
Made by and for skaters, the dual stick controls faithfully reproduce your feet on the skateboard for an ultra-realistic experience. Try out real-life iconic skate spots, customise your skater and equipment with items from the top brands
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 342.29/day in the week to Jul 18 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With the dual stick controls, each stick represents one of your feet. You will need to learn how to control them and transfer weight, just like on a real skateboard. The physics have been developed with a focus on realism, smoothness and immersion. Just like in real life for a new skateboarder, the first hours can seem challenging, but once you have mastered the technique, you will feel the unrivalled thrill of pulling off your very first kickflip! Session: Skate Sim also includes full options customisation, so you can enjoy the perfect experience tailored to you. A full tutorial provides all the help you need to get started, and you can choose from four difficulty levels!

Inspired by the golden age of street skating – the 1990s – Session: Skate Sim lets you experience true skateboarding and its culture: no scoring system; just you, your spot and your imagination! There's no need for judges to tell you that your noseslide or varial heelflip are perfect for this spot. And because certain locations are iconic, the developers have added several of them to the game for you to skate in and express your creativity, including Black Hubbas (New York City), Brooklyn banks (New York City), FDR Park (Philadelphia) and many other spots.

Skating and pulling off the best lines in the best spots is one thing, but if no one is there to film it, it didn't really happen… In Session: Skate Sim, you can film with a 1990s filter or fisheye lens, and you can use the video editor to create your clips and share them. You can play with multiple options, including changing the field of view, time of day, filters, and different camera views (tripod, orbit, etc.). Session: Skate Sim also offers the chance to go from skater to filmmaker: pull off your moves then go into film mode to experience the action from the point of view of your camera operator and create the best clip.

Show off your style with an extensive customisation system for your skater and skateboard. By completing challenges, you earn money to spend in skate shops. You can find nearly 200 items (hoodies, shoes, caps, T-shirts, trousers, etc.) from top brands, such as Fallen, Zero, GrindKing, Thankyou, HIJINX Net, Antilanta, Roger Skate CO, No-Comply, iDabble and others. You can also customise your skateboard with over 250 parts, such as wheels, trucks and many other components from famous brands like, No-Comply, GindKing, Thankyou and many others. In addition to the design aspect, the components (trucks, riser pads, wheels…) impact the way you skate. Find the right ones for your style and shred the most iconic spots!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.9Kreviews | 83% | — | $20.7M |
| $39.99 | 9.6Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
everyone crying is whining over a thing called SKILL ISSUE!!! the double sticks feel fantastic for how it is and i love it as much dave mirras and matt hoffmans games. def gonna spend alot of time grinding (something everyone cries is impossible) impossibles to noseslide look soo good. happy i finally bought it.
I love this game, it is realistic as hell, the mechanics are a bit of a challenge to learn, but once you do so, you move like nothing I understand this game wasn't made by hundreds of developers, so yes, the story telling isn't that good, but the story itself seems fine to me this game if better as trying it on your own without the story once you learn the basics, highly recommend for skaters
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
bien
I played a bit, then took a long break. I was really hoping skate. would be good but since that disappointment of a game i came back to see whats up with session. Ive enjoyed my time here a lot. I came back right after the gameplay update so i can appreciate that the game is getting better. Dont get me wrong theres still issues with the game and everything is still rough around the edges but its fun to hop on, put on some old school boom bap and skate around a couple of spots. It reeeaaallyy scratches some itch in me that skate. hasnt been able to. I hope that they are still working on updating the game in the future. The DLCs havent been bad so i dont mind supporting as we go. Now some suggestions as to what id like to see change. 1) The falling ragdolling looks so bad in my opinion. Also how easy it is to touch smth and just fall off the board... 2) I do like having some pedestrians around but why do they all have to get right on the path that im skating? Like id be skating stairs with a rail and instead of going up or down the stairs, the NPCs just gather around in front of me and dont let me get close to the obstacle. Id get it if its part of the gameplay if some Karens would try and stop you from skating but then make maybe an animation or smth thatd indicate that... Without that it just seems like badly programmed npcs that just ruin the fun. 3) We need more and different challenges 4) more options to optically customise the character What I like abt the game: 1) Satisfying to play 2) I like the deck and board gear selection 3) I really like the concept of historical challenges. I love it when games pay homage to great and memorable moments. Why do i need to be a skateborading historian to know all of these tricks and the spots tho? Like damn give me at least a bit of hint of what to do lol. Or maybe the actual short clip of the event as an extra to watch idk... All in all id recommend it
Controls are SO GOOD, this game feels and looks amazing
best skate game ever
Bestes Skatespiel (Sim) auf dem Markt. Wenig arcadig aber genug Optionen vorhanden um es arcadiger zu gestalten. Für echte Skater ein Muss, für nonSkater vllt etwas zu schwer. Lernkurve ist sehr steil, aber erlerntes fühlt sich nach einiger Zeit sehr gut und sogar etwas nach echtem skaten an. War bisher der Meinung Skater XL sei das beste spiel, wurde aber sehr schnell vom Gegenteil überzeugt. Missionen sind zum Teil leider sehr verbuggt (RockRide) , spiele Sessions aber eher zum Footage aufnehmen und selber Videos kreieren.
massa
would probably be more fun with multiplayer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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