
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #32, worst CN #82 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Jul 31 → 213/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Updates
Engagement
Reviews
Themes across 2488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毫无疑问的用心打磨过的精品肉鸽,但是国内知道的比较少有点可惜,乔伊发一下力啊
Игра довольно легкая, прошли с другом 60 уровень сложности за пару часов пыток...
평소에도 로그라이크를 좋아하고 이 게임도 진짜 너무 재밌게 플레이 하고 있습니다 여러 무기들로 다양한 빌드를 짜는 재미도 있고 다른 사람이 짜놓은 빌드를 가져와 하는 것도 너무 재밌다고 생각합니다 오죽했으면 지금 250회의 플레이를 넘겼습니다 빌드를 굴리며 잡몹이나 보스가 순식간에 녹을 때는 진짜 즐거운 경험이었습니다 근데 재밌게 플레이 하는 만큼 아쉬운 점이 눈에 자주 들어왔습니다 소원분수, 과일꼬치, 주사위로도 주요 아티팩트를 뽑지 못할 때는 열 받아서 게임을 끄곤 했습니다 실력도 아닌 순전히 운에 의해 뽑히지 않으니 누구의 탓도 아닌데 괜히 열이 받더라구요 오로지 운에 의한 경험이니 차후의 업데이트에도 어떻게 할 수 없을 것 같지만 그렇다면 더 다양한 무기나 아티팩트가 나왔으면 합니다
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil, French, German, Swedish, Thai, Polish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩的肉鸽,剧情很喜欢,神器做的也不错,就是武器平衡差了点
首发价格比EA便宜的来了 牛逼 EA买是愿意相信+支持,早鸟又要顶着bug又要多花钱说是 以后不会购买贵司游戏
めっちゃ良い掘り出し物見っけてしまった 正式リリース直前、チャプター3まで今のところ超おもろい チャプター2ぐらいで一旦詰まって微妙か?と思うも、武器やアーティファクトがしっかり解放されてくると一気にビルド組めるようになっておもろさが爆発した 武器が6種類あってそれだけでもボリューム感あるのに、武器1種につきアップグレード8×2でアホほど派生あって、見た目も使い勝手も全然変わるからずっと味する 製品版リリース楽しみ
This is a solid roguelite you can play with friends. I love the hub system used for co-op play. The weapon variety is nice and the combat feels very responsive. My biggest gripe is the sapphire progression tree: I have 100% of it unlocked, but the board makes it look like it is hiding an additional 15-20 nodes, giving me a false sense of overall progression.
Very fun. A+.
不错的肉鸽游戏
好玩,难度上属于同类肉鸽里最低的一档。 挺可惜的,如果能把内容再丰富一些,或者搞点DLC扩展,价格涨一些我都能接受……天赋树和神器库更丰富的话,游戏性会直线上升。 隐藏房间太少了,天赋树不够复杂,武器设计不够大胆…… —————— 现在的00后基本上都更喜欢那种,制作组把资金和精力都砸在画质特效打击感的“爽”上面的【快餐游戏】,而相对传统的游戏,更着重于复杂内容,人物BD,自由度,剧情,游戏耐玩度这上面的游戏,如今在传统的RPG赛道里已经非常少见(或者说RPG已经被画质党给腐化了)…… 现在真正着重于做玩法,内容,自由度,耐玩度的……已经只有肉鸽了。 请务必把像素肉鸽的老风格传承下去……
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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