
In this city-building game, you will lead a group of survivors in their search for a new home. Manipulate the landscape, manage limited supplies, plant crops, hunt wildlife, gather resources, and develop trade routes to build a bustling and unique town.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.57/day in the week after.
About
Lead your people to their new settlement in this survival city-builder. You will need to provide their shelter, guarantee the food supply, protect against threats of nature, and pay attention to well-being, happiness, education, and employment. Do all of this well, and you might even attract residents from foreign cities!

Choose where to build your settlement based on nearby resources, before determining your perfect layout. How will you build your settlement?

Carve out the land, join rivers, form lakes and use your tools to shape your settlement exactly how you want it.

Build housing, recruit Mayors to determine the morality of your settlement, control crime and ensure your baby-booms don’t negatively impact your resources.

Experience all seasons and heed the early warning signs of disasters. Bunker down and protect your citizens from the elements as well as environmental disasters, or risk losing all that you’ve built.

Offering powerful effects, unique themes and styles, rare blueprints are an opportunity to customize your settlement even further when you’ve mastered the art of trading.

Determine which development routes you will choose, with options that range from trading, education, mining, construction, agriculture, processing, logistics, and liveability. Each route unlocks new buildings and abilities to boost development. and there is no set pattern to the route selection, so you can choose freely and play to your strengths.

With each map randomly generated, right down to its resources and landmarks, every experience is unique and brings with it its own challenges.

Whether exchanging artistic items of high value, unprocessed products or unlocking the mint to create a common currency, trade is key to your populations survival.

Experience a unique game mode designed to challenge even the most experienced player. From the bubonic plague in Europe, to the Easter Island disaster, are you able to overcome its challenges?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.37−75% | 8.1Kreviews | 85% | — | $1.2M |
| $19.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its fun but so fun is the tiny icons, i can barely see them (I have vision issues) and that tutorial was useless because it was so tiny i couldn't make out the words can you make it so all the icons can be made bigger for us folks with vision issues
Don't bother, buggy as anything, the repair buildings do not work, the tutorials are too basic, its hard to work out what to build next to progress and the research tree is no better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Spanish - Latin America, Japanese, Italian, Polish, Portuguese - Brazil, Turkish, Korean
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am really loving this city builder. It is obvious that it has taken a lot of inspiration from Banished (a game I love) and has expanded on it considerably. Especially in the mid and late game where Banished was lacking. I an see this becoming a firm favourite of mine and if you enjoy city builders, Id recommend it
Wow soooo lame.... Just tooo expensive for what it offers. There are sooo much better options out there to spend your money.
사냥꾼이 사냥 후 수확물을 수거하지 않습니다. 그래서 온 작업동선이 꼬입니다.
四海无闲田 农夫犹饿死
First town failed when happiness plummeted and my citizens began murdering each other. Before my sheriff died, she identified one of the killers as a 5-year old girl.
3년 묵혀놓고 해보니 괜찮은 게임이 되었습니다
Copy of banished and also so buggy and unfinished :(
刚入手那段玩的还有点意思,灾难最多有点烦人,反正打个普通难度也不整最高.最近玩感觉制作组换人了,这灾难和战乱系统设计的纯纯负反馈,一坨我只能说,灾难年年连着来我说白了最高难度和最简单难度有什么区别,自己不玩自己做的游戏吗,难度影响灾难都不知道设计一下,还有食品方面极度匮乏,本来玩着就想屯粮的,东西搞得一点食欲没有,除了能降一点压力,我不知道这百分之十工作效率和体力损耗造有什么用?十几口田交通不便,想要扩张时,大部分只能搞得丑的一批,AI更是一坨大的,造了十个建筑工地,后期一个建筑十倍速三分钟盖不起来,人不知道在跑什么,饱食度乱七八糟一堆东西掉的也快,身上不能装点东西吃?不能搞点员工宿舍然后定期休假,从南跑到北我是服了,最大地图也小,这么多年不改,最小规模地图真有人玩?感觉更新不到点子上,真喜欢RTS操作兵打仗我为什么要玩这款游戏?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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