
A fast paced bullet heaven, control your Sci-fi spaceships with semi-newtonian physics. Last 7 minutes against the drone armada until their boss arrives and fight your way to freedom! Use planetary gravity and other hazards to dodge superior numbers. Collect and combine weapons for maximum firepower
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Seven Suns of Orion is a time survival game with minimalistic gameplay and roguelite elements, with a focus on short play times and fast growth. It's a mashup of Star Control style movement crossed with Vampire Survivors
Survive 7 minute rounds and defeat each boss in 12 stages with 12 unique playable ships -- not just statline changes but with unique handling and control schemes.
The robot armada has been unleashed and there's no place to run or hide. All you can do is survive as long as you can until the boss that's preventing you from running shows up. Gather scrap in each run to unlock new playable ships and starting items to make the next run easier.
Use Newtonian physics like planetary gravity and the terrain to foil enemies, use thrust to drift out of danger.
Turreted weapons autofire to let you concentrate on maneuvering. Fixed weapons can auto fire or be fired manually for more precision. Tailor your ship to your playstyle.
Each ship is unique and have different playstyles, not just small percentage differences.
Find hidden combinations for the 9 starting weapons to create new powerful weapons, like the powerful Sweeping Laser, Super Railgun or powerful defense drones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Worth £4 but needs faster meta-progression - some way to earn more than 14 coins per run. Best bit is the swirly pick ups
Addictive little bullet hell shooter. Found the controls a bit finnicky at the start, but after a few minutes of play I was gravity whipping around the planet and strafing clumps of enemies at top speed. Love the selection of powerups and the different ship specs to unlock. Plays great on the Steam Deck, too.
Great game! Fast paced rounds, fun to see the different weapon combos and try out all the different ships!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 23 reviews with recorded playtime.
Kind of a 5/10 currently, but understandably this feels like early development. Cons/things to look into to improve the rating: - Movement feels painful. I know it's emulating the movement system in star control 2, but it simply doesn't feel good, especially for a survivor-like. The lack of drag means you end up bouncing around the place way too much, especially when enemies are constantly pushing you and you can't do anything about it because you're "slower". Bigger ships shouldn't be moved around like that, instead I'm a pinball when I'm trying to collect xp/health/magnets and can't dodge projectiles. - XP being tied to gravity means it is very difficult to collect and discourages fast movement (even when that's necessary to survival in a survivorlike). Sometimes it will just orbit you for cycles and then whatever magnet upgrade you picked up runs out and it all goes flying away. Annoying. - It would be nice to have progression specific to different ships in addition to the universal upgrades which currently feel a little basic. They could have their own tech trees or meta progression type things. Defeating levels should also possibly unlock more things than just give you stars/coins, like certain locked weapons/ships/progression upgrades? Ship recolouring would be neat. More upgrades in game would also be neat, like self-repair/health regen, ramming damage, asteroid/environmental resistance, different weapon upgrades and stuff like that. - An enemy bestiary would be nice to have, especially for their damage and health. Currently I have to scrutinise my health and damage taken to see if I've taken enough armour upgrades. By the same margin, a weapon codex would also be good to have, to see weapon base stats, weapon combos, and what weapons are available to what ships. Doesn't have to be unlocked all at once, but would be super nice to have and it feels weird that it's missing. - The UI doesn't seem built for KBM/pc gaming. It flicks around whenever I click on an upgrade in a way it shouldn't, and could just be set out where you can see all the upgrades at once instead of having it be the current clunky screen scroll. Level select UI is also very small and blends into the background, and could stand to be bigger/more visible. The UI scale option doesn't really make this better, as the bigger stuff is just made bigger and small stuff stays small. - When you zoom out far enough in battle, every enemy except the boss seems to disappear visually? This happened consistently on level 3. Not sure if this is due to zoom or enemy count, but either way definitely something is up. Enemy detail as a setting shouldn't be making enemies invisible entirely so I'm not sure what's causing it. Overall, it's a neat prototype but currently doesn't feel the most fun to play for a survivor-like. Short round time and low price are positives though, and if development is continued it'll be great to see, but currently it's hard to recommend
Quite a nice game. The newtonian motion adds an interesting twist to the survivors formula, and the visual design is clear and detailed. I like the detail of the moving turrets on the ship, and the screen never gets overly cluttered. Health and Armour feel like the same upgrade, both basically increase the number of hits you can take before dying. I would suggest switching one of those for a shield mechanic, a smaller buffer that recharges faster, and maybe only protects against certain types of incoming damage. That would be more of a choice for the player. And please improve keyboard and mouse support. Show us a mouse cursor, and don't show us an on-screen keyboard...
Fast, fun, and well worth the price.
The game has a Star Control combat feel but combines that with Vampire Survivor aspect of needing to try to stay alive as things get harder. I really like the shorter play sessions of the levels (7 mins I think) Vs Vampire Survivors longer required runs. Finally beat a couple of the bosses which rewards you with a good amount of coin to making progress on upgrades.
I appreciate the fast rounds, easy to fire up in-between other tasks.
Only had time to play an hour so far, but this is a nice, quick shooter with a pinch of physics/momentum to make things interesting. Thus far, the second ship is my favorite, especially on the second mission, namely the asteroids one, as it feels like a souped up classic Asteroids arcade game crossed with vampire survivors. My only gripe is that the big asteroids don't split into smaller asteroids when you shoot them (because again, Asteroids!). The seven minute rounds are good for rewarding yourself with a nice bite-sized bit of gaming when finish annoying tasks/chores at home (or at work, why not?).
Fun little space vampire survivor- happy to see it expand off the ground and into a space theme!
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Players by region
Where this game's players are, estimated from review languages.
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