
Pocket Cars is a fast paced arcade combat-racing game, where you can drive remote controlled cars that speed through amazing tracks.
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About
Explore Pocket Cars, the thrilling arcade combat-racing game! Race RC cars through dynamic tracks, tackling real-life obstacles with precision. With realistic vehicles featuring impressive off-road capabilities and high-speed boost, get ready for an exhilarating racing experience unlike any other.

Gear up, rev your engines, and get ready to dominate the track in RC Racing!
180+ singleplayer challenges.
4-player split-screen multiplayer.
15-player online multiplayer.

Choose from an arsenal of deadly weapons to outmaneuver and outgun your opponents.
16 physics-simulated cars.
16 unique weapons including Rocket, Mine, EMP, and more.

Adventure in the Stunt Arena, where every jump, flip, and crash earns you points!
Gravity-defying stunts.
Seamless gameplay with controller support.

Unleash your creativity and personalize your RC car to reflect your unique style!
Customizable paints, materials, decals, and gadgets.
Select wisely your tires for enhanced performance.
Don’t forget to wishlist and follow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Coming back for the 1.0 release, and sadly things haven't changed for me. I really want to like this game, but just can't. Especially not when comparing to older stuff like Re-Volt, Big Scale Racing, etc. The RC cars & tires are fun and balanced enough. The track layouts are [i]okay[/i], though more indoor ones would've been nice. Items are standard stuff but they do their job fine. ..But it just feels so soulless, empty. A Unity engine game with very generic menus and dry stock royalty-free sounding music (though you can import your own songs). That dime a dozen shallow 'feel'. Not really a campaign or career mode to go through, just a bunch of events with checkbox challenges to stay just engaging enough to go through them all. After a while it just felt like going through the basic motions of interacting with a product, not a game. Very much lacking that fun factor and cannot recommend it because of that.
This is a good "Re-Volt style" RC Racing game. Driving model/physics in this game are done quite well. The RC Car physics seem to be recreated well, since the car is very fragile in acceleration, sharp turns and jumps&landings. Suspension seems to be working in the cars and it does soften the ride, but I think the ride even on dirt isn't as bumpy as it should be simply because the tracks don't quite recreate the roughness of the dirt/grass surfaces. The game offers driving assists in the form of torque (acceleration) assist, steer assist and stability assist. What could be done instead is either an adjustable "sensitivity" of inputs, where a 100% input (for example L/R arrow or gas ←↑→) doesn't immediately translate to 100% input for the car, but would be rather smooth from 0% to 100%. Another way of "fixing" excessive car instability would be to set how fast the wheels can turn to a maximum steering angle for each car individually, like in Re-Volt. Driving without assists entirely is a much better experience, but also much harder. Or to implement "difficulty" options like in Re-Volt, where simpler difficulties would result in easier ride. I recommend putting acceleration and turning assist at 0%, and stability assist at 100%. Car on car collisions seem to be very simple, cars do not entagle with each other. Collisions with walls are somewhat simple, although it is possible sometimes to drive up a curb or get stuck on it if no wheels touch the ground. That proves the game's physics properly propel the car off it's wheels. As for camera, when driving forward it does a good job. But the camera should definitely not turn around by itself when driving backwards! I just want to slightly reverse and camera does a complete 180 immediately and now I don't see forwards where I want to go. There is a "look backwards" button camera in the game, at least give me an option to disable automatic camera 180flip when reversing. Re-Volt didn't do that, NFSMW didn't do that, RC Cars camera did turn back when reversing, but only after quite a while. I like the way in which you advance within the game – there is no "cash" or "fame" you gain from winning races, you just have to complete certain targets on each race, you can redo the race as many times you want, when you complete enough of them, you unlock more cars and races. No grinding, a straightforward system. Graphics are very nice, but the optimisation is lacking, you get FPS drops especially in areas with a lot of leaves and bushes. There is a native Linux version, but I was not able to run it on a dedi AMD GPU. Tracks look good, the environments are diverse enough, you get neighbourhoods, sidewalks, parks, bushes, wild west towns, building interiors, stunt arenas. Certainly inspired by Re-Volt, maybe RC Cars too. You need to hit "checkpoints" for the lap to be counted, RC Cars style, although it's always a bit ambiguous where the "border" of these checkpoints actually are. Maybe a system of two vertical physical