
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 10.2Kreviews | 95% | — | $403.9K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
games just too peak, id personally let the devs finger me.
7/10
1. Jamás habia un jugado del estilo "Ultrakill" pero debo decir que este primer acercamiento a este genero con este juego me ha dejado bastante satisfecho. 2. La historia no parece importar mucho, aunque las pocas diapositivas que nos muestran al final de cada capitulo (A excepcion de las diapositivas iniciales de la campaña) al menos van dando algo de contexto sobre el mundo y sobre la protagonista, tampoco es que necesite una historia superprofunda y detallada pero tal vez conocer más de la protagonista y la corporación a la que esta enfrentando seria más que bienvenido. 3. Hablando de gameplay la verdad es super frenetico y entretenido, es de la clase de juegos donde la movilidad es uno de los pilares fundamentales del juego, la cantidad de acrobacias que puedes lograr con Steel (Nombre de la protagonista) es más que suficiente para sobrevivir a la lluvia de balas que te arrojan los enemigos, además desde el primer momento el juego te incentiva a usar esa movilidad a tu favor, pues desde que te mantengas en movimiento y sobretodo, haciendo acrobacias ningun enemigo sera capaz de hacerte daño, si solo te limitas a correr en linea recta no solo estas desaprovechando una mecanica fundamental del juego, si no que directamente no vas a avanzar pues los enemigos te haran trizas en el momento en que entres en su rango de tiro (más pronto que tarde te das cuenta que este rango es casi infinito). 4. Además la movilidad va estrechamente de la mano con el combate, pues Steel posee un "Bullet Time" el cual se recaraga eliminando enemigos, sin embargo lo interesante es que mientras Steel realizando acrobacias el "Bullet Time" es infinito, sumado al hecho de que Steel no puede recargar armas (debido a motivos de la trama) por lo que debes desechar las armas una vez se quedan sin balas, además de tener acceso a un cañon capaz de destruir gran parte del escenario para abrirte paso por zonas poco ortodoxas. 5. El diseño de niveles es bastante bueno, todos estan pensados para permitirle a Steel realizar acrobacias y la distribución de enemigos es adecuada, además por supuesto de la variedad de estos mismos que van apareciendo conforme avanzas en la campaña, los escenarios tienen una gran variedad de colores y tamaños, aunque personalmente siento que la banda sonora no es muy buena, siento que algunas canciones son muy "calmadas" entonces durante los tiroteos casi no se escuchan. Conclusión: Vale totalmente la pena incluso a precio completo, además de la campaña cuenta con un modo de desafios, roguelike, un desafio diario y hasta un creador de niviles, quede muy satisfefcho con el tiempo que le dedique a este juego, 8/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $2.49−90% |
| 143ratings |
| 88% |
| #83 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No mixed input support. Like, if you want to play this game on a controller with a gyro or trackpad, you just can't
One arm, zero reloads, and way too much adrenaline. This is what happens when you mix Max Payne with a parkour athlete who has a serious grudge. You don't "play" Severed Steel; you survive a neon-colored fever dream where standing still for more than a microsecond is a death sentence. The best part? You can’t reload. If your gun is empty, you don't look for ammo like a peasant. You just throw the empty pistol at an enemy's face, steal their rifle mid-air, and continue your slow-motion ballet of destruction. The environments are fully destructible, meaning if a door is locked, you just blow a hole through the wall and introduce yourself with a shotgun. It’s stylish, it’s violent, and it makes you feel like the protagonist of an action movie that was edited by a caffeinated squirrel.
跑酷射击确实比硬核竞技射击爽多了。跳跃跑酷和子弹时间都提高很多生存空间,没子弹了还能冲到敌人面前踹一脚,FPS 老年人也可以玩得开心。过关目标指示明确避免迷路瞎逛也是非常方便。
Fast paced gameplay, need to slow down? Right click for slowmo. Great game, I don't mind if they add a DLC with more Campaign Stages.
