
Fight the ‘Stalingrad on the Yangze’, as was sometimes called the Battle for Shanghai in 1937. Play as the Chinese willing to reclaim the whole city or as the Imperial Japanese forces in their counter-attack.
Modeled estimate, not a reported figure. How we estimate →
Media

About
SGS Battle for Shanghai is the fourth game of our SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).
One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important.
Shanghai, one of the most famous and bloody battle of the Second Sino-Japanese war is marking the beginning of a terrible conflict, and is depicted in this game where you can play both sides, Chinese or Japanese ; against another player in PBEM or in hot seat, against AI.
SGS Battle for Shanghai covers the period from August 13, 1937, to November 26, 1937, till the final Japanese capture of the city and the heavy destruction brought to the city. At the end of November, when the game ends, the Chinese have lost ground and are even now threatened at their capital of Nanking. But could manage to have them seize the initial enemy positions in Shanghai and hold them before the Japanese reinforcements and counter-offensive (from late August) strikes at you, thus complicating Tokyo’s plans and achieving your own, to draw worldwide attention to the conflict? Or, as the Japanese commander, can you hold your ground in the city and put the assaulting Chinese in an even more precarious situation than the historical one when your counter-offensive comes? Each quarter of city and nearby towns and suburbs will become the stake of a thousand battles.
The game will contain a grand campaign scenario covering the battle from August until November, as well as other (intermediate or shorter - see below) scenarios based on different starting days or limited to specific areas (Shanghai city, the Yangze river banks, etc…) of the battle.
We plan to also provide the players with interesting options to explore potential what-if situations.
The player will also find in the game historical events.
Those can be strictly historical or random depending on their nature, and/or depending on the game setting (historical scenario or what if). A more efficient Chinese artillery? A better preparation for the defenders? A stronger implication of the navies on both sides? Or, on the contrary, a scenario where all external events occur at exactly the same time as in History.
Most events generate even more immersion, sticking to a historical reality. All are carefully designed, with extensive historical research, to go beyond the game, to bring its playful dimension closer to what could be a highly interactive history book.
Operation Iron Fist: The offensive operation launched by the Chinese army in mid-August 1937, aimed at destroying the Japanese troops entrenched near Shanghai. This scenario will be unlocked on the day the game is released (August 13th).
Combat around Lo-tien: The combat between the Chinese and Japanese armies around the most crucial strategic point around Shanghai: Luodian, from mid to end of September. This scenario will be unlocked in the game's first major update (tentatively scheduled for September 15th).
Shanghai Grand Campaign : the complete campaign game, covering the entire battle from its beginning on August 13th, 1937, till the end of November. This scenario will be unlocked on the day the game is released (August 13th).

Scale
In this specific game, units are mostly battalion-size on the Japanese side and regimental or brigade size on the Chinese’s (with some exception for particular units at battalion level too). They confront each other in urban zones of the city and paddies areas on the immediate outskirts of the city. Some "off map boxes" are also integrated to represent more distant areas (where close strategic points such as air bases are located).
Each turn is three days.
The game consists mainly of ground units and some air and (few) naval units. However, the latter have more of a role of support "markers" as in traditional board games or wargames than of units with fine and dedicated management. A few river units are also present to represent the Japanese ships that operated on the Huangpu and Yangze, or the the main carrier ships off at sea in Hangzhou bay.
All the types of units present in Shanghai in 1937 appear in the game: armored vehicles, infantry, engineers, artillery and even a few surprises (block houses, trenches, terrain elements such as fortified ruins, etc.).
Estimated Playtime: from 1h to many hours… with great replayability.
Favored Side/hardest to play : depending on the scenario played and in the campaign it can alternate, being harder for one side at one point in the game before becoming easier (and harder for the opposing side).

