
Severance is a 1-5 player paranormal investigation game… with a twist. Use tools and equipment to identify the correct ghost type while a dangerous, violent entity hunts you down. The twist? YOU can become the ghost. Choose Ghost AI, or an asymmetrical mode where a player takes the Ghost role.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Severance is a 1–5 player co-op paranormal investigation game, with a twist...
YOU can become the ghost.
Severance is a 1–5 player, online co-op, tactical horror game. You and your team of investigators enter haunted locations to track and identify 20+ unique ghost types using professional paranormal equipment. Use tools like EMF Meters, Video Cameras and Possession Dolls to gather evidence and spot specific behavioral "tells." Whether facing a brutal AI or a player-controlled ghost in Asymmetrical mode, you must use your learned skills to solve the mystery before the hunt begins.
Choose how you play:
Face a smart Ghost AI designed to stalk, scare, and hunt investigators.
Or enter the Ghost Player Mode, where you hunt as the ghost against your investigating friends
In Ghost Player mode, one player becomes the ghost.
Interact with the map, scare investigators, lock doors, throw objects, and plan hunts strategically. Outplay the team by managing sanity, timing hunts, and creating fear before striking.
In Ghost AI mode, the entity is controlled by an advanced AI that actively observes investigators, reacts to their actions, and builds pressure over time.
It uses the environment, drains sanity, and hunts when the moment is right, creating tense, unpredictable investigations.
Use classic paranormal equipment to gather real evidence and identify the ghost type.
Be aware, the ghost sees and hears you. Every scare, interaction, or mistake can become valuable evidence if you stay calm under pressure.
Severance features realistic visuals, environmental audio, and a minimal UI for full immersion.
Every sound, shadow, and flicker could be a clue… or a warning.
Arm yourself with classic paranormal tools like EMF meters and thermometers, alongside unique devices such as possession dolls to track and provoke the entity.
Success relies on teamwork. Share evidence, communicate clearly, and watch each other’s backs, because whether it’s AI or a real player, the ghost is always listening.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked the game when I first played just needed some fixes but i noticed your recent update looks similar to abnormality which is another ghost hunt game . The character assets and creation are stuff i have already seen in abnormality not trying to accuse of anything just stating what I have noticed. I think it should look different ill change my review if further updates happen. Unless this is a game by the same person but it doesn't look like it .
SEVERANCE has a genuinely strong and creative core idea, especially the concept that the player can become the ghost themselves. This mechanic is fun, unique, and absolutely worth experiencing. The developer clearly has a great vision, and the foundation of the game is something I can definitely recommend to others who enjoy ghost‑hunting or possession‑style gameplay. Even though I know this is an Early Access title, some parts of the game still feel underdeveloped. Several levels look quite empty or lifeless, and the UI has noticeable issues, including overlapping text and elements that need more polish. These are fundamental aspects of the experience and should be prioritized before expanding character‑creation features. The store page now officially lists "AI Generated Content Disclosure". While this transparency is good, I personally cannot support games that rely on AI‑generated visual content. As a 3D artist studying game art and 3D animation, I have a very critical perspective on AI‑generated artwork, logos, and environment assets. Using AI for coding or workflow assistance is fine, but using AI to generate game art is something I personally choose not to support. However, the idea behind SEVERANCE is genuinely great, and I can still recommend the gameplay concept and the ghost experience to others. If the environments are improved, the UI polished, and the AI‑generated assets/Logos/Art replaced with professionally created ones, this game could grow into something truly solid. For now, I personally cannot recommend it, but the core idea is absolutely worth checking out. Fck AI-generated content in games.
i bought this game to play with my friends before i realized the dev used ai when there are people out there who would literally assist for free, this is my main issue, not the programming, systems or the developers work. i stopped playing because i do not support games that use ai in place of human created work even in solo dev projects. its simply a personal standard. also regarding the community i had negative interactions that weren;'t handled in the best way which contribute to my experience. edited after developer reponse. i apologize for the way i worded my review but my main issue was the use of ai.
for a game thats still in early access i find it pretty good, although im more of a controller player i found it hard on kbm, some equipment were not showing us the evidence hence weve spent 20mins trying to figure out, but as the only game where you can play as a ghost that was the funnest part for me, i liked it, but need to get used to the controls. and coming from a phasmo player i say good job hopefully we get to see this in full release soon.
For an early access game, this game has a lot of potential. Being able to play as the ghost. An absolutely amazing concept and the developer has done an amazing job with it. The interactions and events you can do the ghost are just what you would want. The best one being screaming to make the players drop their equipment. The controls for the ghost are amazing. The task of being the ghost is pretty well explained and easy to learn. Getting to see what your evidence is as the ghost can make it fun to troll your friends. The maps are well made and have that aesthetic you want in a paranormal investigation game. Equipment is easy to use. The possessed doll is my favorite one in a game yet. I love the idea of being able to get in the truck and close the door to stay safe from the ghost. An all around amazing game and I feel this game is just getting started. Keep up the amazing work.
Dude if I wanted to play Phas, i'll just play Phas.....It' s better anyway Liam...Lck in bro make something new....
Phasmo Wish ! claqué au sol ! objets qui clip, bug d'affichage, lumière qui passe à travers les murs et j'en passe ! d'un ridicule, fuyez !
its amazing
I picked up this game for 2 reasons. 1. I love horror games 2. As made evident by the fact that the Developer personally responds to seemingly ALL comments - they truly seem to care about making a good game. After playing a single round - I can tell you this game is well on it's way to being one of my top 2 horror games. I can see aspects of Phasmaphobia, but they are done (dare I say) better? I can also see aspects of (the) Demonologist - which is currently my favorite horror game. Did I mention that YOU can be the ghost in this game? I mean talk about innovation, sign me UP! That being said, the graphics are done well. I like that the developer has taken the time to make it FEEL scary. Within my first ~5 minutes of gameplay - I got jump scared so hard, I'm genuinely not even sure what got me! lol IMO - Phasma isn't scary in any way - it's a "horror" themed puzzle game, at best. Demonologist is a great game, it's scary, I love it, but the developers could learn a thing or two from Sykes Games about taking care of the community. I'm very excited for the community to grow in this game, and excited to have early access to watch as the game grow as well.
I have only just got the game after hearing many many good things about it and becoming impatient for a console version. I am currently trying to work out how to play and use the items. (normally play console but really wanted to play this so probably taking longer to learn controls) i think a training level might be helpful for people in the future but i am looking forward to getting the full enjoyment from the game once i figure it out. my first impressions of the game are very positive. I love the way the character feels when you move about. I have only been on the house map but love the layout so far. I was caught off guard by getting killed outside the house,(did not know that could happen) which adds a nice feel of 'nowhere is safe' to the game. with this game being so new im impressed how well things seem to flow. i just need to learn what im doing now.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Arsenal of Democracy: A Hearts of Iron Game | $120.3K | 391 | 85% | $9.99 |
| Down the Rabbit Hole | $120.3K | 456 | 94% | $19.99 |
| RUSH: A Disney • PIXAR Adventure | $120.3K | 380 | 72% | $19.99 |
| Divine Miko Koyori | $120.3K | 570 | 76% | $11.99 |
| Kromlech | $120.3K | 156 | 69% | $29.99 |
| Project: Snowblind | $120.3K | 761 | 76% | $5.99 |