
Teenager Ren, able to dive into the subconscious, penetrates into the depths of memory where she is waiting for childhood fears and complexes, with which she has to cope to reach the bottom of consciousness
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the unique story of the game and besides it has only 1 developer i think the graphics were good. The gameplay was relaxing and entertaining. I didn't find any issues during my gameplay
Self Shot is a small but distinctive first-person action game that uses psychological themes as the foundation for its shooting and platforming. Developed by Vadd games and published by Conglomerate 5, it follows Ren, a teenage girl capable of entering the subconscious and exploring memories shaped by fear, insecurity, and childhood experiences. Instead of taking place in an ordinary battlefield, the adventure unfolds within an unstable mental landscape where hostile creatures and strange environments represent the challenges hidden inside her mind. The core gameplay mixes first-person shooting with arena-style combat and 3D platforming. Encounters generally reward movement rather than staying safely in one location, with the player navigating spaces while avoiding attacks and returning fire. There are moments where the amount of incoming danger gives combat an almost bullet-hell quality. This produces a quick and occasionally chaotic rhythm that feels closer to an experimental old-school shooter than a slower, cover-oriented FPS. Accuracy matters, but learning how to move through each encounter is equally important. Platforming plays a significant role as well. Jumping between surfaces and navigating unusual environments breaks up the shooting while complementing the dreamlike setting. The combination can sometimes feel rough, especially when precise movement is required during intense combat, but it also prevents the game from becoming a simple sequence of shooting galleries. Players who enjoy games that demand coordination between movement and weapon handling will probably get more out of these sections than those primarily interested in straightforward gunplay. The psychological premise is arguably the most interesting part of the experience. Enemies including demons, robots, and other strange creatures fit naturally into a world governed by memories rather than physical reality. Because Ren is descending into her own subconscious, the game has considerable freedom to create spaces and encounters that would otherwise appear disconnected. This gives the journey a surreal atmosphere and provides context for its constantly shifting visual ideas. The story is not presented with the complexity of a large narrative adventure, but its underlying theme helps connect the action to something more personal. Visually, Self Shot embraces an intentionally unusual indie aesthetic. Its environments can feel abstract and disorienting, while anime-influenced character design contrasts with the darker psychological subject matter. The graphics are modest and sometimes visibly rough, but technical simplicity is partially compensated for by creative direction. There is a strange, dreamlike quality to many areas that works particularly well with the idea of wandering through fragmented memories. Its biggest weakness is limited refinement. Shooting, movement, enemy encounters, and environmental design do not possess the polish expected from a larger FPS production. Some sequences can feel experimental, and the relatively modest amount of content means individual mechanics are not developed as extensively as they could have been. Players expecting a lengthy campaign, sophisticated progression systems, elaborate storytelling, or a huge selection of enemies and weapons should therefore adjust their expectations. At the same time, its smaller scope has advantages. The game does not need dozens of hours to communicate its central idea, making it suitable for players who enjoy discovering obscure experimental projects between larger releases. There is an appealing directness to entering a surreal environment, fighting through its threats, overcoming platforming obstacles, and gradually moving deeper into Ren's subconscious. Steam achievements also provide additional objectives for players interested in completing everything available. Steam Deck compatibility is currently best regarded as unverified rather than officially confirmed as Verified or Playable. The game's relatively lightweight presentation may make handheld play possible through Steam's compatibility environment, but players should not assume a completely optimized Steam Deck experience. Controls, interface behavior, performance, or other compatibility details may require adjustment, so anyone specifically purchasing it for handheld use should approach it with that limitation in mind. Overall, Self Shot succeeds more through individuality than technical excellence. Its combination of arena shooting, platforming, psychological symbolism, surreal environments, and a journey through personal memories gives it an identity that separates it from more conventional independent FPS games. The execution has noticeable rough edges and the experience is relatively limited in scope, yet there is genuine appeal in seeing its unusual concepts brought together. Players who value polished mechanics above everything else may find it lacking, while those willing to tolerate imperfections for an unconventional and atmospheric shooter may discover something surprisingly memorable. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 75 | 97% | $3.99 | |
| $5.4K | 67 | 84% | $2.99 | |
| $5.4K | 69 | 99% | $4.99 | |
| $5.4K | 63 | 78% | $3.99 | |
| $5.4K | 74 | 100% | $3.99 | |
| $5.4K | 79 | 54% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $102.7M | 243.7K | 97% | $29.99 | |
| $92.2K | 254 | 80% | $19.99 | |
| $0 | 37 | 86% | Free | |
| $2.3M | 9.5K | 95% | $9.99 | |
| $2.2K | 6 | 83% | $11.50 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was the best persona game so far
Short but cute little game. The effects and animations are cool, fluid, has a really cool game feel. I can only recommend it :D
я спать хочу
I have encountered a small amount of bugs, but still I had fun and the game is amazing. Thank you!
fantastic work from such a young developer, really enjoyed it.
madotsuki meets ultrakill
Mental health boomer shooter
The game's translation is so broken that at times it's like I'm reading some apocryphal taoist book written by a Norwegian teenager, not to mention that the achievements are literally broken.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.