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Italian, German, Japanese, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
总体上来说还原性挺高的,但不得不说淞沪国军确实是个人玩的SGS系列里体验比较差的。个人想问问策划或者开发商,能不能考虑给国军加点歼灭得分,就类似游戏内击沉出云号一样,考虑歼灭日军一个精锐大队或者某个精锐大队后加一vp这种操作。
Completely unplayable game, tutorial is way too simple, doesn't explain the game mechanics at all. It's completely random when you need to right click vs. left click. Outcome of battles is completely random. All the units freeze up randomly. Messaged developers multiple times for help and get no response. I have over 200 games in my account, many in the strategy and tactics genre. This is a scam in the current state.
界面是英文,68块钱的狗屎,消费国人感情,还做不好游戏
本作是由Strategy Game Studio制作的SGS战役系列历史模拟的第四款作品,本次游戏内容聚焦在抗日战争中的淞沪会战,玩家在游戏中可扮演国民革命军或日军中任意一方,对战模式有本地单主机进行双人对战、单人对抗AI、互联网对战网页、AI模拟对战这四种模式,其中要求最简单和有游戏体验的莫过于单人对战AI。 游戏将包含一个涵盖从八月到十一月整场淞沪会战战役的大战役剧本,以及基于不同起始日或局限于特定区域的中小型剧本,游玩大剧本更有年代感以及大战略体验。游戏内的战旗操作与其余战旗类游戏不同,SGS系列每回合的不同类型操作是分割成不同阶段,空军阶段只能进行空军操作,步兵移动阶段只能进行步兵操作,因此玩家在每回合中的操作需要想的更多,确保空军能够掩护步兵以及步兵与敌人交战时会有足够的火炮支援。 本作算是市面上较少以抗战年代为背景制作的战旗战役游戏,玩家能体验到国军用血肉之躯去抗衡战舰大炮的壮举,让人感慨万分,历史上的蒋光头但凡能把这些精锐保留下来,说不定整个抗战格局都会因此改变,推荐对淞沪会战感兴趣的小伙伴入手体验。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
很好玩 很有历史代入感 但是地图小了点 应该把金山卫算进去 而且日军的第10军没见到 既然战争已经改变了就不该局限于三个月35回合了 应该延长20回合 而且应该调来更多部队 比如滇军和马家军等等 不然真的无力再对抗金山卫那10万日军了
一款有趣的电子兵棋,相较于同类产品更加容易上手,操作也更加方便。
铸币青年历史学家 因为i额,儒狗天生就不是家畜品种设计上干军事的类型,而是文官,管家,后勤库房,条令法规,钱粮税赋的工具人,天生对军事狗屁不懂,只会扒资料,账本的庸人奴才类型。科举的目的之一,就是选择这种文职工具人,而不是什么军事家,将领
总体还是好玩的,但是玩久了就没意思了,扼守住一些关键点,一些人打游击就赢了,你要浪也浪不起来(当然兵棋本来就不是给你浪的),游戏元素够多,初次体验应该还不错,但是有些影响体验的小bug,除非你有朋友,不然只能召唤第二人格,打ai运气有很大的成分
玩了200个小时,今天不玩了,说说感想 1、以劣胜强的满足感:中国军队除了空军,陆军全方面落后日本军队,海军直接几乎没有,哪怕是有优势的空军在数量和对海、对陆攻击上还是不如日本军队,陆军数量虽多,但是支援效率不高、庞大的低质量部队,总体来说实力远不如日本,但是在AI的瞎几把操作和熟练游戏后,还是能把日本推下海,这个满足感还是可以的。 2、难以名状的bug系列:最近最恶心的bug就是全部免费激活,这个非常破坏体验感,然后又修复了一下,导致有的回合全部免费激活有的回合还是要靠卡牌激活,很难评价 3、难以忍受的AI行动回合:速度太慢,有一种玩20年前游戏的美感,现在的玩家都急躁,大部分操作都要靠鼠标完成,回车键可以快速过回合和判定是不错,但整体上节奏还是偏慢,经常能看到AI一个炮击、飞机绕大半个地图然后打到你的仓库上,那种无力感实在是...另外就是AI还是有待继续开发,能够挑选玩家薄弱点猛攻是不错,但是一旦玩家构建了完整的防线,别说进攻了,用火炮炸两下都懒得操作,就看到两三架飞机飞啊飞、飞阿飞
8/10 bug很多,但是作为兵棋模拟非常好
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clash of Clans | $2.6B | 61.4M | 90% | Free |
| Plants vs. Zombies™ | $1.9B | 5.7M | 75% | Free |
| Clash Royale | $1.9B | 41.6M | 89% | Free |
| Lords Mobile: Kingdom Wars | $1.9B | 9.2M | 90% | Free |
| Stick War: Legacy | $1B | 3.2M | 96% | Free |
| Evony: The King's Return | $644M | 826.6K | 80% | Free |
Related
| Linea, the Game | $44.9K | 993 | 86% | $1.99 |
| A Legend of Luca | $44.9K | 178 | 78% | $9.99 |
| Cartel Simulator | $45K | 126 | 66% | $10.99 |
| The Fantasy World of Mahjong Princess | $45K | 154 | 84% | $9.99 |
| Drift: Space Survival | $45K | 77 | 70% | $19.99 |
| Seed of Life | $44.9K | 96 | 71% | $24.99 |