
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 17 → 4.75/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 8.9Kreviews | 95% | — | $350.7K |
| $24.99 | 385ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did not understand the story even a little bit but the gameplay is so good I don't care.
slidy slidy shooty shooty
おもろい
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 4 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
| $2.49−90% |
| 144ratings |
| 88% |
| #88 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the controls! Sick sliding, wall climb feel. I probably overused right mouse click for slow motion but I felt so cool doing that. And that you can move your mouse 360degrees while in air, basically making infinite flips, i havent seen in any shooter before and this also felt really good to do. I really like that with the limited ammo you are forced to go aggressive and find new weapons. Weapon variety is just on point. Sound great. All in all a very nice fast paced game.
Beautiful game, loved it. Movement is free and fluid. Lovely visual aesthetics. Great music. As hard as you want. Performance excellent, never a dropped frame.
the mouse feels kinda wierd and i have a skill issue
Ищо.
I gotta say, I didn't like the game much at first. During the first hour, the controls felt a bit awkward (especially not being able to cancel a dive), I didn't see a good use for the arm cannon, and I felt like the only way to progress was abusing bullet time. As I kept playing, I started liking it a bit more. And when I played a couple of challenges and the New Game+, that feeling was gone. This is one of those games that feels exponentially better as you progress as a player. My biggest gripe though is the lack of context. This game doesn't need a complex story, nor trying to make it look important, and that's perfect; but I would have liked to have a bit of in-game context before starting to shoot everyone. Who are we and why are we missing an arm. Who are our enemies and why are they our enemies. Just that. You can see it as an excuse to present the strong part of the game (its action), and that's totally valid. I only noticed the main character's name is Steel when the credits were rolling. But yeah, it ended up being a very good experience. If anyone out there has played for a few minutes or an hour and is still not convinced about the game, I'd recommend to keep playing a bit more and, at least, finish the campaign.
Kinda fun and worth the time
very good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.7K | 93% | $9.99 | |
| $598.8K | 1.2K | 95% | $19.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $350.7K | 453 | 79% | $39.99 | |
| $350.6K | 1.5K | 90% | $8.99 | |
| $350.9K | 3.3K | 54% | $4.99 | |
| $350.9K | 726 | 93% | $19.99 | |
| $350.9K | 1.1K | 88% | $16.99 | |
| $351.2K | 1.6K | 91% | $7.99 |