
Sentry System is a tower defense roguelike where you collect, modify and upgrade your sentries while progressing through a network of challenging encounters.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The trailer piqued my interest as it offered stylised aesthetics, the possibility to maze the enemy and mod the towers (sorry sentry's) and who doesn't love a new tower defense game. So all the elements are there but when playing there's something missing whether it's the lacklustre effects or simple map layouts (at least to begin with) i think deep down it just seems like another soulless tower defense game which in my opinion is also over priced. Disappointing.
A bit repetitive (same element weaknesses / boss order), map layout although varied often seems small. I like the random sentries and the mod ability. There is no upgrades between matches, so you need to learn what you did wrong before you queue up again. I really wish it went further with permanent progression/larger maps. I still enjoyed my time so far (plan to continue playing some more times), but I do feel like I have seen most of what is offered.
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Concurrent players on Steam, sampled daily since tracking started.
This is really good. The defense is minimalist and effective. The gameplay is clean, tight and frankly good fun. Recommend
На редкость продуманная и сбалансированная игра. Скриншоты выглядят скучно с упрощённой графикой, но в релаьности играется с удовольствием и стилистика смотрится вполне органично. Даже странно, что так мало оценок, видно, что разработчики постарались и игра несомненно заслуживает внимание.
Great game. It has great foundations. The rogue like elements are a nice touch in a tower defense game. Here are some suggestions that I think could help make the game even better. -Add a UI element in game to know with tower has what upgrade. -Add a UI element to the conflux: electric to show buff area -Add a ui element to show if tower are affected by buff towers -Line of sight of tower is not very intuitive and would greatly benefit with having a visual aid
Lost once because the enemies had negative HP and were invulnerable. Lost again because i beat the twin suns boss, but the level never ended and I couldn't do anything while the enemies kept coming. Other than that it was simply ok. I felt like I got the same choices over and over because they are way too "zoned", and the fragment tower was OP as ♥♥♥♥. I literally started a few missions by dropping two of them and AFK'ed the rest of the game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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