
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the games intense, hard to beat, and comes with music!
A decent bullet time gunfighting game with lots of maneuver options. It really focuses on bullet time as engaging even one basic enemy without bullet time is incredibly risky and you die extremely quickly. Killing enemies restores bullet time and health so you zip around like a pinball with guns constantly trying to keep filing your bullet time meter. You also run out of ammo constantly and pick up new guns as you go rather than ever reloading. Once you figure out to always stay in bullet time once in combat and start reflexively using the dive and slide mechanics the game is for the most part fairly easy apart from some endgame missions. Fighting continuously through enemies, diving around and constantly swapping guns around does give a decent flow - you won't be standing back at long range taking pot shots much. The weapons are fairly basic/grounded without any sci-fi flare. There is some enemy variety but most types die exactly the same way as everything else so there isn't much approach variety other than having to flank or use explosives on the shielded enemies. The campaign missions are just a backdrop for shooting as there is no meaningful story. It took me about 4 hours. There are also some extra modes for replayability.
Good
amazing game WELL worth
战斗,爽
【8块钱入手/3小时通关剧情,难度钢化斯蒂尔(第二档,偏简单)打了两把交战2.0】这么说吧~这游戏像是一帮虚幻引擎初学者用免费素材包拼凑起来做的游戏,除去原创关卡的设计和搭建时间,我估计游戏剧情、CG、战斗系统等加起来总共制作周期不会超过两周...对的,就是两周。为什么这么讲?因为整个游戏都透露着一种简陋...唯一值得一提的也就建筑可破坏这么一个优点...是的,墙壁、地板、天花板可以破坏是我对这一款游戏最大的好感,其他方面非常敷衍。我举例:准星旁有两部分,左下时缓能量和右上子弹数,极其简约,就是能量连续的一条,子弹就是按总数切多少份,不会有子弹少了变红等提醒,只会“咔”一下,告诉你下一次左键是把枪扔出去;墙的破坏效果很直接,甚至没有物理的破坏表现,玩过战地的应该知道我说的,就是墙被打了直接出窟窿,没了;敌人有边缘高亮,任务目标有红色边框标亮,以及显示下距离,路线完全不显示不引导,至于任务目标是按钮要你踩、要你射击摧毁、接触放东西,你全得靠屏幕右上角的任务显示(部分任务目标没汉化),并且就是简单的字符文本“目标(换行)+【目的】”,纯红色字体没边框没UI设计,就是简单的文本没了,看着非常费眼;过关卡的区域显示就是多个方形,画面和呈现效果比街机时期的【恐龙快打】【三国志2】还差,连过关卡的地图闪烁都没有;过关卡到一定阶段有CG讲剧情,就只是黑白插画播片配合阴沉的BGM,没了;整个游戏剧情没有任何的一句配音(好像也就中后期唯一一只BOSS有配音好像,没对话没字幕不清楚是不是,而这BOSS设计有问题我后面说);BOSS战只有一只,绝大多数时候就只是让你杀地图里白光传送刷出来的小兵和精英怪、也有可以不杀的,直接开墙跑路也可以。而这只BOSS的设计有问题,你只要站在BOSS脚边,绕圈圈用拳头打都能过(是的我就是这么打死这BOSS的,7成血用拳头肘死的蜘蛛脚加特林BOSS)因为它的机枪转的很慢,你和它绕就行,它的脚踩人没伤害,也没什么伤害招,秦王绕柱就能弄死,而且拳头打它和开枪打它速度差不多。另外这一场BOSS战我估计制作组是希望玩家在二楼拿墙绕着围栏干他,因为枪都在二楼墙上,一楼完全没放枪;科幻感全靠霓虹灯,地图设计很没有美感...我感觉就是在硬蹭赛博朋克风和传送门2的建筑风格;这游戏非常容易晕3D,我个人不晕,但倾斜的视角和滑到底的滑铲让我知道:如果你大多数第一视角游戏都能晕3D,这一款你绝对!玩!不!了!这游戏正如我前面说的,我挑的唯一优点就是墙壁可破坏,没了。哦对了,支持创意工坊和地图编辑器也算优点,没了。总结:一款我不知道这游戏制作组凭什么敢给这游戏定价80块钱的...合法抢钱?简陋粗糙的水准让我怀疑好评是不是买来的水军。【庸作以下,烂作不至于】我是肯定不会给的朋友推荐这一款游戏的,甚至我8块钱都想过退掉,呵呵...
Jogo nota 10, para os gamers casuais tipo eu, é perfeito!
güzel
Max Payne if it was good.
If you want raw fun this is one of your best choices
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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