
In the 5V5 strategy competitive game, you will play the role of a daimyo, managing and developing your power within 60 minutes, eliminating all enemies. You need to strategize or engage in close and distant attacks to achieve victory together with your allies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
steam://install/2867440
[h1]Dead On Arrival - A Strategy Game Without Players[/h1] [h2]The Harsh Reality[/h2] 🎮 Picture this: you boot up a PvP battle royale expecting matches, excitement, competition. Instead? Crickets. [b]Sengoku:Battle Royal[/b] launched with ambitions of 5V5 strategic warfare, but the current state tells a completely different story. As of this review date, only [u]2 players[/u] were active in the last 24 hours. For a multiplayer PvP experience, this means the game is essentially unplayable. 💀 [h2]What Could Have Been[/h2] 🎨 The concept genuinely intrigued me. A battle royale focused on strategy rather than reflexes? Playing as a daimyo commanding armies in Sengoku-era Japan? That's fresh! ⚔️ Troops fight automatically while you focus on territory control, army management, and tactical decisions. The idea deserves recognition. [list] [*]✅ Unique strategy-focused battle royale concept. [*]✅ Automatic combat allows focus on macro-management. [*]✅ Interesting Sengoku period setting and theme. [*]✅ Can be genuinely fun with coordinated teammates. [*]✅ Victory rewards strategic thinking over reflexes. [*]✅ Game supports 10+ languages for international players. [*]✅ 60-minute matches allow for deep strategic play. [/list] [h2]What Actually Is[/h2] 😤 Here's where disappointment sets in. The tutorial is practically non-existent. New players receive zero proper guidance on basic mechanics like troop recruitment, building priorities, or victory conditions. You're thrown into the deep end without learning to swim. 🏊 The [b]In-Game Cash Shop[/b] raises serious concerns about [u]pay-to-win mechanics[/u]. When competitive advantage can be purchased, skill becomes secondary to wallet size. This fundamentally undermines the strategic foundation the game claims to build upon. 💰 [h2]The Player Count Problem[/h2] 📉 Let's address the elephant in the room. A PvP battle royale needs players. This game recorded only [b]2 players in the last 24 hours[/b] at the time of writing this review. For a 5V5 experience requiring 10 players per match, do the math - matches simply cannot happen without artificial bots or extreme wait times. This isn't a temporary dip - this is a death spiral. ⚰️ [h2]Price Versus Value[/h2] 💸 The asking price feels disconnected from reality. Paying full price for a game with no tutorial, questionable monetization, and a ghost town player base? That's a hard sell. Your money buys frustration and empty lobbies. [list] [*]❌ Nearly non-existent tutorial for new players. [*]❌ Official beginner guide lacks crucial information. [*]❌ Critically low player count makes matchmaking impossible. [*]❌ Only 2 players active in last 24 hours for PvP game at review time. [*]❌ In-Game Cash Shop introduces pay-to-win concerns. [*]❌ Price point does not match current game value. [*]❌ Some technical bugs reported by community. [*]❌ Steep learning curve without proper guidance. [*]❌ 5V5 format requires 10 players - simply not available. [*]❌ No indication of developer support or updates. [*]❌ P2W mechanics undermine competitive integrity. [*]❌ Empty matchmaking queues waste player time. [/list] [h2]Final Thoughts[/h2] ⚖️ [b]Sengoku:Battle Royal[/b] represents everything frustrating about early access done wrong. The foundation might have potential, but potential doesn't fill lobbies. Potential doesn't teach mechanics. Potential doesn't justify price tags. 🎭 Wait for a miracle revival or substantial price drop. Until player counts recover and monetization concerns are addressed, this remains a [i]cautionary tale[/i] rather than a recommendation. ❌ [b]Not Recommended[/b] - Skip This One until major improvements arrive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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제 게임기록들이 전부 사라졌어요. 제아이디는 wlsdnjs629 입니다. 확인 부탁드립니다. All my game records are gone. My ID is wlsdnjs629. Please confirm.
像4399小游戏
Обзор Sengoku: Battle Royal: самураи, хаос и один меч на троих Привет, воины! Я сыграл в Sengoku: Battle Royal — динамичный мультиплеерный экшен в сеттинге феодальной Японии — и готов поделиться впечатлениями. Представьте: вы — самурай (или ниндзя, или ронин — выбирайте сами), вокруг — поле битвы, а цель проста: остаться последним выжившим. Что понравилось: Быстрый старт. Зашёл, выбрал персонажа, через 30 секунд уже рубишься с врагами. Никаких долгих загрузок и сложных меню — только действие! Разнообразие бойцов. Есть тяжеловесы с катанами, ловкачи с нунчаками, стрелки с луками. Каждый стиль игры ощущается по‑своему: один удар тяжёлого меча может отправить противника в нокаут, а ловкий боец будет уворачиваться и контратаковать. Арена с сюрпризами. Карта не статична: то мост обрушится, то туман войны скроет врагов, то появится бонус — например, огненный меч или дымовая завеса. Это держит в напряжении и не даёт играть по шаблону. Простое управление. Освоил за пару матчей: атака, блок, уворот, спецприём. Всё интуитивно, без сложных комбинаций — но чтобы побеждать, нужно чувствовать тайминги. Стиль и атмосфера. Самурайский сеттинг подан со вкусом: закаты над горами, храмы, бамбуковые рощи. Даже в хаосе битвы можно поймать момент и полюбоваться пейзажем. Короткие матчи. Раунд длится 5–7 минут — идеально, если нет времени на долгую сессию. Проиграл — сразу запускай новый бой. С чем пришлось столкнуться: Баланс персонажей. Некоторые бойцы кажутся слишком сильными на фоне остальных. Например, лучники могут держать дистанцию и методично отстреливать всех — если не подобраться незаметно, против них тяжело. Лаги в онлайне. Пару раз были заметные задержки, особенно когда на карте оставалось 3–4 игрока и темп резко возрастал. Однообразие карт. Всего три арены, и через пару десятков матчей они начинают приедаться. Хочется больше разнообразия: городские улицы, замки, рисовые поля… Отсутствие прогресса. Нет системы прокачки или кастомизации. Выиграл 10 матчей подряд — и что? Трофея не дают, облик персонажа не меняется. Было бы круто разблокировать доспехи или новые приёмы. Шум в чате. В публичном матче легко нарваться на токсичных игроков. Хорошо, что есть возможность отключить голосовой чат. Итог: Sengoku: Battle Royal — это весёлый и динамичный «королевский бой» для тех, кто: хочет быстро размяться в самурайской рубке; ценит простой геймплей без лишних заморочек; любит соревноваться с реальными игроками; готов мириться с мелкими недостатками ради драйва. Оценка: 7,5/10 (минус балл за баланс и отсутствие прогресса — но в целом, это отличный вариант для коротких сессий с друзьями или в одиночку!) P.S. После пары часов игры я начал различать стили противников и предугадывать их ходы — вот тогда стало по‑настоящему интересно.
VERY BAD GAME
为什么杀毒软件在这个游戏里面报毒了?直接查杀了
good game
Free is everything. and good mod to eco and fight
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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