
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
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Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, and face the bosses – as many times as you need.
With support for up to 4 players, you can face the challenges of the world together with your teammates, or play at your own pace alone.
As you progress through levels, you find upgrades along the way – blessings from strange deities, gifts from your patron and strange relics to utilize in your pilgrimage. Choose wisely and explore endless builds and strategies.
The Curse system introduces random variables every run – everything from minibosses hunting you, to environmental hazards that keep new runs fresh and challenging.
The Awareness system brings even more challenges, making each successful run progressively harder.
Battle through imposing environments inhabited by different factions. The desert and ruins belong to the nomadic Majin, while the city with its cathedrals is inhabited by the proud Attar’Esh.
You are a scion – brought to life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands.
There is only one way to make the desert bloom again - violence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good love the difficulty i understand its a early access game but just not enough content to keep you playing for long
Very fun co-op soulslike roguelike. While at the surface the game plays like a soulslike, controls are similar, boss fights are similar etc, the games pace and story is much more like a roguelike, think Rogue Legacy or Risk of Rain, where your first playthrough is ultimately knee-capped, but as you play you unlock new starting classes and weapons to begin your run with next time. The level design however feels quite different than Dark Souls, or Elden Ring, where those worlds and environments tell a hidden story, the level design in Serpents Gaze feels more like a reverse tower defense, you are clearing lanes or mazes of enemies, to unlock shortcuts to get to the bosses. While the shortcuts are very much darksouls like, I find that there is less of a world that seems layered with history and story, and more of just ancient architecture laid out in a way that funnels you through lanes of enemies. That being said, as a co-op game this is much better than inviting random summons to help you in dark souls, the game is fully co-op you join up in a hosts game and each run when your team dies you're brought back to the same starting town to choose your loadout and do another run. The runs themselves feel more like Risk of Rain than playing darksouls, because the enemies are somewhat randomized and the special power-ups you receive are random as well, although the upgrade points you interact with give you the Vampire Survivors sort of 3 card choices to apply. So even with the same starting class, and weapon, 3 runs in a row can vary and feel like very different runs because the powerups you get might stack with your builds in very lucky ways or for certain runs you might not get as many amazing choices, an area might be full of lesser mobs, and another time they might have less mobs but have stronger archers or large units. Ultimately the roguelike elements makes the game immediately more fun as a coop game, because even if my friends play more or less than me, the powerups you collect during your run together really make or break the run, and less so the initial build you choose, or what weapons you have individually unlocked. The game right now isn't very long, while there are plans in the roadmap to add another domain (4 levels, 4 bosses), but at 20$ CAD I don't regret my purchase, it is quite good price for how much replayability there is, there are still lots of classes for me to unlock, and I am curious what the areas and bosses I haven't made it to yet have in store. It might seem like quite a small amount of content compared to say vampire survivors when you consider how many characters, upgrades and levels there are in that game at its price compared to this, but I can see how much more time has been put into animations, building out interesting levels, etc there is in Serpents Gaze and I think its an appropriate amount of content from an indie studio for a game at this price. As long as you go in understanding that a traditional souls-like game will have you exploring searching for secrets, and tying to level up your build and equipment more as sort of "time fillers" this game strips away those things and focuses on a good epic run, where the action is pretty action pact the entire time, and you're not spending much time running back into areas, or farming souls to upgrade gear.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要是事先知道我就會阻止了 曲目都結束了她們卻突然開始演奏 對不起沒能阻止她們 小祥你一定很生氣吧 你會生氣我覺得是當然的 但是請你相信我 我們原本真的沒計劃演奏春日影 真的很對不起 我保證我不會再擅自演奏那首歌了 我也會要其他人以後絕對不要再演奏那首歌了 我們可以稍微談談嗎 我很珍惜CRYCHIC 所以春日影擅自被人拿去演奏我也和小祥一樣難受 希望你能瞭解我的心情 拜託你約在哪裡我都去 我不得不組樂團的理由也會好好和你說清楚的 只要你願意當面聽我說你就一定能理解的 我是站在小祥你那邊的 我想見你
very peak and fun, multiplayer is also peak
Simply put, play Nightreign instead. The roguelite element is cool, and the seamless co-op with friends is great, but the game feels pretty clunky. After my tutorial run I unlocked a bunch of different classes, and was super excited to try them out. I was sorely disappointed when I discovered that each class is functionally identical, save for the relic and their passive stats.
Great game, it beautifully blends the soul's and rogue aspects into a masterpiece where I've spent hours at a time playing with friends or by myself trying new combos of weapons, classes, callings, blessings, and seeds. It's never too easy with the ever-changing combos of curses working against you. The art style is a refreshing change from modern games chasing hyper-realism, with music that fits the environment like a glove. Love this game with all my heart, can't wait to see what path it takes for the future!
Really wanted to like this game, the graphics are very solid, the overall classes, weapon choices seem unique enough. I loved the initial offerings of buffs I saw, definitely seemed like it'd give quite a variety of builds. However, the melee combat is way to soft/floated. There is absolutely zero weight behind the strikes, which was a total buzzkill. I said this on a different review for a different game....but if you're going to force a new player to only play 1 character to start for the tutorial....please put your best forward, make sure there is some polish and crispness to that first character to motivate the player to see what else is there. But a great sword that strikes with the weight of a paper weight is pretty brutal. I'm going to keep my eye on this game and hope to see improvements, but yeah the hit detection and overall weight of combat left a ton to be desired. If you get beyond that, i'm sure youll enjoy yourself.
Leaving a positive review not only because the game is fun, but because my friend thinks the game is bad. I must skew the results further in my favor out of spite.
Can do improved initial standard attack build here too
まだ早期アクセスだけどかなり楽しめる 難易度もクリアできそうでできないくらいでちょうどいい ビルドについてはキャラと武器があるので、毎回あれやってみよとかこれやってみよとか思いついて面白い 一撃特化にしたり、手数盛りまくったり、ライフスティール付けたり、使い魔たくさん召喚したり色々ある ただ、、、、目隠しヨガフレイム小坊主だけは根絶やしにするお前は
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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