
Fight the whole Italian campaign of World War II, from Husky landings of July 1943 till the final capitulation of 1945. Struggle your way up the boot as the Allies, or defend every inch of the peninsula as the Axis.
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About

The Italian campaign of World War II, also called the Liberation of Italy or even the Italian civil war following the German occupation in September 1943, consisted of Allied and Axis military operations in and around Italy, from July 10, 1943 (Sicily Landing or operation “Husky”), to may 2,1945 (surrender of all the Army Group C in Italy). SGS Avalanche – from the name of the pivotal amphibious landing in mainland Italy, around Salerno, september 9, 1943 - covers this whole of almost two years campaign, one of the most important but still less known of the world war 2 in Europe, at the scale of one turn by week, with more or less regimental sized units (more than 1200 counters).
As the Axis commander in chief – i.e German Marshall Albert Kesselring fort the most part of the game -, your main goal is to gain time. With various German forces sent by Berlin over time and the royal Italian army (initially) then northern fascist forces from the Italian Social Republic, you must hold as long as possible onto every part of Italia, an arduous task which is rendered even more difficult after (and if) the Italian surrender. During the whole campaign, the more you delay the enemy, the more the “liberation mark” stay low and the higher your chances to keep the upper hand, and win. If the liberation count drop under zero, you win. If it reaches 100, you lose. As simple as that.

As the commander of Allied Armies in Italy – British general Harold Alexander then American general Mark Clark - you must make best use of the American, British, French and numerous other allied forces (among wich co-belligerant and resistance Italians) and to conquer Sicily first, then the Italian mainland all the way up to the north and as fast as you can, as the more and the earlier you conquer – especially Rome - the higher your chances of victory.

The SGS Avalanche game contains various scenarios (some will be implemented after the initial release and for free, as usual with SGS games), covering different periods of the campaign in Italy, from July 1943 till May 1945. Small ones (lasting a few turns) cover the famous battles of Cassino, the Sicily (operation Husky), Anzio and Salerno landings, or the liberation of French Corsica. Medium size campaigns cover various phases of the war, as the battle for the “winter line” (Fall 1943 – winter 1944), the Race for Rome (spring 1944) or the final offensive along the gothic line (April 1945). Finally, the true heart of the game is the 96 1-week turns Grand Campaign scenario that will allow you to lead Axis and Allies forces all along the path from the Husky landings in 1943 to the fall of Milano in 1945, with many possible turns of events and difficult decisions to make.

The Axis have very few good quality troops (mostly German) and almost no air superiority during most of the game, but bad weather, rugged terrain and a few reinforcements will permit them to mount a fighting retreat and defend key lines barring progression in the peninsula. During short periods of time, numbers, tactical and qualitative superiority will be present to create the basis of a safe stronghold, until overwhelming Allies superiority in the air or on land takes over. Time is your friend, responsiveness your best weapon.

The Allied troops must hold and seize key strategic points early on (e.g. Sicily), and be in a position to threaten Rome as early as they can, either by driving all the way up to the Italian capital and further north, while at the same time anticipating Italian surrender, German resistance and a difficult fight all along the way. Be careful of the potential exhaustion of your units when fighting against entrenched defenders in rough terrain. Watch your supply lines, but, above all, take control of key strategic cities (Messina, Naples, Rome) or locations. Every step forward does count but time plays against you as much as the German player. Remember that you’re the stronger but have a motley force and are not by far the allied high command top priority. Note that could be changed if you’d obtained fast spectacular results...

