
Collect and create your Gokai monsters team in this tactical roguelike deckbuilder! Build, expand and evolve your deck to explore an ever-changing world.
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👹🃏 New Gokai · Five new Gokai cards join the collection!
🐉⚡Ishigon · A new playable Elemental God!
🗡️🆚 Duel Mode · A challenge suitable only for the most expert duelists!
⚔️🏯 Tower of Gods · Sengodai's biggest challenge yet!
Sengodai is a tactical roguelike deckbuilder where you collect and create your Gokai monsters team to explore diverse worlds and challenge the cursed gods.

Embark on a new journey every time you play! Choose your path, find new Gokai, face unique enemies, uncover powerful spells, and forge your deck to challenge the Cursed Gods.

Collect Gokai cards, create a unique team, and upgrade them to make powerful synergies with your team leader, an Elemental God!

Master different Elemental Gods with unique skills and playstyle to lead your team to victory using the divine power of your chosen deity.

Alter the course of the battle with arcane spells! Draw them from your opponents or buy them from an enigmatic merchant.

Charge your Gokai with elements to purify the Cursed Lands and reduce your opponent’s life to zero to claim victory.
Campaign mode with 5 worlds to explore.
Random-generated world paths with different duels, merchants and sculptors.
5 Gods (4 unlockable) with their own gameplay style and skill set.
20+ Gokai cards to collect and evolve.
40+ Spell cards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]游戏介绍[/h1] 《Sengodai》(战国代)这是一款卡牌肉鸽类游戏,由Tsunoa Games研发并发行,我特地看了一下游戏支持简体中文界面和字幕(非常感谢发行商)。 [h1]玩法介绍[/h1] 这部游戏没有啥剧情,实际上是一款选关卡牌玩法,玩家需要扮演元素之神带领三只豪怪开始游戏,一共是五中属性每局我们都可以抽取其中的元素为豪怪充能,发挥自己的想法神灵可以自由的搭配,通过击败被诅咒的诸神从而净化被污染的地区,利用所选神灵的神力率领你的队伍取得胜利,开始的时候我们只可以选择一个元素神开启战斗,但随着剧情的推进后续可以解锁其他四个元素神。 [h1]音画方面[/h1] 本作中卡牌部分制作的非常的精致,配色鲜艳似乎融入了些日式元素在里面,这显得非常有特点,配置的背景音乐恰到好处,游玩时多了些雅兴,老实说我确实很喜欢游戏里的背景音乐,听着非常有节奏和一丝丝带感。 [h1]总结[/h1] 这部游戏在新手引导方面做的不是很好,我在摸索了半天才找到一点点玩法,其次也不支持云存档希望在后期更新中能够改善这一方面,不得不说战斗系统界面制作的非常美观,精致的卡牌绘画搭配上清晰美观的界面,第一眼看上去非常的惊艳,这的确是游戏部分一大亮点,对于那些喜欢卡牌肉鸽类游戏的玩家来说这着实是一款非常棒的游戏。 [quote] 欢迎大家加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url]&关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote]
[h1][b]和风打牌,带领豪怪净化大地[/b][/h1] 《Sengodai》是一款和风卡牌游戏,玩家需要组建一只由豪怪组成的队伍,以元素能量净化被黑暗侵蚀的大地。 本作场景方面采用了3D体素建模,配合上多彩的配色,观感还是不错的。 游戏玩法以对战的形式展开,敌我双方各有3张豪怪卡牌和多个元素卡牌,可使用后者为豪怪充能,然后催动其净化位于场景中间区域的诅咒之地。 随着回合不断进行,还可以累积宝石,其可用来发动元素之神的技能。 游戏打造了一个类似于《杀戮尖塔》的分支地图,上面分布有各种事件,玩家可自由选择。 相比于大批量爬塔换皮卡牌,本作的这套玩法还是挺有新意的,目前的话感觉上手指引还可以加强一下,期待后续更新。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
This review is presented by [url=https://store.steampowered.com/curator/35373701/] Your Game Your Story [/url], a story-rich curator! Collect Yokai-inspired cards (Gokai) and battle them for control of the land in this rougelite deckbuilder! It gives a Yu-Gi-Oh card-battling kind of vibe, where you protect your shrine and destroy the opponent's side for control of the land. Move through randomly generated maps to fight bosses, acquire new cards, and start all over again, stronger than before. At the end of the map, you have the chance to unlock the power of the Gods, if you can make it through! [b]+Pros+[/b] + Easy to pick up and fast-paced gameplay, it's easy to play several rounds without realizing how much time goes by. It can be addictive! + Customize your deck and upgrade your Gokai cards to advance through the campaign. + Randomly generated maps make each run interesting and unpredictable. The unpredictability is both fun and challenging. + The style of the cards is appealing and interesting, and the voxel environment and world design are easy on the eyes as well. + This game was released in several languages ( English, Spanish, Galician, Catalan, Chinese (Simplified & Traditional), Russian, Ukrainian, Italian, French, German, Japanese, Korean, Portuguese (Brasil), Turkish, and Indonesian), which makes it really accessible to a lot of different