
Save Bunnyville from a doomed fate: a top-down action/RPG roguelite from the makers of Dungreed. Explore the depths of the tower, collect and upgrade artifacts, and defeat hordes of demons to keep your village safe.
Modeled estimate, not a reported figure. How we estimate →
Media

About
On the Day of Destiny, a terrible omen strikes Bunnyville. The bunny villagers will be slaughtered by a horde of demons… unless you can stop them.
Sephiria is a fate-defying action roguelite following a brave bunny on a quest to save their town from doom. Master and upgrade different weapons, unlock new Talents each run, strategically arrange your inventory, and fight through hordes of enemies to uncover the threat waiting at the journey's end.
Strategic inventory system: Collect and arrange Artifacts and empower them with the different Tablets. Manage your inventory to suit your abilities!
Custom combat: Master 6 distinct weapons, each with over 50 unique upgrades to unlock!
Ever-changing threats: Face more than 60 distinct and dangerous enemies, and over 10 unique bosses. Across a journey spanning 6 chapters, the challenges ahead grow ever greater.
Join forces: Team up with friends in online co-op for up to 4 players and explore the tower together. Trade items, revive fallen companions, and claim victory as a team!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese, Simplified Chinese, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
боже, если вы не играли в dungreed от них - то вы многое упускаете, а так это довольно хорошая игра с узнаваемыми стилями, советую её для всех (по сравнению с ранее упомянутой прошлой игрой - эта игра на 2 головы выше, оно и понятно - опыт и время дали свои плоды)
操作手感一般,剑盾攻击的时候还会打一下向前挪一下,不知道为啥要向前挪,手感还不如元气骑士。索敌也很奇怪,你朝哪个方向他就往哪个方向打,可以说没有索敌,然后你会发现怪和你兜圈子,你被怪当狗遛打不中怪,结合前面的攻击向前挪加上攻击的停顿,怪多的时候非常难受,可以说是操作拉满了。还有贴脸的时候经常防御不到攻击,防御要消耗蓝条是我最不能理解的,你有精防说明你鼓励防御,可是你还限制防御就不能理解了,让防御和技能去抢蓝条是什么高明的设计吗?而且精防没有收益,既然没有收益那为什么不闪避呢,防御不会显得有些多此一举吗?而且有的时候你明明闪避了却还是会莫名被怪打到。还有怪的攻击,第二章的boss有个地波,每个地波的特效又大,连成一条线,根本看不到空隙,没法走位,还一次性来好几次地波,合翼卫?有些怪的攻击提示只有一条线,结果打出去攻击范围是个扇形???????还有流派构筑,前期没几个骰子刷神器,刷到差的就直接爆炸,来个加攻速的就纯靠武器打伤害,结果碰不到铁砧强化武器就直接完蛋。综上所述感觉一般,特别是这游戏卖将近60块,即使打折也要40多感觉还是有点贵的。
好玩
好游戏,有趣的机制,充实的内容,动作美术都很棒。期待正式版1.0
10/10 just wow! <3
ハード30クリア記念ぱぴこ
this game so peak
진짜 시간 가는 줄 모르는 게임
로그라이크 좋아하면 무조건 하는 게임
[h1] 액션 로그라이크의 정점 [/h1] 필자는 로그라이크라는 '장르' 자체는 사실 그닥 좋아하지는 않는다. 로그라이크에서 중요한 건 다회차 요소라고 생각되는데, 하나의 게임을 다양화 하여 여러번 플레이하도록 의욕을 심어주기는 굉장히 어렵기 때문이다. 그러나 이 게임은 다양한 아이템과 강화석판, 여러 무기와 무기 추가 강화를 통한 다양화, 인벤토리 정리, 여러 코스튬, 난이도 시스템 등 다회차 요소를 작정하고 만들었다고 느꼈으며 멀티플레이 또한 지원한다. 액션성+아트워크+패턴+스토리+음악+빌드 다양성 등 모든 부분에서 육각형을 꽉 채워버린 게임으로 생각된다. 비슷한 장르의 게임을 보거나 평가할 때의 기준점 자체가 높아졌고 본 게임과 항상 비교할 것이다. 혹시 살까 말까 고민한다면 당장 사라.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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