
Fight the ‘Stalingrad on the Yangze’, as was sometimes called the Battle for Shanghai in 1937. Play as the Chinese willing to reclaim the whole city or as the Imperial Japanese forces in their counter-attack.
Modeled estimate, not a reported figure. How we estimate →
About
SGS Battle for Shanghai is the fourth game of our SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).
One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important.
Shanghai, one of the most famous and bloody battle of the Second Sino-Japanese war is marking the beginning of a terrible conflict, and is depicted in this game where you can play both sides, Chinese or Japanese ; against another player in PBEM or in hot seat, against AI.
SGS Battle for Shanghai covers the period from August 13, 1937, to November 26, 1937, till the final Japanese capture of the city and the heavy destruction brought to the city. At the end of November, when the game ends, the Chinese have lost ground and are even now threatened at their capital of Nanking. But could manage to have them seize the initial enemy positions in Shanghai and hold them before the Japanese reinforcements and counter-offensive (from late August) strikes at you, thus complicating Tokyo’s plans and achieving your own, to draw worldwide attention to the conflict? Or, as the Japanese commander, can you hold your ground in the city and put the assaulting Chinese in an even more precarious situation than the historical one when your counter-offensive comes? Each quarter of city and nearby towns and suburbs will become the stake of a thousand battles.
The game will contain a grand campaign scenario covering the battle from August until November, as well as other (intermediate or shorter - see below) scenarios based on different starting days or limited to specific areas (Shanghai city, the Yangze river banks, etc…) of the battle.
We plan to also provide the players with interesting options to explore potential what-if situations.
The player will also find in the game historical events.
Those can be strictly historical or random depending on their nature, and/or depending on the game setting (historical scenario or what if). A more efficient Chinese artillery? A better preparation for the defenders? A stronger implication of the navies on both sides? Or, on the contrary, a scenario where all external events occur at exactly the same time as in History.
Most events generate even more immersion, sticking to a historical reality. All are carefully designed, with extensive historical research, to go beyond the game, to bring its playful dimension closer to what could be a highly interactive history book.
Operation Iron Fist: The offensive operation launched by the Chinese army in mid-August 1937, aimed at destroying the Japanese troops entrenched near Shanghai. This scenario will be unlocked on the day the game is released (August 13th).
Combat around Lo-tien: The combat between the Chinese and Japanese armies around the most crucial strategic point around Shanghai: Luodian, from mid to end of September. This scenario will be unlocked in the game's first major update (tentatively scheduled for September 15th).
Shanghai Grand Campaign : the complete campaign game, covering the entire battle from its beginning on August 13th, 1937, till the end of November. This scenario will be unlocked on the day the game is released (August 13th).

Scale
In this specific game, units are mostly battalion-size on the Japanese side and regimental or brigade size on the Chinese’s (with some exception for particular units at battalion level too). They confront each other in urban zones of the city and paddies areas on the immediate outskirts of the city. Some "off map boxes" are also integrated to represent more distant areas (where close strategic points such as air bases are located).
Each turn is three days.
The game consists mainly of ground units and some air and (few) naval units. However, the latter have more of a role of support "markers" as in traditional board games or wargames than of units with fine and dedicated management. A few river units are also present to represent the Japanese ships that operated on the Huangpu and Yangze, or the the main carrier ships off at sea in Hangzhou bay.
All the types of units present in Shanghai in 1937 appear in the game: armored vehicles, infantry, engineers, artillery and even a few surprises (block houses, trenches, terrain elements such as fortified ruins, etc.).
Estimated Playtime: from 1h to many hours… with great replayability.
Favored Side/hardest to play : depending on the scenario played and in the campaign it can alternate, being harder for one side at one point in the game before becoming easier (and harder for the opposing side).

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Italian, German, Japanese, Portuguese - Portugal, Russian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
goede game, veel tactische mogelijkheden. Ik speel het spel online via de mail samen met mijn broer
The system is different. You need to control what units do you want to move and fight.
好玩 希望能多出点抗日战争的战役
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- 스팀상점설명이랑 다르게, 인게임에서는 한국어 지원됩니다. - 다른작품과 다른특징들이 몇가지 있습니다. 이번작에서는 게임시작시 AI상대에게 버프를 주는 선택지를 고를수 있어서, 제작사의 전문가레벨이어도 초심자레벨과 별반 다를바없는 AI의 문제점을 보완해줘서 게임을 더 어렵게 즐길 수 있네요. 다른 작품들에도 적용되면 좋겠습니다. 그리고 이번작은 병력이동에 승점을 소모한다던가, 명령카드를 통해서만 제한적으로만 부대를 이동시킬수 있어서, 전선형성과 수비부대 재배치하느라 급급해서, 포위섬멸이나 후방보급로끊기에 명령을 소모할만큼 여유가 없어서 좋은의미로 더 어렵게 느껴졌던거 같습니다 - 개인적으로 본개발사의 Korean War(한국전쟁), Fall Welss(독일-폴란드전), Stalingrad(독소전)에 이어서 정말 재밌게 했습니다.
非常好的策略游戏,让人热血沸腾
難,好玩
Goed spel
铸币青年历史学家 因为i额,儒狗天生就不是家畜品种设计上干军事的类型,而是文官,管家,后勤库房,条令法规,钱粮税赋的工具人,天生对军事狗屁不懂,只会扒资料,账本的庸人奴才类型。科举的目的之一,就是选择这种文职工具人,而不是什么军事家,将领
三个战车连也没有触发士气加成与装甲加成,战斗轰炸机并没有比轰炸机多攻击一轮也没有提供额外士气,只有炮兵团能正确触发规则中的士气加成与步兵加成。
感谢制作组的用心,我愿称之为SGS系列最富有中国情怀、最值得入手的一款作品。
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