audiences. [b]=Meh=[/b] = The soundtrack is appropriate and unintrusive. = There are currently 5 God cards (4 that you unlock after finishing a campaign map) and 20 Gokai monsters. The game's description said 20+ Gokai cards, so while there may be plans to expand, the current number is 20. I like what I unlocked so far, and it feels pretty balanced, but I would like to see more. = Like with most Rougelikes, you will fail initially, which can be frustrating. Each run is a chance to improve, upgrade, and build a better team, so go into it with that mindset, and you'll find it fun, but it can be frustrating or drag at times. Few things are worse than getting defeated on the 20ish level of the map, and you are one or two away from the boss fight, but you must endure! =The price is reasonable for the game, not too expensive. Especially if you enjoy roguelikes or deckbuilders. It has enough gameplay to keep you occupied for hours. [b]-Cons-[/b] - My biggest gripe has to be the lack of a clearly defined lore or storyline. Having so many accessible languages is great, but it shouldn't be a trade-off for a lack of a strong written narrative. You have to fill in the blanks and create your own theories, but you never know why you are battling the Gokai, what your purpose or end goal is, and even the lore regarding the Gokai begins and ends at the pictures on the cards. Language accessibility is important and great for a casual game with addictive gameplay like Sengodai, but it can be the difference between a good game and a great game. - There is a card collection section that would be perfect for adding a few lines of lore to each collected card or God, but at the end of the day, it's just an image. There's no connection or attachment to the Gokai, so while the game is fun to play casually, I don't feel a strong need or desire to collect the Gokai or release the Gods because there's no story or lore to connect them to me. - There were some technical glitches. When the game first started after I downloaded it, the game window was half off my screen, but a quick game restart helped that, and it only happened the first time I ran the game. There was also an issue with the discard pile number phasing through the cards I could select after winning the round. This wasn't game-breaking, nor did it prevent a card selection, but it was mildly distracting and consistent. - Steam achievements for campaign mode and card collecting would be a great motivator for players beyond a storyline, but there are no options for Steam Achievements at this time. - Some rougelike/rougelite gameplay can get repetitive or boring after a while, especially if you hit a block and can't progress as you like (or as fast as you like). [b]*Summary*[/b] Full disclosure, I did have the great fortune to receive this game for free from the Developer, Tsunoa Games. I have mixed feelings about this game. I typically enjoy games that have a strong story-rich connection to them. This game isn't that. Some visual cues and characters could be intriguing if you pay attention, but it lacks a narrative that draws players in and makes them attached to Gokai and their world. That's a big gap and missed opportunity in my opinion. The card collection section would especially benefit from a line or two about the lore of each card. However, what it lacks in a strong narrative, it makes up for with flexible language adaptations and addictive gameplay. It's not something I would play days at a time, but I would play it casually for a few hours at a time, stop when I had my fill, and come back to it now and then. So while I wouldn't necessarily recommend it for story-rich lovers at this point, I did enjoy the game and accept it as it is. It's a good, fun time, strong story or no. I'd recommend this game to players who enjoy deckbuilders, have the patience for rougelites/rougelikes, appreciate the yokai-inspired monster card designs, or would like to spend time with casual strategy games.
