fascinating characters that you meet along the way. The land is diverse, and your cast of playable characters reflects that. It really does feel like the creators did this awesome work putting together this mature, diverse plot that deals with mental diseases, feelings of despair, vast fantastical worlds and politics, all with excellent dialogue and characterization. I remembered these characters twenty years after I played through the game; they'll stick with you. Unfortunately the actual gameplay is... bad. It's bad. There's no way of getting around that it's bad. The mechanics are poorly explained and even more poorly implemented. There's some idea that if you hit the confirm button at just the right moment in time you'll do double damage, but that window is incredibly obtuse. Throughout the game you'll unlock "twitch attacks" which seem to indicate that mashing different buttons will produce different elements effects. If it works, I didn't see it doing so. The battles are just so stiff and repetitive that it's insane. Stinger and Harv-5 can only perform basic attacks or fling set projectiles at the enemy, and that never changes throughout the entire game. Windleaf gets access to magic, but it felt like the developers really didn't understand how that works. The spell lists are absolutely massive, with the vast majority of them being completely useless spells. This is made worse by the fact that in combat, no spells or abilities are properly described. This means that you're going to spend a large portion of the game experimenting just to figure out what something does. Not that you need to worry. The game is stupidly easy. Enemies never have more than 999 health, and your attacks are almost always doing damage in at least the low hundreds. This means that there is a whopping one fight that has any tension to it whatsoever, and that's an optional battle that occurs within the first few hours of the game. Managing to win that fight awards you with equipment so powerful that it won't get replaced until the last few hours of the game, making an already easy game laughably easy. I didn't even struggle during the final boss. There's a super interesting mechanic going on, where your party is divided and each part has to deal with a different iteration of the boss. It should work well, but the lack of any real threat kills it. (They do this excellent job of continually mixing up the party, putting different groups together for different tasks. It does mean that the player is never allowed to construct their own party though). The graphics also weren't all that impressive when this came out. The character models look like they would barely match Final Fantasy VII, which was released years before this dropped. The backgrounds and the world itself look pretty well designed and hold up, particularly if you're into that sort of spherical charm that comes with PS1 era polygons. But there's no denying that the game looks ugly. There's also way, way too much backtracking here. There are large sections of the game where you have to physically walk to some remote location, then walk all the way back. You are forced to walk the path from this Magic Academy to the capital city no less than five times throughout the course of the game, each time forcing you to walk through a fort that was impressive the first time, but annoying after every other iteration. It feels like they were desperate to pad the game, or simply didn't know how to just teleport characters to the destination to cut out unnecessary, boring travel. So is this game worth it? If you're someone who plays RPGs for the story and want to read something that's very grounded in its time, then it's worth a playthrough. I found the story engaging throughout my entire 20 some hours with the game, and the characters are incredibly likeable and memorable. However, in order to deal with that story, you'll have to suffer through excessive amounts of backtracking, graphics that weren't even good at the time, and battles that are never going to offer even the slightest challenge. It's up to you whether or not its worth it. I would encourage people to consider supporting it though. The company who put this out is trying to preserve games that would otherwise be lost to the flow of time. Buying this game means that you're putting money toward a group that wants to save games before they're lost forever. It's a worthwhile bit of games preservation, and if you have fond memories of PS1 RPGs, this is probably going to be at least bearable for you. (For this and other views, check out my blog at Fate Reviews Stuff! Though it's primarily Switch games, I do play games on Steam and do reviews there too!)
Not the best graphics but one of the best music soundtracks IMO. Plus, it has a good story and a world full of lore. The one downside is that the level cap ends at 15 which makes most of the fights skippable towards the end game.
Shadow Madness is an ancient abandonware Playstation (PS1) game from 1999. It's a whopping 24 years old at the time of this review. The game lacks support for any modern gaming display resolutions (or widescreen monitors), hasn't been modernised or updated to run smoothly on modern gaming PCs. Despite this lack of modernisation, it carries a pretty high price tag for such an ancient game. This seems to have been put on Steam as a nostalgia gouge. This was an old simple Final Fantasy ripoff, low poly graphics and basic JRPG gameplay, shallow compared to Western/CRPGs as to be expected for the Japanese audience, who weirdly abhor complexity in video games (hence their console-centric gaming philosophy). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision to not update this when they republished this abandonware. The game features lazy low-polygon assets due to the age. It's unclear why the developers didn't update the game with high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. Shadow Madness is relatively expensive for an abandonware nostalgia gouge, at $15 USD, and it's not worth it. The game is just too old, hasn't been modernised. And as the old saying goes, you can't go home again. Even when it was new, this was never a triple-A game. This is the kind of game that went almost directly from the warehouse into the cheap bargain bins at the front of the shop. Now, on Steam, without any modernisation? This is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
Second game I owned for the PS1 after FF7, the nostalgia. Interesting store, fun rpg.
https://youtu.be/TF4cYp-vKuk Extracted from the decade it was originally released in and placed under a modern day lens will result in an experience with far too many narrative and pacing issues to provide much fresh joy.
This is unplayable and should be removed from Steam.
A PS1 game from 199 that I loved playing back when I was a small child. amazing RPG, pretty decent history, fun dialogue, decent combat, great world, fun to play. I only recently found out it was available on steam for some reason and this was the fastest purchase I've ever done. the PC port plays well enough, visuals aren't great but they are not bad neather. Works well with my wireless Xbox 360 controller and my old PS1 controller, as long as I set the inputs correctly. Hard to believe that I would be playing this again specially on PC but I'm glad I am
[h1]Kein Spiel für Jedermann, aber es hat was![/h1] Alles im allem ist Shadow Madness ein zweischneidiges Schwert. Hier wird großer Wert auf tolle Atmosphäre sowie eine originelle und liebevoll ausgearbeitete Spielwelt gelegt. Leider muss man sich jedoch mit einem unbrauchbaren Kampfsystem und einem derben Motivationseinbruch aufgrund des sehr niedrigen Level-Caps herumschlagen. Einige Grafikbereiche hätten zudem noch gewaltige Verbesserungen gebrauchen können. Final Fantasy VII wird hier jedenfalls nicht angekratzt, obendrein war zum Erstrelease von Shadow Madness in Japan bereits Final Fantasy VIII zu haben. Shadow Madness ist beim besten Willen kein Spiel für Jedermann. Es verwundert nicht, dass das Game in der Obskurität versunken ist. Für die breite Masse ist das Spiel wohl zu textlastig, und das misslungene ATB-Rundenkampfsystem dürfte viele RPG-Fans vergraulen. Wer jedoch einen größeren Wert auf Dinge wie lebendige Charaktere, interessantes Sagengut oder eine einmalige Atmosphäre legt, der sollte Shadow Madness eventuell dennoch einen vorsichtigen Blick gewähren. Denn trotz seiner gravierenden Macken hat das Spiel seine Fans gefunden – und das aus gutem Grund! [h1]Pro und Kontra:[/h1] Pro: - liebevoll gestaltete Spielwelt mit unverbrauchter Horror-Atmosphäre und interessantem Sagengut - lebendige, abwechslungsreiche Charaktere - stimmiger Soundtrack - einige coole Ideen wie Egoshooter-Minigames oder die Möglichkeit Zufallskämpfen auszuweichen Kontra: - mieses ATB-Rundenkampfsystem - absurd niedriger Level-Cap - lascher Schwierigkeitsgrad - trotz einiger netter Renderbilder recht schwache Grafik
This game is a mix between Final Fantasy VII and The Legend of Dragoon, so every classic RPG player will enjoy this game!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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