
SENTRY is an action-defense first person shooter where you defend your spaceship against invading aliens. Plot an escape route through hostile space and battle the enemy across your vessel with the support of traps, turrets and environmental destruction.
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About

As a member of the SENTRY Defense Program, you have been thawed from stasis to protect your vessel as it flees across space.

As you choose your escape route in the Navigator, encounters with alien vessels are unavoidable. They will board your ship and attempt to fight their way through different subsystems to destroy the Core.
Your SENTRY must thwart the enemy by bringing to bear an arsenal of potent ranged weaponry. Even with the best shooting abilities, holding back the hordes is only possible by deploying traps and turrets - and if all else fails, utilizing environmental destruction to stem their advance; a well-timed shot could vent aliens into space, a closed blast door could buy you time to set up new defenses.

SENTRY features a singleplayer campaign with the option to have an online friend fighting alongside you in co-op.

Should your SENTRY fall in battle, death is not the end. Another member of the crew will be thawed from stasis by the SENTRY Defense Program, ready to continue the fight.
Even if you fail to defend a level, defeat only changes the strategic landscape in the Ship Overview, forcing you to make new decisions on where to make your next defiant stand.
As long as there is a surviving SENTRY and the Core remains operational, your skills in combat mean victory can always be grasped from the jaws of defeat.

SENTRY aims to carve out its own path in the Action-Defense genre by featuring a campaign where your choices and performance matter. Battles are not one-off events, defeat doesn’t mean replaying a checkpoint. Everything feeds into the ongoing battle for your ship’s survival.
A SENTRY is fast, responsive - and therefore powerful. Deployable traps, turrets and environmental destruction opportunities are needed to supplement this power when facing near-overwhelming forces of reactive and aggressive enemies. Successful escapes will need to utilize a mixture of skill and planning, with discovery and upgrading of new equipment providing an edge in combat.
Combining all these elements evokes the feeling of being a beleaguered and outnumbered SENTRY. On the journey you may lose battles, but you can win the war.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I came back to this game after a pretty long hiatus, and promptly got obliterated in every sense of the word. I don't know what the flying feck the devs are thinking overtuning things so much but I sure as schist don't enjoy it. Which is a shame, because I remember it having been a fun game I could seriously play while chilling. Now, I assume, it belongs to the sweats.
very short as of early access but what is there is phenomenal and extraordinarily fun.
很难说这个游戏的体验算好还是不好,优化是挺不错的,但是游玩重复性很高,而且几乎没有局外养成部分,不同职业飞船其实没有本质区别,玩法是兽人必须死但是更注重fps的部分,或者说是不用氪金的逆战?联机功能目前是摆设,没有联机大厅的联机都是失败的,单局游玩时间经常拖到数个小时,随机词条也不够多,血浆效果和音乐氛围其实很好,模型面数有点低,尤其体现在枪械上面,地图有些互动元素很有意思,比如关门改路线或者拖时间,或者打碎窗用真空吸怪,但都是一次性设施差点意思,要是能用碎片修复就挺不错,不同的船员要是能有不同的技能也不错,比如修门或者摆跟门作用类似的路障,比如能开传送门快速支援不同方向的队友,或者自带无人机支援之类的,作为一款ea游戏,定价其实是不太对得起质量,玩个两三局就很难继续下去了,但是我买都买了,还是希望能继续更新下去
It does not feel good to play it... The gameplay suck.
Not bad but needs a LOT of content. Shows potential. Orc Must Die 2 comes to mind and it has a certain Je ne sais quoi which Sentry doesnt.
Played this in coop at 3 different occasions spread out over time. This is an fps shooter, it's not a tower defence at all. There are barely walls to set up traps, basically u will TD 5 percent of the wave and shoot the other 95 percent manually. It kinda pissed us off HOW LITTLE AGENCY U HAVE. Two traps yyou have. One slows and the other is a wall trap, which there are no walls to hang it to also it has 0.000005 range. Regret buying this.
Un gran juego, muy adictivo, tiene mucho futuro y las actualizaciones van por buen camino
its a really good fps
Very fun even in it's dev stage, would absolutely recommend you get it!
quite a challenge to begin with but it does get easier (sometimes) further you progress im hoping that this game keeps to its road map and future updates, well worth the money asked for
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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