Sengodai es un juego roguelike entretenido tanto para ordenador como para dispositivos móviles. Un juego con partidas rápidas tanto para jugadores más casuales como parte veteranos de los roguelike. Reseña completa en The Art of Gaming: https://theartofgaming.es/analisis-sengodai-azote-de-los-dioses/
[h1]《Sengodai》:有《我的世界:地下城》的技术,却用来做肉鸽卡牌?[/h1] 《Sengodai》吃一款由还算有点意思但并不是太有打击感的动作冒险游戏《Dragon Katana》把制作组用同样的画风制作的卡牌肉鸽游戏。而就和前作一样,本作并没有简单照搬同类作品,而是开创了属于自己的独特玩法。 在这部作品中,玩家将会拥有一张可以释放技能的元素之神牌,以及三张各自拥有一个操控元素的“豪怪”卡牌。在战斗的时候,你需要和拥有同样配置的AI敌人进行对决,而对决的方式是每一局你将会抽取元素牌或是已解锁的技能牌,元素牌可以用来给豪怪特地的元素进行充能,被充能后的好怪可以消耗一点体力值净化场上拥有同样元素的诅咒之地。 但游戏的获胜条件是需要消耗对方的生命值,因此你需要做到的是尽可能在单次抽排中填满同一块诅咒之地上的三个元素,只有这样才可以消耗对方的生命值,否则只填满一个元素的话,你只可以用来获取能够释放技能的技能点数。简单来说,游戏战斗就是需要你尽可能填满三个元素,同时避免对方会在他的回合能够抽取到能填满三个元素的配置。而为了平衡游戏性,在初期的关卡阶段中,不论是玩家还是对方的豪怪配置,都会至少缺乏一个元素。总体来说,本作的设计非常独特,独创的游戏玩法看上去也很有意思,尽管实际操作起来和前作一样有些缺乏博弈的乐趣,但至少游戏质量还是可圈可点的。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
《Sengodai》是Tsunoa Games推出的一款策略Roguelike卡牌构筑类型的游戏,以日式神话为背景,围绕“元素之神净化诅咒土地”的核心目标展开,我们将带领元素之神与其统率的豪怪队伍,通过在不同世界的冒险,解锁并提升手上的卡组构筑,最终打败被诅咒的众神。 算是一款小众的卡牌肉鸽Roguelike游戏,我觉得美术算是游戏的一个亮点,像素风立绘精致且充满日式神话质感,整体看起来还是很舒服的,场景风格也是非常契合的,整体的初见观感很不错,同时游戏还打造了一个类似杀戮尖塔的分支地图,还有随机事件,当然也是有好有坏,完美契合肉鸽爬塔的紧张感 。 当然,游戏也存在短板。游戏核心的净化机制我整体玩下来感觉有点依赖手牌运气,游戏深度和策略性稍显不足,说实话这些都还算还好,我觉得最应该加强的还得是游戏的新手指导吧,如果是第一次玩这种游戏类型的可能并不明白游戏是怎么玩的,新手引导有些欠缺,不够明确,希望后续可以改善一下。 总体而言,《Sengodai》是一款适合休闲玩家的轻量肉鸽卡牌作,上手简单、节奏轻快,日式神话题材与独特构筑机制值得爱好者一试。对策略深度有高要求的玩家,可先体验再入手。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