Also remember that Italian weather, in Fall, Winter and Spring is harsh, with lots of rain and very poor movement capacities: this is not the dashing Desert war here, and it may sometimes resemble more the position warfare of the great war in the rugged hills and mountains of Italy.
The game’s events and cards system allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields. For example, it is harsh but not impossible for the Axis player to keep Italy by his side, as it is possible to the Allied player to choose alternate plans of invasion and/or to obtain much more attention and support from allied higher command. Therefore, “your” Italian campaign could be very different from what it has been historically. It all depends on your choices...
Estimated Playtime: from 1h to many hours…
Favored Side: none.
Hardest to Play: Allies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian, Korean, Japanese, Polish
Reviews
In my opinion this is one of the best SGS games to come out to-date. The amount of content in this game is pretty insane, and it also feels like the most refined SGS game in the series. A lot of the long-term bugs that were in previous games are all gone here, and a lot of the systems that didnt matter previously really matter now, and are used in a much better way. A good example for this is casualties. For the longest time in almost any SGS game you would really never have any casualties for a large amount of time, in this game taking any sort of damage may end up just not getting repaired without an operational pause. Great game, really makes me excited to what is in the future.
This game captures the intensity and frustration of the Italian Campaign. The game leans heavily into the logistical and tactical realities of fighting through difficult terrain against a dug-in enemy. I have mainly been playing through the Anzio-Cassino scenario as the Allies against a strong German Al defense. One of the standout features of the game is the evident depth of research and the game does not treat the Italian front as a generic battlefield ; it respects the historical difficulty of the theater. The game distinguishes itself through its pacing. Just as in reality, taking Monte Cassino has not been a matter of a single lucky roll. It required multiple engagements, mirroring the grueling historical battles that took place there. You cannot simply throw units at the line. You must spend time preparing battles, waiting for the right moment, and allowing for unit buildup. This creates a satisfying sense of tension and release. You cannot create "doom stacks" to overwhelm the enemy. You are forced to work within realistic command and space limits, making every unit placement matter. Also, I have been reading through the books The Battle of Cassino by Fred Majdalany and The Tug of War by Dominick Graham and Shelford Bidwell while playing the scenario to give perspective. Pros: High historical fidelity (especially regarding the difficulty of the historic Anzio- Cassino scenario) Strategic depth regarding unit types and stacking. Realistic pacing that emphasizes battle preparation. Cons: The "grind" may be too slow for players looking for fast-paced action.
[h1]慢但扎实:一场需要耐心的意大利战役体验[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 如果你之前玩过SGS系列,那这作一上手就能明显感觉到:它比前几部要“顺”得多,也更耐玩。很多老玩家吐槽过的毛病,在这里基本都被打磨过一轮,不再是那种看起来很复杂、实际却可有可无的系统,而是真正会影响你每一步选择的核心机制。 最明显的变化,还是在部队损耗和补给这块。现在打仗不再是简单地把兵推上去就完事了,部队一旦受损,你就必须认真考虑修整、补给和轮换的问题。要不要继续硬顶?还是先缓一缓等状态恢复?这些都会直接影响接下来的推进节奏。玩到中后期,你会发现“稳扎稳打”往往比一味进攻更重要,这种感觉其实挺贴合真实战场的。 游戏对意大利战场的还原也很到位。地形是真的烦人,山地、要塞、防线一层接一层,推进速度慢得让人抓狂,但正因为这样,打下来才有成就感。像蒙特卡西诺这种关键区域,基本不可能一口气拿下,你得反复试探、防守、消耗,再等合适的时机集中力量突破。过程不爽是真的,但回头看战局,又会觉得“嗯,这才像一场硬仗”。 不过说实话,这作也不是完全没问题。AI的表现依然只能算中规中矩,有些时候应对方式比较套路,少了点“跟人斗”的紧张感。另外,部分小型战役的设计稍微有点拧巴,指挥层级和地图规模不太匹配,玩起来会有种“施展不开”的感觉。所以如果你主要是想单机对着AI爽几把,可能不会被它完全说服。 反倒是联机或者和朋友对战时,这作的优点会被放大很多。双方都要精打细算补给和兵力,每一步推进都要权衡得失,博弈感会强不少。也能看出来,开发组是真的在听玩家意见,一直在通过更新和新内容慢慢补全整个系列。 总的来说,这是一款更偏向“硬核玩家”的战争游戏。它不快、不刺激,也不太照顾新手情绪,但如果你愿意静下心来研究规则、慢慢推战线,那它能给你的回报绝对对得起时间投入。如果你喜欢那种有压力、有取舍、一步走错就要付出代价的策略体验,这作大概率会让你玩得很投入。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
