
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, and face the bosses – as many times as you need.
With support for up to 4 players, you can face the challenges of the world together with your teammates, or play at your own pace alone.
As you progress through levels, you find upgrades along the way – blessings from strange deities, gifts from your patron and strange relics to utilize in your pilgrimage. Choose wisely and explore endless builds and strategies.
The Curse system introduces random variables every run – everything from minibosses hunting you, to environmental hazards that keep new runs fresh and challenging.
The Awareness system brings even more challenges, making each successful run progressively harder.
Battle through imposing environments inhabited by different factions. The desert and ruins belong to the nomadic Majin, while the city with its cathedrals is inhabited by the proud Attar’Esh.
You are a scion – brought to life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands.
There is only one way to make the desert bloom again - violence.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can do improved initial standard attack build here too
Very fun co-op soulslike roguelike. While at the surface the game plays like a soulslike, controls are similar, boss fights are similar etc, the games pace and story is much more like a roguelike, think Rogue Legacy or Risk of Rain, where your first playthrough is ultimately knee-capped, but as you play you unlock new starting classes and weapons to begin your run with next time. The level design however feels quite different than Dark Souls, or Elden Ring, where those worlds and environments tell a hidden story, the level design in Serpents Gaze feels more like a reverse tower defense, you are clearing lanes or mazes of enemies, to unlock shortcuts to get to the bosses. While the shortcuts are very much darksouls like, I find that there is less of a world that seems layered with history and story, and more of just ancient architecture laid out in a way that funnels you through lanes of enemies. That being said, as a co-op game this is much better than inviting random summons to help you in dark souls, the game is fully co-op you join up in a hosts game and each run when your team dies you're brought back to the same starting town to choose your loadout and do another run. The runs themselves feel more like Risk of Rain than playing darksouls, because the enemies are somewhat randomized and the special power-ups you receive are random as well, although the upgrade points you interact with give you the Vampire Survivors sort of 3 card choices to apply. So even with the same starting class, and weapon, 3 runs in a row can vary and feel like very different runs because the powerups you get might stack with your builds in very lucky ways or for certain runs you might not get as many amazing choices, an area might be full of lesser mobs, and another time they might have less mobs but have stronger archers or large units. Ultimately the roguelike elements makes the game immediately more fun as a coop game, because even if my friends play more or less than me, the powerups you collect during your run together really make or break the run, and less so the initial build you choose, or what weapons you have individually unlocked. The game right now isn't very long, while there are plans in the roadmap to add another domain (4 levels, 4 bosses), but at 20$ CAD I don't regret my purchase, it is quite good price for how much replayability there is, there are still lots of classes for me to unlock, and I am curious what the areas and bosses I haven't made it to yet have in store. It might seem like quite a small amount of content compared to say vampire survivors when you consider how many characters, upgrades and levels there are in that game at its price compared to this, but I can see how much more time has been put into animations, building out interesting levels, etc there is in Serpents Gaze and I think its an appropriate amount of content from an indie studio for a game at this price. As long as you go in understanding that a traditional souls-like game will have you exploring searching for secrets, and tying to level up your build and equipment more as sort of "time fillers" this game strips away those things and focuses on a good epic run, where the action is pretty action pact the entire time, and you're not spending much time running back into areas, or farming souls to upgrade gear.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本語のSteamレビューは世界と比較して辛口気味(または気になる部分があった場合のみレビューを書く傾向がある)らしく、平均点を引き上げるためにあえて日本語をローカライズ対象外にすることもあるみたいです。面白いゲームがあるのにそういった理由で日本語化されていないと悲しいので、いいゲームにはいい評価を付けられるよう心掛けています。 ーーーーーーーーーーーーーーーーーーーーーーーーーーーーー 3人マルチプレイのみ体験、ソロプレイは未経験、マジンの地、アタ=エシュいずれもアーリーアクセス時点での最高難易度をクリアした上でのレビューになります。 マルチプレイのみ実施した感想にはなりますが、程よい難易度で夢中で楽しむことができました。アクションが極端に苦手でない限り、おすすめできるゲームです。また、アーリーアクセスのマルチなのに回線不良やクラッシュも少なく、快適にプレイできました。 アクション性がソウルライクなのでナイトレインが比較にされがちですが、レア武器を拾って使うといった要素はなく、1本道で時間制限も無いのであまり似ている印象はなかったです。ゲームの進行は、どちらかと言えば往年のダークソウルシリーズを進めている感覚に近いです。 ローグライクとしてのバランスですが、種の引きやイベントがうまいこと噛み合えば圧倒的な力が手に入り、事故ったとしても安定ビルドに逃げてやり過ごせる、ちょうどいいくらいのバランスに仕上がっていると感じました。 一方で、正直に申し上げると武器やレリックの格差はかなりあります。ビルドの組み方やプレイスキルで埋まるような性能差ではないと感じました。このあたりの調整は今後のアップデートに期待です。 その他要望としては、特定のクラス(ヒーラー)の有り無しで難易度が激変してしまっているので、その辺りのバランス調整にも期待したいです。 上記加味しても、とても面白い出来ですので、もし気の置けない友人がいるのであれば、是非マルチプレイをおすすめします。
very peak and fun, multiplayer is also peak
Игра на свою цену хороша, вопросы возникли только к реализации некоторых боссов, а именно механика призыва помощников: есть как минимум 2 босса в игре, которые после сьёма n-го процента здоровья призывают себе в помощь элитного моба без изменения поведения самого босса. По итогу тебя начинают лупить с двух сторон, быстро избавится от моба мешает сам босс, по итогу почти идеальный билд, на котором без особых проблем был пройден весь путь к ласт боссу локации просто сыпется по причине того, что у босса достаточно дерганные анимации, плюс элитник с плавными анимациями. По итогу ставлю негатив, отсутствие проработки ласт босса второй локации испортила всё впечатление от игры :(
まだ早期アクセスだけどかなり楽しめる 難易度もクリアできそうでできないくらいでちょうどいい ビルドについてはキャラと武器があるので、毎回あれやってみよとかこれやってみよとか思いついて面白い 一撃特化にしたり、手数盛りまくったり、ライフスティール付けたり、使い魔たくさん召喚したり色々ある ただ、、、、目隠しヨガフレイム小坊主だけは根絶やしにするお前は
I love this game so so much please add more domains!! the combat is so much fun, its like a more streamlined elden ring. The bosses are really really cool! 5/5
Leaving a positive review not only because the game is fun, but because my friend thinks the game is bad. I must skew the results further in my favor out of spite.
要是事先知道我就會阻止了 曲目都結束了她們卻突然開始演奏 對不起沒能阻止她們 小祥你一定很生氣吧 你會生氣我覺得是當然的 但是請你相信我 我們原本真的沒計劃演奏春日影 真的很對不起 我保證我不會再擅自演奏那首歌了 我也會要其他人以後絕對不要再演奏那首歌了 我們可以稍微談談嗎 我很珍惜CRYCHIC 所以春日影擅自被人拿去演奏我也和小祥一樣難受 希望你能瞭解我的心情 拜託你約在哪裡我都去 我不得不組樂團的理由也會好好和你說清楚的 只要你願意當面聽我說你就一定能理解的 我是站在小祥你那邊的 我想見你
Bom rogue-souls pra jogar solo ou com amigos
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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