
The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.
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Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Polish
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
大型アップデート後、ゲームが起動しなくなりました、購入される方は注意が必要でしょう。
老隆尽力了 队友CBA 派的意军步兵师打一个仓库都能溃逃
很好玩的游戏,模拟起来很真实,但我希望能在一个战役中能有多个指挥官,像Cunningham、Gott、Bastico、Ravenstein之类的指挥官也添加进游戏,增加游戏乐趣和真实感。
Korean language please~
I think this game is pretty balanced, and certainly a light, good play.
What a walk down memory lane for lovers of Avalon Hill's Afrika Korps. My initial take was the joy of memory, I am not adding to that pleasurable moment of re-engagement. This game is so much richer than the board game, for one thing, instead of a single scenario, it has a scenario for each phase of the war. One can even explore the very early Italian success in her first offensive. This game, like other SGS games, uses a card system for event and historical flavor. This card system makes replayability so simple as each game has a different mix of events. One distressing event is the early loss of Rommel, which the game permits, but it is rare. So not only can prominent leaders be killed, but some how were killed historically can survive to lead. This is a fast playing game, but supply is king. One can easily outrun or be overrun. Truly a joy to play, especially the game's easy and secure pbem system.
Such as in Operation Crusader, Jerries and Eyeties had almost twice as many aircraft as the Commonwealth, only Axis fan will enjoy such a game
Začínám si zvykat na to, že windowsácké hry mi na Linuxu díky Protonu fungují celkem bez problémů. Je to tak i u strategií SGS, tady konkrétně u AK. Je to strategie, ve které se dá rychle osvojit ovládání a po nějaké době hraní i přijít na způsob co vede k jistému vítězství nad nepřítelem. Oproti různým recyklovaným klonům Panzer generála je zde střet jednotek řešen soubojem o území za použití určité míry náhody, což se mi zdá lepší a reálnější než boj o šestiúhelníky. A protože se bojuje v Africe, tak potřebnou součástí k vítězství je i pochopit, jak funguje efektivní zásobování jednotek. Dokážu si představit, že by se některé drobnosti daly ještě vylepšit a hra hlouběji rozvinout, ale i tento stav je dostatečně zábavný a strhující, aby si člověk na chvíli vyzkoušel roli Rommela nebo Wavella. A pokud se Vám bude chtít můžete volně navázat dalším pokračováním v Tunisu.
Reminds me of the old SSI or Avalon Hill board games i grew up with and loved
This game has a tremendous problem with supply and supply mechanics. It is not obvious what you need to do to keep your units in supply. Moving units is also a sore point, very VERY non-standard! I do not recommend this game unless it is on sale at a 75% discount!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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