
In the 5V5 strategy competitive game, you will play the role of a daimyo, managing and developing your power within 60 minutes, eliminating all enemies. You need to strategize or engage in close and distant attacks to achieve victory together with your allies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
This game sucks really hard, not intuitive at all, DP's has no idea in how to show what you should do. NO Tutorial, and the guide is a joke. How do you build troops, after two hours trying to figure it out I have no idea, barracks you may think, wrong, this game is a waist of time. Do not recommend at all.
Paralı olacak çöqün
[quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] "Sengoku:Battle Royal" looks and plays more like a Chinese mobile/browser scam than a real game, the only notable difference is they decided to pillage Japanese culture instead of making yet another Three Kingdoms mobile app. And this doesn't look like it was accepted on the app stores, either. It's dead, the game doesn't have 5 players online at any time to create a 5v5 match, so this also can't be played. But the cash shop is there, and that's all the developers care about. Toxic, isn't it? The graphics aren't great, simple mobile/browser iso graphics to look good in screenshots and try draw mobile gamers in. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. As mentioned, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 14 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Бред, а не игра.
电脑难度太高了,多线操作根本比不过电脑,打到后期丢一座城电脑就开始病毒式扩张了,总的来说太难,ai强度应该降低一点
소리가 안나요 ~
I do not recommend
steam://install/2867440
[h1]Dead On Arrival - A Strategy Game Without Players[/h1] [h2]The Harsh Reality[/h2] 🎮 Picture this: you boot up a PvP battle royale expecting matches, excitement, competition. Instead? Crickets. [b]Sengoku:Battle Royal[/b] launched with ambitions of 5V5 strategic warfare, but the current state tells a completely different story. As of this review date, only [u]2 players[/u] were active in the last 24 hours. For a multiplayer PvP experience, this means the game is essentially unplayable. 💀 [h2]What Could Have Been[/h2] 🎨 The concept genuinely intrigued me. A battle royale focused on strategy rather than reflexes? Playing as a daimyo commanding armies in Sengoku-era Japan? That's fresh! ⚔️ Troops fight automatically while you focus on territory control, army management, and tactical decisions. The idea deserves recognition. [list] [*]✅ Unique strategy-focused battle royale concept. [*]✅ Automatic combat allows focus on macro-management. [*]✅ Interesting Sengoku period setting and theme. [*]✅ Can be genuinely fun with coordinated teammates. [*]✅ Victory rewards strategic thinking over reflexes. [*]✅ Game supports 10+ languages for international players. [*]✅ 60-minute matches allow for deep strategic play. [/list] [h2]What Actually Is[/h2] 😤 Here's where disappointment sets in. The tutorial is practically non-existent. New players receive zero proper guidance on basic mechanics like troop recruitment, building priorities, or victory conditions. You're thrown into the deep end without learning to swim. 🏊 The [b]In-Game Cash Shop[/b] raises serious concerns about [u]pay-to-win mechanics[/u]. When competitive advantage can be purchased, skill becomes secondary to wallet size. This fundamentally undermines the strategic foundation the game claims to build upon. 💰 [h2]The Player Count Problem[/h2] 📉 Let's address the elephant in the room. A PvP battle royale needs players. This game recorded only [b]2 players in the last 24 hours[/b] at the time of writing this review. For a 5V5 experience requiring 10 players per match, do the math - matches simply cannot happen without artificial bots or extreme wait times. This isn't a temporary dip - this is a death spiral. ⚰️ [h2]Price Versus Value[/h2] 💸 The asking price feels disconnected from reality. Paying full price for a game with no tutorial, questionable monetization, and a ghost town player base? That's a hard sell. Your money buys frustration and empty lobbies. [list] [*]❌ Nearly non-existent tutorial for new players. [*]❌ Official beginner guide lacks crucial information. [*]❌ Critically low player count makes matchmaking impossible. [*]❌ Only 2 players active in last 24 hours for PvP game at review time. [*]❌ In-Game Cash Shop introduces pay-to-win concerns. [*]❌ Price point does not match current game value. [*]❌ Some technical bugs reported by community. [*]❌ Steep learning curve without proper guidance. [*]❌ 5V5 format requires 10 players - simply not available. [*]❌ No indication of developer support or updates. [*]❌ P2W mechanics undermine competitive integrity. [*]❌ Empty matchmaking queues waste player time. [/list] [h2]Final Thoughts[/h2] ⚖️ [b]Sengoku:Battle Royal[/b] represents everything frustrating about early access done wrong. The foundation might have potential, but potential doesn't fill lobbies. Potential doesn't teach mechanics. Potential doesn't justify price tags. 🎭 Wait for a miracle revival or substantial price drop. Until player counts recover and monetization concerns are addressed, this remains a [i]cautionary tale[/i] rather than a recommendation. ❌ [b]Not Recommended[/b] - Skip This One until major improvements arrive.
Online da kimse yok, botlara karşıda da kimse savaş başlatmadı, bende başlatamadım öyle mal gibi kaldık. Almayın
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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