
Build castles on voxel terrain based on real Japanese geographic data, and defeat over 1,000 samurai and ninja enemies. Shape the terrain freely using blocks. The game features over 100 technologies and buildings inspired by medieval Japanese history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sengoku Voxel Castle is an adorably cute city-building tower defense game set in Japan’s Sengoku period.
The game is inspired by Minecraft, Farthest Frontier, and Bonsai Castles.
・Defeat over 3000 enemies at once in exhilarating large-scale battles.
・Build and manage over 60 types of production facilities inspired by Sengoku-era culture and technology.
・Create a castle together with cute characters like Tohoku Kiritan and Zundamon, and survive the chaos of the Sengoku period!
・The ground is made of blocks (voxels) whose height can be freely adjusted. Create the strongest terrain and counter your enemies!
・Use MODs to freely customize the appearance of your town!
・Uses data from Japan’s Geospatial Information Authority. Build castles on realistic Japanese terrain!
(Repel massive enemy waves using height differences and crossfire!)
(Protect your town with many Zundamon!)

(Unlock technologies to build many different types of buildings—all fully voxel-based and cute!)
Tohoku Kiritan and Zundamon are characters created by a Japanese company, SSS LLC, in 2011—the year of the Great East Japan Earthquake—to support the recovery and revitalization of the Tohoku region.
Zundamon, in particular, gained explosive popularity in Japan after a free-to-use synthetic voice was released in 2021, becoming widely known through YouTube voice commentary.
Sengoku Voxel Castle is a fan game featuring these characters, but it is designed so that you can fully enjoy it even without prior knowledge of them.
If you’re interested in Sengoku-era city-building games, or Japanese-style RTS, we highly recommend giving it a try!

The youngest of the three Tohoku sisters.
Her older sisters are Tohoku Zunko (17) and Tohoku Itako (19).
She carries the “Kiritan Cannon” on her back, inspired by kiritanpo, long style rice cake.
Her birthday is February 13.
In this game, she is caught up in Sengoku-era warfare and becomes separated from her sisters.
Together with Zundamon, she escapes to an uninhabited land, builds a new village, and fights to survive while hoping to reunite with her family.