poles acting as checkpoints would work better. Pickups – you don't roll them when picking them up on the track, but pick two before the race and you fill the bar which allows you to use either of the two. Not sure if this is a better or worse system, since a randomness factor always brings some chaos and unpredictability, and as a consequence, replayability to the game. Being able to choose will inevitably make some weapons underused and other overused. There is a greater variability of pickups than in Re-Volt and their effects look nice visually. There is a boost system, similar to pickups you pick them up around the track and you get some speed boost for a short amount of time. Pretty useful, not particularly overpowered. I think this is okay even though personally I am not a fan of too many artificial boosts in racing games that are readily available. Here it seems reasonably balanced. You can put on different types of tyres on the car and it does make a real difference in the grip level on different surfaces. A very good system, but would be much better, would have a much deeper meaning for gameplay if there would be no steering/accel assists. There is a car customisation system, adds some flavour if you're interested in having certain colours on your car. I like the fact that there is no way of "upgrading" your car parts, so you know what other cars are capable of if you are driving the same car, there is no dissonance here where you can be driving the same car but be faster or slower due to invisible updates on a car. Want different driving characteristics, pick a different RC car. Creating "local" race – instead of playing a preset race from a season, you are be able to start a custom race where you pick the environment, track arrangement, number of laps and opponents, but the limits on opponents and laps should be higher, as well as an option to put pickups on or off, boost on or off. Music is very meh, only some of the tracks are good enough, but this is completely tertiary in a racing game. Sounds are good, although maybe there could be a bit more of them, like for drifting, sliding around, driving on a dirt/grass surface etc. Similar for pickups - they could be louder and have a bit more sound effects to them. Game uses Steam cloud to store your progress. Overall, the best RC racing game to come out after Re-Volt and RC Cars. It's been a long time.
Must have for Re-Volt Fans :)
A wonderful example of INDIE development at its best! : https://youtube.com/live/0swM17-LqhI Realistic enough to be a simulator in terms of handling, physics and collisions & I for one would love to see Official RC styled Proper racing tracks added (perhaps without the weapons and boost etc..). Even with all the fun and messing about with rocket, EMP's and whatnot...I thoroughly enjoyed the game! Excellent Modelling, physics and Tracks to enjoy! Well worth the money! STEAM is rife with fake & copy/paste Reviews, the Forums are Toxic & Endorse Censorship [h3]Click Here to See REAL Gameplay, Analysis & Honest Reviews [/h3] https://rb.gy/pk5syg
I could have nominated this game/developer for the [i]Labor of Love[/i]-award instead! I haven't been able to get a Multiplayer session started — Discord seems a must ... — but 1 comment in particular over [url=https://steamcommunity.com/app/1170720/eventcomments/604142224713746879?snr=2_9_100003_]here[/url] made me want to write this non-existent review now 👊
Havent played too much yet but -No Rubberbanding AI -Heavy Re-Volt/Micro Machines influence -Plenty of car variety and fun micro sized maps -Small but very welcoming community Very Easy Recc here from me, one of my favorite indie racers alongside Trailout
Not sure why people are talking about this like it's a Re-Volt successor. Re-Volt came out ages ago and has more interesting maps than this. Music from Re-Volt was kinda catchy and all of this music sounds like some pre-made pack purchases. Doesn't have a map creator either and that's honestly one of the features that made Re-Volt awesome. Probably my fault hoping this would catch my nostalgia of that game but this just doesn't feel that fun to play. Not just compared to Re-Volt but to combat racing games in general.
As rc driver, this game on its beginning shows how bad the steering is, even on sim mode, car is barely controllable and is overreacting to even slight turns... Anyways, buy on your own risk.
mega Game spielt leider keiner online D
I'm constantly on the lookout for split screen racing games, especially with combat options. This one was promising, but I just don't find it fun at all. I thought the RC car angle would be amusing, but the driving controls and physics just feel too light and toylike for my taste. Driving real RC cars is fun, but I guess if I'm doing it digitally, I want it to feel less like a 2 pound toy and more like a real vehicle with stuff like brakes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, German, Hungarian, Spanish - Spain, Portuguese - Brazil, French, Ukrainian, Turkish, Italian, Bulgarian, Czech, Danish +16 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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