比壬辰好玩
Encore un superbe jeu de la série SGS. Toute la campagne d'Italie en 1 seul jeu stratégique et tactique. Vraiment j'aime beaucoup cette série simple d'approche mais dont la profondeur ne cesse de s'améliorer au fil du temps, et, bonne nouvelle, les developpeurs sont toujours à l'écoute et ils ne cessent d'améliorer l'ensemble de leurs jeux au fur à mesure avec de nouvelles fonctionnalités, cartes jouables, scénarios... J'ai hâte de voir ce que cela peut donner avec des volumes sur le front de l'est avec l'utilisation des percées blindées, le ravitaillement problématique, le nombre des unités. Bravo. Continuez ainsi et longue vie aux jeux SGS. Je repars pour la Corée.
SGS시리즈 팬입니다. 이번 작은 노래도 더 추가된거같고, 맵도 넓고 유닛수도 많네요. 초반에 진입장벽이 있는데 하는법만 익히시면 정말 재밌습니다. 특히 독일-폴란드침공을 다룬내용이나 한국전쟁, 상하이 중일전쟁, 미국독립전쟁(북미의 넓은맵과 초장기시나리오) 등등 진짜 전략게임 좋아하면 한턴 한턴 한수 한수 두는맛이 정말 좋습니다. 강추합니다 I am really enjoying this game, and I truly appreciate you continuing to release this amazing series. As a huge fan of your games, I would love to share a few suggestions for future updates or titles. First, I would highly appreciate it if you could continue creating long-term scenarios with 100 turns or more, just like in this title. Also, keeping the map scale as large as this one would be fantastic. Lastly, as many fans have mentioned, please pay a bit more attention to the localization/translation quality. Continuous improvements to the tutorials for new players would also help the game become even more popular. There are many strategy game fans here in South Korea. If you could do more marketing or promotions for the Korean community, it would be amazing to see your games gain the massive popularity they deserve over here. Thank you for your hard work!
Bon, je laisse un pouce bleu sans hésitation et pourtant il me faut bien mettre un peu les pieds dans le plat et c'est paradoxal. J'ai déjà 9 épisodes de la licence, les produits SGS ont révolutionné le wargame et ce sont incontestablement des softs de qualité. La carte de ce dernier opus est magnifique, les pions sont d'une grande finesse, l'ordre de bataille est soigné et issu d'une recherche historique des plus sérieuses. Alors qu'est ce qui cloche ? Eh bien je viens de terminer la campagne complète en mode Expert côté Alliés en 6 mois, à fin décembre 1943, la campagne d'Italie est pliée ! Cela n'est pas due à un sens tactique exceptionnelle mais plutôt à une IA totalement à la ramasse. Les forces de l'axe n'ont absolument rien tenté et je n'ai fait qu'avancer en mode Blitzkrieg façon bulldozer ! A aucun moment, Allemands et Italiens n'ont été capable de défendre intelligemment, utilisant un minimum le terrain qui pourtant si prête bien. Je n'y comprend rien, j'avais pourtant constaté avec Overlord une nette amélioration de l'IA, notamment contre une solide défense Allemande qui m'a à plusieurs reprises surprise avec des contre attaques dévastatrices. Il serait également temps de régler des soucis d'ergonomie récurrents : L'aviation reste lourde à gérer, pourquoi ne pas garder d'un tour sur l'autre les piles qu'il nous faut à chaque tour reformer ! 2 fois, en mode attaque et en mouvement défensif. Les clics pour déplacer les unités sont trop approximatifs, il faut zoomer à l'excès et cliquer parfois à 3 reprises pour déplacer un pion. Il manque des touches de raccourci clavier pour gagner en confort (ravito, territoires conquis...) Ce n'est pas un coup de gueule, j'aime vraiment la licence mais il est temps d'améliorer les points cités plus haut. Moi je vais continuer à vous suivre et vous supporter. A quand Barbarossa et une grande épopée Napoléonienne ? Merci les Devs
Is not game to play against computer. Ai isn't good in any side or any of the scenarios proposed. The additional scenarios are boring in this level of command, they should be for more operational level rather than Brigade level. I wouldn't recommend this game to play alone and it''s a pity.
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