A humanized form of an edamame fairy.
Age unknown. Birthday: December 5.
She loves zunda mochi and can transform into a Zunda Arrow.
In official novels and comics, she often splits into multiple copies—and many Zundamon appear in this game as well.
In-game, Zundamon supports logistics in your town and fights alongside Kiritan as a reliable ally.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
信長の野望の拠点を自分で設計したい。 マイクラの建築に実践的意味を持たせたい。 そんなことを考えている人はぜったい多いはず。 こういうゲームをずっと待っていたのです。 まだまだバグは多そうだし、シミュレーションゲームとして痒いところに手が届かないところもあるけど、EAだし見守っていきたいと思います。(とりあえず兵士一覧は欲しいな) ところで些細なことですが、優先度の数字が若い方がより優先される(優先度が高い)という仕様はなかなか勇気がいったのでは。一日本語母語話者の感覚としてはこの方が自然で好ましく感じます。
ストアページの画像や動画を見てゲームの雰囲気が気に入ったなら、買って損はないと思います。 緩い見た目に反して、現状でもスキルツリーが多彩だったり、 地形効果などの細かい仕様があったりして、奥深く作られています。 難しいと感じたら、同じ難易度でも初期設定で襲撃されるペースを下げたり、 ゲーム途中からでも敵味方全員レベルを1に固定したりと細かい調整が可能なので、 この手のジャンル初心者の人(自分も含めて)でも楽しめると思います。 初めてレビューを書きたくなるくらい、個人的におすすめの作品です。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
築城と防衛ができるRTSを含んだゲームで、マニアックだけど刺さる人には刺さって時間が溶けるゲームです サンドボックスゲーの代表MinecraftのとあるMODパックひとつ分の内容が独立したようなゲームで、かなりやりごたえがあります。歴史好きや歴史的建築物に興味のある方、兵法を心得ている方は実践として触ってみるのも一興なゲームです
土地を掘ったり、かさあげしたりして堀を作って水貯めて水にまもられたシロとか 兵士ずんだもんの数を増やしたりして守りを固めていきつつ 好き勝手に増築してどんどん城を大きくしていく。 現環境で敵兵と兵隊ずんんだもんが小さく表示されるようになっている バグみたいな物があり。 かわいいボクセルずんだもん兵士が見にくくなっています。 設定で遠い兵士を簡略表示みたいな機能があるのでそれがオンになってるのかな と思ってその機能をオフにしても治らないので、たぶん常にこの機能が オンになってる状態なのかな?知らんけど。 治るのまち
呵呵,我要吃切蒲英下面的俊达饼口牙,,,
マイクラやRimWorld同様に「ゲームはグラフィックではない」と教えてくれるシンプルにしてディープなタワーディフェンスRTS 基本的にはマイクラライクにブロックを使って地形を成形し、農工商の各建築物を建てて内政し、軍事施設で兵を増やし、自分好みのお城を築城しながら定期的に襲ってくる敵を撃退するゲーム ガチガチの城にして鉄砲と矢の雨に倒れていく敵兵を眺めながら「フハハハ、わが城は圧倒的じゃないか!」とオート撃退鑑賞プレイをするもよし、高難度モードで細かく兵を采配しながらギリギリの防衛をするもよし ゲーム開始は日本中の任意の地点から始められるので自宅の場所を要塞にできるぞ
I've only played this game for a little bit, but I think it has a really cool idea. Basically, it's a base (or castle) building game, with RTS sections. You're usually assigning tasks to build buildings, chop down trees, fish, farm, and other stuff. What makes it interesting is that it has voxels, like Minecraft, so you get to reshape the terrain however you want. That, like everything else, is done by assigning workers, rather than you doing it yourself. Occasionally you get attacked by bandits, and need to mobilize your troops. Thankfully (IMO), you don't have to micromanage at all. You don't have to search for an idle worker and say "you, go build this," or something like that. Instead, it's all done with a management screen where you hire workers, then assign the number of workers to each type of job. Workers will automatically take on an available job. So, for example, once you start a new construction project, a construction worker will rush over as soon as it can. Battles, too, don't require much micromanagement. It has a simple UI to form all of your selected troops into a line, circle, or triangle, to match your defensive/offensive needs. Right now, the biggest problem is that a lot of text is still untranslated and will show in its original Japanese. But that's understandable since it's still in Early Access. If you're planning on picking this game up, for your first castle I'd recommend focusing on building farms and water sources first, and assigning several workers to those. Then, once you have barracks to house troops, assign a bunch of workers to deliver food and water to the troops. Build roads so that they can deliver quickly. Otherwise, you'll have starving and dehydrated troops who can't fight. Overall, it's a pretty relaxing game, and it's fun to just watch the workers run around doing their tasks. I recommend it as a game for a simple, stress-free experience. [h2]Edit[/h2] After playing the game a bit more, I've realized that this game is way more detailed than I first thought. Soldiers have different levels of defense for front, side, and back. Different types of soil have different fertility and defense bonuses. [i]Each block apparently has its own temperature.[/i] It's pretty impressive IMO.
書いてある名前の通りボクセルのずんだもん(きりたんもいるよ)が、築城するタワーディフェンスRTSです。 キャラクターの可愛さによってほんわかな雰囲気ですが難易度は高いほうで、国が滅んだ時にはどこか哀愁を感じました。 お二人で作られているそうですが、とてもそうは思えないRTSの革命を少し感じる作品です。 モットユウメイニナッテホシイナ...
時間を忘れてプレイしてしまう
日本の城好きな人にはお勧めです。 自分のオリジナルの城を縄張りするもよし、有名な城を再現するもよし 町を作って経済や農業を発展させる要素もあるので城下町作りとかも楽しめます。
Players by region
Where this game's players are, estimated from review languages.
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