
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
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Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, and face the bosses – as many times as you need.
With support for up to 4 players, you can face the challenges of the world together with your teammates, or play at your own pace alone.
As you progress through levels, you find upgrades along the way – blessings from strange deities, gifts from your patron and strange relics to utilize in your pilgrimage. Choose wisely and explore endless builds and strategies.
The Curse system introduces random variables every run – everything from minibosses hunting you, to environmental hazards that keep new runs fresh and challenging.
The Awareness system brings even more challenges, making each successful run progressively harder.
Battle through imposing environments inhabited by different factions. The desert and ruins belong to the nomadic Majin, while the city with its cathedrals is inhabited by the proud Attar’Esh.
You are a scion – brought to life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands.
There is only one way to make the desert bloom again - violence.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty conflicted on whether or not I'd recommend this game... On one hand it has some solid souls-like elements and bosses and the price point is reasonable. On the other hand, it's unbalanced, short and very repetitive. Now sometimes repetitive can be enjoyable, but how this particular Rogue-lite is structured I would not recommend to the typical souls-like fan. It can be fun, but again, that fun is rather short lived and leaves you not wanting to play the same opening 3 levels over and over again with little to no reward. And because of that I have to move on to better games.
Confesso que quando vi o jogo pela primeira vez, achei que seria apenas mais uma tentativa de criar um soulslike com uma jogabilidade pesada. Felizmente, ele me surpreendeu bastante. A gameplay é muito fluida e, para um jogo em acesso antecipado, já oferece uma quantidade de conteúdo bastante robusta. Visualmente, o jogo é muito bonito. Os cenários são ricos em detalhes, as paisagens são bem trabalhadas e as texturas têm ótima qualidade, rendendo diversos momentos que valem um print. O sistema de progressão também é interessante. Cada classe começa com uma habilidade própria, que pode ser substituída ao longo da run, além de possuir atributos específicos. Outro ponto positivo é a liberdade para combinar qualquer classe com qualquer arma que você já tenha desbloqueado, permitindo experimentar diferentes estilos de jogo. Atualmente há uma boa variedade de armas, mas algumas parecem tão fracas ou pouco úteis que acabam não compensando o uso. É um aspecto que ainda pode ser melhor balanceado até a versão final. A trilha sonora, por outro lado, me incomodou um pouco. O volume parece desregulado: mesmo reduzindo nas configurações, ainda é preciso deixá-lo extremamente baixo para ficar confortável. Além disso, algumas músicas possuem sons agudos e repetitivos que acabam cansando depois de um tempo. O modo cooperativo é muito divertido e funciona muito bem. Considerando que o jogo ainda está em acesso antecipado, a quantidade de conteúdo já é excelente. Não sei se voltarei a jogá-lo quando a versão final for lançada, mas, no estado atual, considero um bom jogo, especialmente pelo preço que custa.
I goon to the amalgamation of severed arms it's a good game. challenging, but not too unfair. I struggled a bit in the beginning but eventually figured it out. there definitely are certain builds that are absolutely busted but from my experience you can make pretty much anything work
Игра классная я не спорю, затягивает прям супер. Но проблем просто куча, начнем с того что я понимаю что это игра в раннем доступе, НО! Анимация атаки корявая, ты вроде бы наносишь удар но скорость попадания твоей и врага колосально разная! Во вторых- у переката слишком маленькое окно неуязвимости, даже в других соулс играх оно раза в 2-4 больше по времени, так как не раз(пару сотен точно) враги которые "большие и крепкие" в момент удара я делаю перекат в тайминг, но его атака имеет разворот на 270 градусов, плюс он умудряется в тебя попасть примерно на 45-55% завершения анимации переката, де у тебя должно быть окно неуязвимости, а его нет, привет треть потерянного хп! Дальше после прохождения первого раза, появляется усиления карты где первым всегда появление "змеелюда"! Оооо это самый лучший моб! даже боссы по сравнению с ним просто мелкий моб,у змеелюда гигантский урон на старте игры(появляется он в 1 из локации) соответственно у него невероятно огромные атаки по области, от которых перекат не спасает практически! так еще есть у него удар молнии, и он настолько больно бьет что от 137хп остается примерно 40-50 за 1 атаку,так еще и эта атака выглядит так" змеелюд поднимается вверх на своем хвосте и начинает бить тебя молнией 2-3 раз за 1 секунду, соответсвенно ты получаешь стан сразу и падаешь и все, прощай хп. так еще круче если ты где-то спрятался за камнем тележкой или выступом, так он начинает без остановки кастовать молнию, где тебе просто не хватает времени чтобы отпрыгнуть, и все привет новый старт игры) Многие мобы имеют слишком большую площадь удара, из за чего уворот не помогает так как тебя все равно заденут. Разновидности скилов и оружия хороший выбор, не большой но на старте этапа развития игры пойдет. Есть еще нюанс большая часть навыков которая тебе попадается не дает тебе ничего, половина из которых выглядит так" когда по тебе нанесут урон" класс учитывая что мобы наносят урон 1/3 или 1/4 твоего хп за удар??? а навык дает всего 8-10 урона в ответ когда у моба всего 30+хп, да как бы смысл от этого???вообще ноль, и ничего под это не соберешь! Ах да, забыл еще упомянуть, там есть такое проклятие которое призывает мелкого моба с шариком хила для своих мобов, так вот его нельзя убить с 1 удара, у него остается хп на 1 удар, сколько бы у тебя небыло урона с руки(иногда в 10-15% можно убить сразу) Я надеюсь что переработают механику уворота, радиус атаки врагов. Я конечно постараюсь пройти игру всю, точнее что есть на данном этапе, но боюсь нервы не выдержать и что то сломается.
hmm yes very good
Nice weapons and upgrades! More please!
The game its pretty fun tho it still needs a little bit of polish, I have some suggestions/feedback: Deflects I believe implementing a deflect or timed block mechanic would make the combat even more fun. A timed block that would not consume stamina or health if done at the right moment, could also do some fatigue damage. It could also bring more ideas for seeds that benefit from perfect blocks/deflects and add build variety Revive Depletion When a teammate is down in the middle of a boss fight, it's nearly impossible to revive them. Instead of the revive progress resetting instantly when you get interrupted, adding a slow depletion to the progress bar would make reviving much more viable while still keeping it challenging. Fixes or QoL Please allow players to roll even while holding the guard button. Right now, guarding and not being able to roll out of it feels unresponsive and clunky.
souls like gameplay, fun class/weapon builds, and replayability with ascension. since its a early access game, there isn't much content besides two levels with four floors each. cool bosses and enemies tho.
Currently the seeds and content are a little lacking, but in terms of gameplay it's a pretty solid Souls-like. One of the better ones I've played, actually. The co-op runs well and lagging out or crashing won't kill the run you got 50 minutes into
7/10 for a small dark souls like RL
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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