
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #45, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2592 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The reductive way to describe this would be "Bunny Hades", but it's got so much more to it. The demo is free, and progress will carry over into the full game. Artifacts priotitize into more of the same to help set up synergies, and you've got a bit of inventory tetris with Tablets to buff Artifacts. Weapons have a spread of upgrade paths, as well as exclusive Artifacts. There are several areas of pre-run buildcrafting you can unlock as you progress. Pick a costume for stat modifiers and starting options. Allocate talent points into different trees for perks and stats. Prioritize, de-prioritize, or ban Artifact groups (even forgo the adaptive priority). Even pick out a starting Artifact or two for a headstart on your synergy. Past that, you've also got hardmode difficulty enhancers. Step up the danger for fun and further unlocks.
Combines the inventory management of Backpack Hero with a similar dungeon crawling to Enter the Gungeon and is somehow more fun than both in their respective design. Definitely lots of room for future updates with new damage and status types, but even current ones while not perfectly balanced leave room to explore per type. There are two separate "Fire paths" two "Ice paths" etc.. that can combine with their counterpart or something completely different if you get the right items.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
Best game I've played in awhile it's very good in terms of difficulty and gameplay! Please give this a try if you like roguelike's. <3
I've been genuinely trying to think for like a week of how to put the words on how I feel about this game. All positive, have absolutely no doubts about that - but HOW? It's all kind of simple really - there are so many mechanics and features that are familiar from other games, but here they all work together so well, and are put together with such care, that it takes the whole well and above most any other game I've ever touched. Sephiria is charming, cute, well-written - and above all, just feels [u]REALLY good to play[/u] in a way that feels incredibly natural to learn. The combat I would easily place on par with a character action game (in the vein of Devil May Cry, which I'm sure sounds insane), and the inventory management in itself becomes such a satisfying self-created puzzle (not dissimilar to Backpack Battles). The art is wonderful, and the spritework and animations, for their simplicity, are [b]incredibly[/b] expressive, with the backdrops themselves all incredibly pretty and fun to explore with a surprising amount of variation - which is good, because you see them a lot, and almost every time, they're at least a little bit different. The soundtrack is perfect, in my opinion -- imparts the mood and atmosphere, hits where it needs to and well, and even further to its credit is unobtrusive; it's the kind of thing you could listen to all day without a second thought, and still manages to stick to memory. Progression is incredibly well-paced and makes sure every run feels fresh, and the myriad of options that constitute your build and playstyle is vast enough that you really could do something entirely different for each chapter of the story. I really could go on and on about every little detail about this game I adore but really all I need to say is Please at least try Sephiria, I consider it a genuine 10/10 and would love nothing more than enough success to see more of it in the future.
난 뿌거60작이 안끝났는데 사람들이 질렸다고 벌써 같이 안해줌 아직 100시간도 안했는데
어우 맛있어
豪玩
1. 背包,石板,神器,多武器,多人物,铁砧升级,难度挑战,各种玩法排列组合给予了游戏本身高度的可玩性和新鲜感 2. 游戏本身难度并不高,只要想玩什么流派固定抓神器就行 3. 某些流派前期很弱后期发育起来才有打boss的实力,在高难度下,如果前期拿不到过渡或关键性神器,就会暴毙。在平衡性方面确实某些流派前期羸弱的特性被制作组忽视。但自然,也有无脑爽的流派,那就得等玩家自由探索自由搭配 4. 局外成长方面,还有一部分空缺,梦一个制作组为后续开发DLC(喜) 5. 游戏本身的价格有着几十小时,甚至上百小时的可玩性,性价比拉满,非常不错的一款独立游戏
참 재미가 있엇다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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