[h1]Sengodai:新颖的卡牌肉鸽游戏[/h1] [hr][/hr] [h3]游玩前瞻[/h3] 本作是一款构筑卡组类别的肉鸽卡牌游戏,游戏有别于传统的肉鸽模式,并非是卡牌对战而是别出心裁地采用了豪怪,净化地等让自己的游戏变得富有新意。画风方面相当简陋且廉价,并且没有成就等让玩家进行收集的,同时游戏内的系统引导等于没有,虽然有着操作手册但是要玩家自主查看并理解。同时一整局的游戏时长过久,属于是优劣参半的游戏。 [h3]游戏系统[/h3] 首先不得不说游戏的新手简介几乎没有,玩起来上手较为困难,至少理解方面较为困难,然后路线图标意思难以理解。需要玩一定时间才知道。 说回游戏系统,玩家整体游玩路线是先选择一个大关卡,然后接着闯关,闯关路线是肉鸽常见的关卡路线,每条路线有特定的局内小关,比如战斗关可以获得局外货币解锁相应的物品卡牌或者提升神的等级,比如回血关是可以花费局外货币回血,因为本作塔的血量是不会自动恢复的。而战斗系统方面可以说比较复杂,首先是三个净化地,通过一次完整的净化可以对对方造成一点伤害,一般净化是需要净化地的三种对应的属性攻击被解锁才可以打出伤害,如果没有一次打完则净化地会被激活到自己这面,变成能够使用技能的技能点数,比如10点可以获得三张卡牌这种。而你还有不同的卡牌以更好的解锁净化地,比如加一个风之护盾,让对面额外打一个风属性才可以,或者是给净化地填充能量或者自己填充能量等等,玩法非常之丰富。而卡牌还有攻击次数限制,在卡牌的左上角会有回合数,一般攻击一次会消耗掉一个回合,回合数为0时会陷入三回合的昏迷。总之本作战斗系统非常之复杂, 策略性很深。还有不同的神有着不同的效果。 [h3]总结[/h3] 这是一款非常有策略的卡牌肉鸽类游戏,虽然画质方面较为简陋缺乏新手引导,但是当你上手后所需要的整体战斗策略层次非常的容易让喜欢这类的玩家快速爱上他。还有大量的局外可供解锁,不同的豪怪,还有不同的塔提供不同的技能,每次战斗成功都可以获得对应的属性卡牌等等,足以让你体会一场量大管饱的策略卡牌肉鸽类。比较推荐喜欢这种的玩家前来游玩 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
有中文 有成就
这是一款战术类构筑式卡牌的肉鸽游戏,需要在游玩过程中弹错不同世界挑战不同的怪物,收集并构筑自己的卡牌也就是战斗的队伍,目前有5个可以探索的地图世界,boss玩法也还算行,但还是不够丰富,虽然打造了一个类似杀戮尖塔的分支地图,也有不同的事件玩家可以自由选择,但新手指引还是有点模糊,希望后续可以更新一下。 3d建模多彩配色,初玩的时候观感还不错,游戏开始的时候可以从五位元素神中选择一位,并且由三只豪怪构成战斗的基本单位,每次战斗开始的中间地带都会出现一个成为诅咒之地的区域,游戏就是要通过净化这个地方来对敌人造成伤害,一直到敌人的生命值成为零,玩家就是需要通过元素卡牌为自己有着对应元素属性的豪怪充能,再净化诅咒之地,最后再搭配一路上挑选的法术牌和元素比例,组合构筑相应的战术流派。 虽然上手玩起来有点意思,但深度不太够,虽然指引不足,但上手也是蛮简单的,就是核心玩法有点单调,来回拉扯的局数让本身简单的节奏变得慢了起来,所以喜欢快节奏的就建议看下游玩视频,但是对于卡牌游戏发烧友来说还是推荐一玩的。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
pas fun , pas de reel posibiliter de deck bulding
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Indonesian, Japanese, Portuguese - Brazil, Russian +8 more
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