
You and your friends are at the self-checkout. Nobody is in charge. Everyone has a plan. The plans conflict. Scan what you want. Weigh what you must. Keep what you can. Blame each other when it goes wrong.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 0 | — | Free | |
| approximately $21.7K | 47 | 47% | $11.99 | |
| approximately $6.6K | 30 | 80% | $6.99 | |
| — | 0 | — | $7.92 | |
| — | 0 | — | — | |
| — | 0 | — | — |