Это невероятно классно, в чем то есть тут свой вайб, советую попробовать всем, думал вернуть в первые 10 минут, но после первого использования замедления времени мне понравилось чилить с врагами. Разрабы должны поставить новые жанры проно на эту игру!
TL; DR: A short and sweet bullet-time based parkour shooter. Will turn you into animu girl John Woo. What if the optimal way to play, was also the fun and cool way to play? This is a question Severed Steel seeks to answer. In SS, it's not just that you *can* do cool things like wall, running, sliding, dash-jumping, etc - it's that you *must,* because those things: 1. Render you invulnerable amid the hailstorm of bullets constantly coming your way. 2. Prevents your bullet time meter from going down. Yes, bullet time is a thing in this game. You'll be using it constantly because it makes it easier to do cool tricks, stay mobile, shoot the bad guys in the head, and generally stay alive. Try to play it like a normal shooter, you will die almost instantly. This game will have you playing as a cool and stylish acrobat, because it's the only way to play. This is a good thing. That's one half of the equation. The other half is the near completely destructible levels. The edges of the map are invulnerable by design necessity, but everything inside is fair game. There are weapons that can destroy walls, ceilings, floors, and cover - but the most effective one is the plasma cannon you have built into your arm after the tutorial level. Enemy behind a wall? Blast him. Want to make a shortcut? Blast a new way through instead of taking the long way round. Want to literally get the drop on your enemies and rain death from above? Blast your way into the room below you. It really opens up options and is cathartic to do. Lastly, this game does not wear out its welcome. You can complete the campaign in 4 hours, though there's a mini-roguelite mode if you want more. Given the low price when it goes on sale, it's good value for money.
[h1]刺激爽快的割草游戏[/h1] [b]个人评分:9/10[/b] 如果你需要一个边听音乐边杀敌冲阵的游戏,但是又苦于《幽灵行者》难度太高的话,《断钢》是一个绝佳的选择! [h3]游戏性[/h3] 扮演遭受赛博改造的独臂神枪手斯蒂尔,一路杀出重围完成复仇,主人公的技能多样,飞檐走壁、滑铲和子弹时间,轻轻松松就能打出动作电影般的帅气操作,武器多种多样,再加上独有的蓄能手炮,自由的场景破坏,让玩家在面对每一个敌人都有不同的击杀方式选择,难度适中,总体通关时长在5小时左右,通关之后还可以游玩肉鸽模式来挑战自己的极限。 [h3]美术风格[/h3] 这一点是加分项,游戏采用极简主义美学和低多边形视觉风格,霓虹浸染的色彩,充满了“赛博朋克色彩”,在高速运动中呈现出强烈的视觉效果。 [h3]音乐[/h3] 绝对的画龙点睛之笔!我能在游戏里听到复古的合成波、迷幻氛围、house乃至hardstyle等等风格的电子音乐,官方定义其音乐风格为暗黑电子(Dark Electronic),配乐的节奏与游戏强调的“子弹时间”、跑酷和高速战斗紧密配合。玩家能够借助爽快的音乐沉浸其中。 [h3]沙盒拓展[/h3] 游戏还有一个亮眼功能是允许游玩其他玩家制作的地图,当然你也可以制作地图并上传,这点无疑延长了该游戏的寿命,而且 偶尔打开来玩玩玩家自制地图来休闲也不错。 [h3]总结[/h3] 如果你喜欢动作电影、想要打出帅气操作;亦或者喜欢听合成波音乐的,一定要试试这款游戏,这游戏的音乐不是一般的多,足够你听相当久,足够休闲解压,飞檐走壁和子弹时间让你打遍天下无敌手,而且听着音乐来战斗真的会上头! [i][b]测评来自OC3AN1CE,在电子音乐下我几乎从不喘息。[/b][/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $403.6K | 611 | 84% | $9.99 |
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| $1.3M | 6.8K | 93% | $9.99 | |
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| $744 | 8 | 100% | $4.99 | |
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