
Seven Red Lines is a simple geometric game. Everything you need is to connect circles by drawing red lines. Not green, not blue, just RED. And follow numbers inside circles, by the way. That’s it. No more rules.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]seven red lines[/b] takes the classic [b]chopsticks/bridges/hashiwokakero[/b] formula of connecting numbered circles with as many lines as the numbers indicate, and steers it in a slightly different direction by allowing [b]diagonal placement and overlapping lines[/b]. [b]controls are straight-forward[/b] and there's an interactive how-to-play in the game as well. click on a number, then click on another, and a line will connect them. lines go from one end of the level to the other, so you can't connect only two of the circles in a line of three, for example. if you want to erase a line, move the cursor over it for the pencil to turn over and left click. so the general idea and mechanics are simple enough, [b]no timer or line limit[/b] either, and the game offers [b]3 regular game modes[/b] with 7 sets of 7 levels in each, totalling at [b]147 hand-made levels[/b]. their names aren't really informative or creative. [u]mode a[/u] is what I just described, draw and erase lines freely. in [u]mode b[/u] you can only remove lines, so each level will have a surplus of them at the start. this was my favorite part of the game. [u]mode c[/u] is the trickiest, as you can't erase lines here, but numbers go down as you keep drawing lines over them, which helps a lot. [b]no undo available, but it's not necessary[/b], as levels are short and mostly easy, plus you can remove lines in one game mode and reset levels instantly in all of them. unfortunately, only a single level is available to play at a time, so you have to go one by one until you're done, but after completing them all, [u]extended mode[/u] opens up with [b]endless randomly generated levels in 4 sizes[/b]. as levels are mostly 3x3 (they don't always have 9 circles though), size in this case means higher numbers and the need for more lines instead of a bigger grid. while it's not a really difficult game, I think at least all 7 levels in the current set should be made available, and random levels definitely before finishing the whole thing, maybe after 50 or so levels under your belt. also, generated levels are all 'mode a', but it'd be great if you could play more of the other game modes as well. windowed mode and resolution options are handled by the unity launcher, the graphics and sound effects are functional, [b]the music is great[/b], but there are [b]no volume settings[/b], only sound on/off and music on/off. I was very pleasantly surprised by the game, didn't expect much and got a whole lot of fun out of it. completing the regular levels [b]shouldn't take more than 3 hours[/b], probably less if you're smarter than me, then there's the random levels if you so desire. definitely recommended.
Отличный time killer!
"seven red lines" is a logic puzzle similar to "Hashiwokakero" but with the ability to overlap and link diagonally. There are 147 custom-made levels and a random-generator for endless game-play. Some of them are guaranteed to tie your brain in knots. All this accompanied by three awesome electronic scores.
I really want to recommend this game, but it's just too tedious. Most of the time there is no real thinking and no strategy besides draw random lines and redraw until you pass. You'll get sick of drawing lines by level 30, but still will have to finish all 50-ish to open a new game mode, that will be even more tedious. Also, leaving the default unity menu before start is a bad taste.
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